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What are some of the biggest things you don't like about the ME trilogy?


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#26
radishson

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ME1: Mako missions, all of the sidequests, clunky inventory system.

ME2: Planet scanning, the Citadel's layout, morality system that punishes any sort of duality.

ME3: Cerberus and TIM becoming pointless reaper fodder, inequality between Femshep and Mshep romance options.

#27
XqctaX

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things i disslike about me1,2,3.

1 crusible,catalyst plot. (conventional victory by banding together while keeping reapers
a mystery of unknown orgins as told by sovereign, would have been THE way to go)

2 me3 endings (incoherrant from rest of the triologys narrative)
(also dont copypaste other games and claim art, that makes you an hack,poser, etc...)

3 me3 forced emotion of saddness(underdog is fine, but removal of main theme of HOPE was not)
(the cool emo alternative hipster things was tested and found unwanted long time ago)

also there is a reason things get peer-reviewed and testscreened, you guys must have missed a class of serveral in the school of entertainment.

4 no emotional payoff at end of triology
(readers trust was broken, this is a cardinal rule of writing, shame on those that wrote it)

5 journal in me3 was way to unclear and generally a dissaster.

6 Kai Leng character was made horrible in me3 (aswell as deception)
witch is a pity becouse in drews previous books his character was an enjoyable villian.

7 the downgrade/removal of illusion of choice in me2 and ME3,
when this was obviously a loved thing about me1

8 the downgrade in general RPG-elements.

9 ammoclips in me2 and 3

10 renegade and paragon choices went from awesome in me1
to semi-awesome in me2 to just wrong in me3.

for example renegade choice was ussually sarcastic or general comical
and sometimes simply "you deserve it",
in me3 they were more a homocidial madmans craziness.

11 the hearsay style missions in me3.. omfg.

12 the multiplayer portion and especially the microtransitions
----------------------------------------------------------------------------------------------------------------------
becouse of botched endings, copypasted from other games while claiming art
and refusing peer-reviewing i simply dont trust in biowares writingskills anymore.

2 persons hijacking an premise of an entire triology to satisfy their personal agenda
and the rest of the company standing idly by as they obviously dissregard "fans"
is utterly unbelievable.

introduction of multiplayer in a SP RPG game, and incorporation of microtransactions
while dumbing down the entire game and rushing it only to put it out on the market
unfinished, With day 1 dlc, full of buggs, after receiving EA stamp follows a certain trend.

and becouse of this trent in gamingindustry I will not support it with my money, period.

all i hear and see is PR-speak or rethoric if ya will. while certain company's
entire way of business seems to be,

rushed unfinnished products or same products with new label every sec year,
chooping games up to sell em incompleate with the rest in dlc.
with a price/content ratio that is just retarded.

no inovation, no real love of the games of fan. only love of money.
**** this ****, I hope the industry burn down as in... was it 82??

so it can self-heal and get back on track.

and yes BW i took a giant dump in your backyard.
and nothing you can do about it matters to me.
but what you do next will matter to your company, or rather its existence.

#28
maurice tali zorah

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The option to choise between Geth and Quarians.

in my opinion this should hapend.
Geth must always die.
Quarians must always win.

Modifié par maurice tali zorah, 23 avril 2013 - 02:15 .


#29
Ajensis

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Reikilea wrote...

Looks like this is going to be turned into one big rant thread and then it will be locked up.


There's no reason it should be 'one big rant thread' unless you want it to be :) I'm sure it's apparent that while we may list certain things we disliked here, it doesn't mean there aren't 10 times as many things we loved. Besides, it's always good to tell Bioware what (we think) needs to be improved/changed/thrown out.

I dislike the over sexualisation ME2 presented. Suddenly everyone wears catsuit, is flashing breast on me, or can´t pull her zipper. And here I thought Bioware wasn´t like the others.I thought they created mature fictional world without gender stereotypes...


I agree with this one. I loved ME1 for having a serious approach to squadmate armour. While it certainly made the ME2 crew more distinguishable and unique, I think they overdid it and sacrificed too much of the respectfulness to the setting. Less sexualisation and more of the believable armour standardisation.

For me, other points include the removal of "loot" from the sequels. I enjoy finding new weapons, armour and mods. Yeah, the inventory management was pretty bad, but I'd still take that over weapons only appearing in specific places.

Then there's the scripted level-design of ME2 and ME3. Waist-high cover ahead? Enemies will be waiting. And in the first game, you could always return to any place you'd been previously - with the obvious exception of Virmire. Add to that the removal of being able to enter and exit via the airlock.

Removal of planet exploration.

The ending of the last game.

I sort of agree with the point about humans having too much power, but on the other hand, it worked well within the context of the 'Shepard story'. I'm hoping we'll be a more inferior race in the next game, though.

Edit: oh, and Cerberus becoming such a prominent military force in ME3. That's one of my bigger issues, too.

Modifié par Ajensis, 23 avril 2013 - 02:35 .


#30
Guanxii

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Microtransactions, online passes, day one dlc, Mac Walters.

#31
themikefest

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only 2 that stick out the most for me

ME2 squadmates reduced to cameos

Why do you have to have Tali and Legion to have peace? I mean with the genophage you could cure/sabotage with different characters

#32
Steelcan

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The direction of Cerberus in ME3, coupled with the Crucible and the Starbrat.

#33
Guanxii

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While I actually liked the general direction they went with TIM/cerberus in ME3 in the end I came to an epiphany recently about what BioWare should have done differently in the final third of the game.

Harbinger should have been the primary antagonist. period.

TIM should have been demoted to the role of secondary antagonist defeated at the Cerberus base after you kill his liutentant -  that should have ended the cerberus plot line.

[Kai-lengs role should have been minimized to the role of substitute boss battle as a TIM boss battle would have been ridiculous - they were right about that].

At the end of the cerberus base level TIM should have redeemed himself by giving you exposition about the choices at the citadel control panel... cutting out the star kid bull**** and giving this section a purpose.

The allure of the reapers was their mystery they should have kept it that way. The Catalyst shouldn't have been presented in that way and there is no reason for the normandy to evacuate. It's pointless.

Keep the route to the conduit but have the confrontation with Harbinger be a cross between the battle with sovereign and the omega-4 dogfight with the normandy delivering the killer blow clearing the path to the conduit.

Without TIM or the Starkid and without the need for exposition by knowing what you are doing a head of time (maybe reinforced with orders from Hacket/Anderson) you should be given different gameplay paths and maybe Anderson has to sacrifice himself if you go with Control. The normandy squad should have acompanied you on a final suicide mission to the control panel.

Modifié par Guanxii, 23 avril 2013 - 03:23 .


#34
CDR David Shepard

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Not being able to walk normal in ME2.

#35
Barquiel

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My 3 biggest complaints...


Too much focus on Cerberus

Humans are too special

Some of the big decisions are made meaningless (Rachni, Council, Collector base)

#36
soren4ever

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ME1: the sidequests and the MAKO exploration
ME2: Planet Scanning, Morality System, and Upgrade system
ME3: Fetch Quests, Scanning, Dodging Reapers, Cerberus, Kai Leng, few meaningful consequences for past choices, Catalyst, Endings, Priority: Earth, very little content for ME2 Squad in Vanilla game, too much focus on the Human Boy, Dream Sequences, The Beginning, Character-defining Auto-dialogue.

Modifié par soren4ever, 23 avril 2013 - 04:29 .


#37
Sparbiter

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My only real gripe was that with each game, we got less and less open world freedom. The original mass effect reused most of their assets for planets and dungeons, but at least there was exploration. Needs to change in me4

#38
CDR David Shepard

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Sparbiter wrote...

My only real gripe was that with each game, we got less and less open world freedom. The original mass effect reused most of their assets for planets and dungeons, but at least there was exploration. Needs to change in me4


I always laugh about this.

For me...I view it all within the story.

If I didn't need to run the side missions to reach max level...I wouldn't...because I believe most of them water down the story. I would only run the Cerberus side missions.

Feros is being attacked by the Geth?
Salarian STG has info concerning my mission on Virmire?
Benezia's daughter is on Therum?

Saren is only trying to destroy all of galactic civilization...those can wait. We need to explore these random planets that have nothing to do with stopping Saren.

Modifié par CDR David Shepard, 23 avril 2013 - 05:27 .


#39
Sparbiter

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The original mass effect was piecing together the clues from those missions. Saren used geth in his attack, thus the connection. Beneziah was revealed to be an accomplice of saren, thus liaras involvement. You need the cipher from feros. And the council send you to virmire after specifically telling you that its connected to saren, who just happens to be breeding an army of krogan to compliment his geth.

You can say those were all "secondary", but to me that looks like the plot of the main quest. The exploration I was talking about were the self contained side quests.

#40
CDR David Shepard

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Sparbiter wrote...

The original mass effect was piecing together the clues from those missions. Saren used geth in his attack, thus the connection. Beneziah was revealed to be an accomplice of saren, thus liaras involvement. You need the cipher from feros. And the council send you to virmire after specifically telling you that its connected to saren, who just happens to be breeding an army of krogan to compliment his geth.

You can say those were all "secondary", but to me that looks like the plot of the main quest. The exploration I was talking about were the self contained side quests.


That's my point.

Those are the main missions...and the main mission is important.

It's ridiculous to put the main missions on hold to go and explore random planets do random side quests that have nothing to do with the main missions.

Like I said...I only run the side missions in ME1 to get max level. I wouldn't run them if I didn't need the XP. Though I will always run the Cerberus missions.

I just don't see why people like this so much...especially when the main plot is a "race against time".

Modifié par CDR David Shepard, 23 avril 2013 - 07:35 .


#41
ZeCollectorDestroya

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The biggest problems for me IMO were in ME3.

Half-assed ending
No "final mission esque" like the Suicide Mission
War Assets were wasted so badly

#42
Wolfva2

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Thought of another one. Why do they ALWAYS fire at the reapers armored carapace??? You're in 3 dimensional Euclidian space. Fire at the freaking UNDERSIDE!!! It doesn't have much armor there. Aim for the joints; articulated joints are almost always weak points. Or, wait for that extremely heavily armored carapace to open, THEN shoot. Don't shoot while it's closed!!! It's like all the gunnery officers in the universe went to the same stupid instructor.

Also, the times when the entire fleet fires on one point. Like, on Rannoch when you kill the reaper. An entire fleet, firing on your position. You can't be but a few hundred yards from the Reaper. That much firepower should have split the planet, but no. You stand there and take the force waves like a man!

#43
Fredvdp

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ME1:

- Benezia's voice acting
- How easy it is to accidentally romance someone. I just completed a Mass Effect 1 run where my Shepard literally said he wasn't interested in either Liara or Ashley. Later I was forced to choose between them, and there was no option to pick neither.
- Audio engine, even on supported EAX hardware.
- Hideuous textures

ME2:

- Being punished for choosing to be morally neutral.
- Crappiness of the PC port. (no mouse wheen scrolling, no menu shortcuts, spacebar does everything)
- PC crash when you rearrange skills in the quickslots.
- Hideuous textures

ME3:

- Shepard no longer being your Shepard due to small amount of dialog options.
- Being forced to care about that stupid kid while millions others died.
- Not being able to blame the fall of Thessia on the asari for not telling you about the prothean artifact earlier.
- Diana Allers
- Kai Leng
- Mordin being recast. Having said that, I think William Salyers did fine.
- Crappiness of PC port (no menu shortcuts, space bar does everything)
- Lack of neutral dialog options. Strange, since they actually redesigned the morality system so you wouldn't be punished for being neutral.
- Udina being a villain instead of just a dick.
- Lack of text chat in multiplayer.
- Lack of ping indicator in multiplayer.
- Lack of votekick option in multiplayer during a match.
- Hideuous textures

Modifié par Fredvdp, 24 avril 2013 - 03:11 .


#44
dgsf78

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Guanxii wrote...

While I actually liked the general direction they went with TIM/cerberus in ME3 in the end I came to an epiphany recently about what BioWare should have done differently in the final third of the game.

Harbinger should have been the primary antagonist. period.

TIM should have been demoted to the role of secondary antagonist defeated at the Cerberus base after you kill his liutentant -  that should have ended the cerberus plot line.

[Kai-lengs role should have been minimized to the role of substitute boss battle as a TIM boss battle would have been ridiculous - they were right about that].

At the end of the cerberus base level TIM should have redeemed himself by giving you exposition about the choices at the citadel control panel... cutting out the star kid bull**** and giving this section a purpose.

The allure of the reapers was their mystery they should have kept it that way. The Catalyst shouldn't have been presented in that way and there is no reason for the normandy to evacuate. It's pointless.

Keep the route to the conduit but have the confrontation with Harbinger be a cross between the battle with sovereign and the omega-4 dogfight with the normandy delivering the killer blow clearing the path to the conduit.

Without TIM or the Starkid and without the need for exposition by knowing what you are doing a head of time (maybe reinforced with orders from Hacket/Anderson) you should be given different gameplay paths and maybe Anderson has to sacrifice himself if you go with Control. The normandy squad should have acompanied you on a final suicide mission to the control panel.


This. Why did they make TIM a saren-clone in the first place? and with that, the main antagonist. Harbinger should have been the main antagonist because the reapers are the real threat here, not Cerberus. It was a real pity to see that Harbinger was reduced to a voiceless cameo.

#45
WitcheyMarina

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ME1
- Screw that bloody inventory system. It felt like a chore to set up every last character's equipment only to rearrange everything again when you get some awesome shotgun from a mission.
- The portrayal of the Asari. When I was introduced to them they felt like the obligatory alien-but-not-so-much-so-that-they-still-meet-the-'general-human-standard-of-attractiveness' race. It felt cheesy. I hate that I am introduced to Benezia via her cleavage and Sha'ira through her 'assets'. I know who the target player was, but I'm still bothered by the Sky Uppercut of sexualisation. It got better, but it's still something that gets on my nerves when replaying ME1.
- Having to carry one of every weapon + weapons training. Grrr.
- If I want good quality textures or for Garrus to look less like a blur, I need to figure out how to tweak the game's configuration in a way that gives me good textures without crashing my game. And I still can't get the lights to work on some armours.
- It is surprisingly easy to make Shepard look cringe-worthy, especially when you see the face from an angle unavailable in the CC.

ME2
- The CC can still lead you to the pitfall of a misleading and distorted face. Dem fish lips.
- Catsuits are structural weaknesses.
- The Citadel feels small and limited compared to ME1.
- Choices you make seem to have less impact/variation in the game, and it feels like your squaddies don't give their opinion too much.
- Zaeed and Kasumi can't be interacted with in the same way your other squadmates can; it arguably lessens the value of the DLC. Kasumi gets you a bar and Zaeed is awesome; I want to engage in actual conversations with them so that I can be happy I bought the DLC.
- Arrival. It was cool, but it left quite the plothole.
- Why must I mine so many planets?!

ME3
- Ashley's characterisation is a bit clumsy. That casual attire sure looks an awful lot like a catsuit. Why doesn't Kaidan get one?
- They broke the journal. What.
- Side missions are 20% ME2 cameos, 80% space probes.
- The "Cerberus is evil" plotline is too distracting when the main plotline should be Galaxy VS Reapers, with Shep's primary antagonist being Harbinger.
- Why is Earth under attack the main problem? Why are the Reapers so interested in it as opposed to the other races' homeworlds? Why does it take so long to destroy Earth and how is it not rubble by the time we're done getting reinforcements?
- A bunch of Reapers are attacking the galaxy? Wait until someone solves your previous problem before taking care of priorities.  While you're waiting, start a war with someone else.
- Choices that felt important are waved goodbye. What was the point of choosing between two options if they only give you one different line of dialogue?
- ManShep ultimately has lots of straight options in ME3. FemShep gets two.
- I bought a freaking disc. Why do I need to download the entire game from Origin? What is the point of the physical disc that I bought?

I can't tell what's nitpicking about my list and which is genuine dislike.

Modifié par WitcheyMarina, 25 avril 2013 - 09:23 .


#46
Fredvdp

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WitcheyMarina wrote...

- I bought a freaking disc. Why do I need to download the entire game from Origin? What is the point of the physical disc that I bought?

You don't have to download it. Insert the disc, and you can install it from there.

#47
WitcheyMarina

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Fredvdp wrote...

WitcheyMarina wrote...

- I bought a freaking disc. Why do I need to download the entire game from Origin? What is the point of the physical disc that I bought?

You don't have to download it. Insert the disc, and you can install it from there.


Yup, I tried to; it kept redirecting me to Origin to download it.  I swear I thought this was just a thing limited to Skyrim, but nope.  It took me three straight half-days and nights to download the vanilla game alone with my connection. *eyetwitch*

(sorry for the mini-rant and if I read snippy XD)

#48
Sejborg

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Too long of an introduction before the game opens up and the player get's to decide where to go.

Forced companions for specific missions.

Too much running back and forth and loading on the Normandy just because you want to talk with your crew.

#49
ME123insanity

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WitcheyMarina wrote...

Fredvdp wrote...

WitcheyMarina wrote...

- I bought a freaking disc. Why do I need to download the entire game from Origin? What is the point of the physical disc that I bought?

You don't have to download it. Insert the disc, and you can install it from there.


Yup, I tried to; it kept redirecting me to Origin to download it.  I swear I thought this was just a thing limited to Skyrim, but nope.  It took me three straight half-days and nights to download the vanilla game alone with my connection. *eyetwitch*

(sorry for the mini-rant and if I read snippy XD)


That's why i hate computers! xD 

#50
Fiery Phoenix

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The fact that it was *not* planned out. In fact, I'd go so far as to say that's the reason behind 90% of the issues with the trilogy.