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What are some of the biggest things you don't like about the ME trilogy?


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#51
Iakus

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1 Little to no overall plnning for the trilogy
2 ME1's inventory management
3 ME2's spandex outfits and allergen masks
4 Lack of ME2 inventory at all
5 Lack of overall plot in ME2
6 VS confrontation in ME2
7) Lack of banter in first two games, especially 2nd
8) The Lazarus Project
9) The Hammerhead
10 Ash's makeover in ME3
11) Lack of VS content post-coup
12) Rachni resolution, ME3
13) Anderson/Udina human Councilor decision, ME3
14) Save/Destroy Collector base resolution, ME3
15) Endings and railroaded tragedy, ME3

#52
M74

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I didn't like in

ME1
Ash, Anderson, Udina, Hacket

ME2
Anderson, Udina, Hacket

ME3
Anderson, Udina, Hacket, Kai Leng, James, the Normandy retro fitting


I did like in:

ME1
the MAKO, the citadel

ME2
the Illusive Man's suit and cigarettes (my computer screen is still full of smoke)

ME3
Treynor (she's sooo sooo cute), EDI, the elevator voice over from D24 (that was a joke)

#53
spockjedi

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1- Lack of planning. The trilogy wasn't planned, there were a lot of unfired Chekhov's guns (dark energy stuff) and the series lacks consistency. ME2 destroyed ME1, and ME3 destroyed ME2 and ME1.
2- Lack of Jack Wall and Drew Karpyshyn in ME3.
3- Lack of retractable helmets and EVA suits.
Posted Image
4- Poorly handled romances. I believe that every romanceable character deserved a good treatment, including hot scenes for everybody.
5- Romance dialogue. Too many characters throwing themselves into Shepard.
6- Excessive number of DLCs. Two were enough in ME1. They should adopt a "three DLC policy". And two DLCs in ME3 were simply gang wars. What's the point of fighting a gang war while tens of millions are being exterminated every day?
7- Lazarus Project, Leviathans, Collectors, Cerberus, Crucible, CatalyStalin. Excessively contrived.
8- Excessive retconning: Prothean appearence, Cerberus, Ardat-Yakshi.
9- Meaningless choices: Saving the council, sparing the base, choosing Anderson...
10- Oh, how could I forget? Everything after Priority: Cerberus Headquarters. Priority: Earth was the worst part of the trilogy, and not just the last ten minutes of it. Everything about it should've been scraped.

Modifié par spockjedi, 26 avril 2013 - 10:15 .


#54
David7204

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About half of those complaints are stupid. The Prothean appearance is not a retcon. The Ardat Yakshi is not a retcon. Cerberus is not a retcon.

Frankly, I'm not a huge fan of retractable helmets, since the material they would be made of would have to be awfully thin and light, which wouldn't give much protection. If you pay attention, a lot of those animations for that sort of thing are really not very solid anyway. Many of them have material unfolding from nowhere. What's the point of including that feature on a combat suit?

How are Lazarus, the Collectors, or the Leviathans contrived? How is the Catalyst contrived?

Some romances are going to get more content than others. That's really just the end of it. And I really don't see any necessity in 'hot' scenes for every character.

I see absolutely nothing wrong with DLC, and I see absolutely nothing wrong with lots of it. DLC is one of the great advantages of video games as a storytelling medium, and it would be stupid to let it go to waste.

Romance dialouge. I don't see any of that. Characters express interest in Shepard, but I certainly don't see anyone 'throwing' themselves at him or her.

Modifié par David7204, 26 avril 2013 - 10:46 .


#55
Iakus

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David7204 wrote...

About half of those complaints are stupid. The Prothean appearance is not a retcon. The Ardat Yakshi is not a retcon. Cerberus is not a retcon.

Frankly, I'm not a huge fan of retractable helmets, since the material they would be made of would have to be awfully thin and light, which wouldn't give much protection. If you pay attention, a lot of those animations for that sort of thing are really not very solid anyway. Many of them have material unfolding from nowhere. What's the point of including that feature on a combat suit?

How are Lazarus, the Collectors, or the Leviathans contrived? How is the Catalyst contrived?

Some romances are going to get more content than others. That's really just the end of it. And I really don't see any necessity in 'hot' scenes for every character.

I see absolutely nothing wrong with DLC, and I see absolutely nothing wrong with lots of it. DLC is one of the great advantages of video games as a storytelling medium, and it would be stupid to let it go to waste.

Romance dialouge. I don't see any of that. Characters express interest in Shepard, but I certainly don't see anyone 'throwing' themselves at him or her.


Two things:

First I agree with some of your statements and disagree with others.  I don't see a need for "hot" love scenes.  And DLC is fine as long as it's decent and decently priced.  I disagree in that Cerberus and Ardat-Yakshi have been inconsistently presented.  And the LAzarus Project and the Catalyst are extremely contrived.

Second:  You should really stop calling things you disagree with "stupid"  It makes you appear arrogant and dismissive.

#56
David7204

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It's in response to insulting terms like 'retcon' being used wrongly. Yes, Cerberus has been portrayed inconsistently, but that's not a retcon. The discrepancy between Samara's count of Ardat-Yakshi and the actual number was present in ME 2, and almost certainly intentional, given the diction of the codex entry. Lazarus and the Catalyst are not contrived at all.

#57
Zekka

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ME1: Inventory management, empty open world, so many glitches.

ME2: No story, was not an rpg, no exploration

ME3: Horrible ending, DLC, Less control over my character, Little exploration/weak rpg

The whole series: Cutscene inconsistency ( Shepard and his squad always do something stupid in cutscenes), The series is not a strong rpg, The overarching story is not very good.

#58
spockjedi

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iakus wrote...

Two things:

First I agree with some of your statements and disagree with others.  I don't see a need for "hot" love scenes.  And DLC is fine as long as it's decent and decently priced.  I disagree in that Cerberus and Ardat-Yakshi have been inconsistently presented.  And the Lazarus Project and the Catalyst are extremely contrived.

Second:  You should really stop calling things you disagree with "stupid"  It makes you appear arrogant and dismissive.

Thanks a lot, Iakus. About the "hot" scenes, I meant that every romanceable character should get a romance scene like Liara's. Nothing more, nothing less. Just check Miranda's romance scene in ME3 to see what I'm talking about.
About the helmets, it's better to have a retractable helmet than one that magically disappears during cutscenes.
I'm not against DLC anymore, I just think they should focus on quality instead of number. Clearly they're not doing this, as I've exemplified with the gang wars.

David7204 wrote...

It's in response to insulting terms like 'retcon' being used wrongly. 

Is there anybody here who thinks that wrongly using technical terms like "retcon" is more insulting than calling someone's complaints "stupid"?

#59
TheGreatDayne

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The Reapers... I really hate the Reapers... what with them being God-like Mech squids... I get bored of the Godly antagonists...

#60
WitcheyMarina

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ME123insanity wrote...

WitcheyMarina wrote...

Fredvdp wrote...

WitcheyMarina wrote...

- I bought a freaking disc. Why do I need to download the entire game from Origin? What is the point of the physical disc that I bought?

You don't have to download it. Insert the disc, and you can install it from there.


Yup, I tried to; it kept redirecting me to Origin to download it.  I swear I thought this was just a thing limited to Skyrim, but nope.  It took me three straight half-days and nights to download the vanilla game alone with my connection. *eyetwitch*

(sorry for the mini-rant and if I read snippy XD)


That's why i hate computers! xD 


Eh, I can't complain (about the computer anyway); I got a nifty coaster out of it. 8D

- EDI in ME3.  She and Joker don't need to romance each other; their relationship works just as well when they remain friends that argue like a married couple.  What EDI needs is clothes.
- Tali is the last squaddie you recruit linearly, and by that point we're pretty close to the final act of the game.  This hurts me. ='(
- The narrative feels too linear compared to previous games.  I miss being able to role play and deciding which mission has priority based on my opinion; you're even criticised in ME1/2 if you take too long to start a mission, but hey, at least it was a call you made.
- There's lots of autodialogue.  Almost too much.  Is this really Shepard or an NPC?  Wait, that doesn't sound like something you'd say to that guy, you hate that guy.  STOP HAVING FREE WILL, YOU AREN'T A SIM.
-  I also agree with the point made earlier; romances needed equal length in their scenes.  Liara, Kaidan and Ash get a lengthy pre-fadetoblack scene compared to everyone else, and what's worse is you'll get the same amount of time whether you were faithful to them or not.  Why can't you have reassuring talks with your other LIs before the fadetoblack?
- Kai Leng.  His part in the story, his character portrayal, his design.  I half expected CAPTAIN GORDAN, DEFENDER OF EARTH to come in and accuse Kai Leng of being a liiitle bit over the top.  And in the wrong game. (Was Kai Leng a good character in the novels or was he always like this?)
- ME3: You don't get to interact with people the way you did in the previous two games.  It would've been nice to have friendly conversations with your squadmates outside of post-mission chats and dates.  I miss learning more about the cultures of the other races, too.  It takes away from the immersion.  Granted, there is a war going on, so this is probably another nitpick.
- Nitpick: *mumblegrumble* Would've been nice if our backgrounds and war histories had more of an impact *mumblegrumble*

#61
Saito404

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I hate storyline of ME2&3.

#62
WoolyJoe

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The Reapers.

Stupid, big, planet-eating, Unicron wannabes... Leave Earth alone!

#63
spockjedi

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Saito404 wrote...

I hate storyline of ME2&3.

Excellent point.

#64
Fredvdp

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WitcheyMarina wrote...

Fredvdp wrote...

WitcheyMarina wrote...

- I bought a freaking disc. Why do I need to download the entire game from Origin? What is the point of the physical disc that I bought?

You don't have to download it. Insert the disc, and you can install it from there.


Yup, I tried to; it kept redirecting me to Origin to download it.  I swear I thought this was just a thing limited to Skyrim, but nope.  It took me three straight half-days and nights to download the vanilla game alone with my connection. *eyetwitch*

(sorry for the mini-rant and if I read snippy XD)

Installing the game from the disc always takes you through Origin. On origin it says "downloading" even if it's installing from the disc, which may be confusing. There is a bug, however, where it does let you download, but that's not supposed to happen.

Modifié par Fredvdp, 27 avril 2013 - 05:48 .


#65
Linkenski

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- Dorky dialogue.
- The "cartoony moments" and the "michael bay" moments all come of as being cheap in my book.
- Mass Effect 3 (Too many reasons)
- Lack of polish
- Don't play it on PS3
- World doesn't feel "alive" enough.
    --> A little more explanation for this one: I love how the artwork come into life with ingame graphics and all, but characters in environments feel static. In a game like GTA IV people move around freely, and even if characters are locked in a certain position for a specific dialogue, they still have more variables that make them seem more alive. In ME3 Shepard doesn't even make any gestures in out-of-cinematic conversations, but in GTA IV your character will throw in gestures with his arms even as he's using his phone.

Modifié par Linkenski, 28 avril 2013 - 09:13 .


#66
ZeCollectorDestroya

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Wolfva2 wrote...

Cross draw holsters and poor firearm discipline. I am SO tired of a character just pulling out their sidearm and inspecting it with their finger on the trigger. First, gun stays holstered until you need it. Second, finger stays OFF the trigger until you're about to shoot.

And why the hell is Shepard unarmed in ME3 while on the Citadel? He's a fricken SPECTER. Heck, I don't leave the house without a concealed weapon. The man's been attacked multiple times on the Citadel, you'd think he'd start packing.

Do you owe money to a columbian drug lord or something? Has someone placed a hit on you? Are you going to kill th next person that says "The ending was fine"?

#67
Faerloch

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Biggest problem for me was Cerberus in ME3. It seems nearly every mission I'm executing hundreds of troops in cartoony fashion. It got kind of boring. I understand ME3 needed an ever present enemy--you can't successfully fight a Reaper every level--but I felt Cerberus was way overused and annoying.

I could have used some more Jack romance scenes too, but hopefully the Citadel DLC delivers on that front.

#68
KaiserShep

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David7204 wrote...

Frankly, I'm not a huge fan of retractable helmets, since the material they would be made of would have to be awfully thin and light, which wouldn't give much protection. If you pay attention, a lot of those animations for that sort of thing are really not very solid anyway. Many of them have material unfolding from nowhere. What's the point of including that feature on a combat suit?


I'm afraid this argument is wrong. For one, your armor is, by today's standards, woefully insufficient to contain enough oxygen for a person to survive in an inhospitable atmosphere for even a few minutes. Where's the tanks? Basically, it's unexplained micro-tech stuff that's integrated into your suit. Furthermore, we're talking about a universe in which mass effect fields allow a ship to sustain huge gaping holes in it without hemorrhaging all of its air. I mean, Shepard and squad did fight an oculus drone in the heavily damaged shuttle bay. Your firearms all retract and magnetically lock onto various parts of your suit, and all of this hardware apparently works reliably enough, even though they're deadly firearms. There's no reason why a helmet, given the level of precision on the terms of the universe it's set in, can't be designed to retract and sustain its own atmosphere. 

Also, retractable helmets easily solve the problem of where your helmet goes when you go in and out of one environment to the next. 

Modifié par KaiserShep, 29 avril 2013 - 05:45 .


#69
SilJeff

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Disclaimer: I think all three are outstanding games nonetheless

ME1:
1. The Mako's clunky controls
2. The super mountainous terrain of the UNC's
3. The inventory system
4. How every UNC assignment is basically the same

ME2:
1. Lack of customization
2. How the fish can die (fixed in ME3 with the VI)
3. The fact that I can't actually get Mouse's Shepard VI for my Cabin
4. How a mission as epic as the SM is here instead of ME3's Earth. Should be the other way around (not ME2's fault though)

ME3:
1. How underrated it is (IMO, it has its problems, but I think it is much better than some people say)
2. The original ending"s" (fixed with the Extended Cut DLC)
3. Forced MP (fixed with the Extended Cut DLC)
4. Lack of seeing the War Assets in use DURING Priority: Earth. I would have been okay with them shown just in cutscenes...
5. The Journal system (not to mention that bug in the journal that keeps it from starting at the top
6. Lack of a side mission on the surface of Irune and Dekunna. I wanted to see Volus without their suits and the Elcor fighting with weapons on their back
7. The criminally tiny appearances of the ME2 squadmates (fixed for the most part by the Citadel DLC)
8. How I can't import all of my cabin items from ME2 aside from the model ships


Basically most of these are nitpicks, and numbers 2, 3, and 7 of ME3's list have been fixed by dlc, so I don't count them ANYMORE. Still included them because the vanilla game will still have them.

#70
Lebanese Dude

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Revenant24 wrote...

The character creator in all three games


I managed to make a very attractive Shepard with the creator. You just have to use your imagination :P

#71
Lebanese Dude

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WitcheyMarina wrote...

- ME3: You don't get to interact with people the way you did in the previous two games.  It would've been nice to have friendly conversations with your squadmates outside of post-mission chats and dates.  I miss learning more about the cultures of the other races, too.  It takes away from the immersion. 


This is entirely wrong. After EVERY mission I did, Priority N7 or otherwise, I went around talking to my crew to see what changed. I can safely say I spent a good 5 minutes between each mission trying to discover all the interactions I could and I was pleasantly surprised to see how many of them there were. Dialogue wheels aren't necessary at all. 
Did you want to keep the generic questions you already asked 10 hours ago open and have that extra unlockable one after each mission? Is it necessary? He just directly talks WITH you I might add ( there is possible interaction between Shepard and the person). It's also way more realistic.
You also get personal time with your squadmates via the "invite up to your cabin" option. One or two times is enough. I hope you don't expect Bioware to invest more resources into more personal one on one cabin time?

I fail to see your point.

Modifié par Lebdood, 29 avril 2013 - 06:42 .


#72
KaiserShep

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SilJeff wrote...
ME3:
1. How underrated it is (IMO, it has its problems, but I think it is much better than some people say)
2. The original ending"s" (fixed with the Extended Cut DLC)
3. Forced MP (fixed with the Extended Cut DLC)
4. Lack of seeing the War Assets in use DURING Priority: Earth. I would have been okay with them shown just in cutscenes...
5. The Journal system (not to mention that bug in the journal that keeps it from starting at the top
6. Lack of a side mission on the surface of Irune and Dekunna. I wanted to see Volus without their suits and the Elcor fighting with weapons on their back
7. The criminally tiny appearances of the ME2 squadmates (fixed for the most part by the Citadel DLC)
8. How I can't import all of my cabin items from ME2 aside from the model ships


Despite all of its problems, ME3 is greatly entertaining in a lot of places, and the improved combat dynamics make it hard to replay 1, but 2 is just fine for the most part. 

I was lucky to begin playing the trilogy after the DLC EC. 

The lack of proper side missions, other than fighting swaths of Cerberus troopers, does get old. Yeah I get that I'm uniting every other race, but it's not hard to create variety through reaper shenanigans. 

Modifié par KaiserShep, 29 avril 2013 - 07:10 .


#73
WitcheyMarina

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Lebdood wrote...

WitcheyMarina wrote...

- ME3: You don't get to interact with people the way you did in the previous two games.  It would've been nice to have friendly conversations with your squadmates outside of post-mission chats and dates.  I miss learning more about the cultures of the other races, too.  It takes away from the immersion. 


This is entirely wrong. After EVERY mission I did, Priority N7 or otherwise, I went around talking to my crew to see what changed. I can safely say I spent a good 5 minutes between each mission trying to discover all the interactions I could and I was pleasantly surprised to see how many of them there were. Dialogue wheels aren't necessary at all. 
Did you want to keep the generic questions you already asked 10 hours ago open and have that extra unlockable one after each mission? Is it necessary? He just directly talks WITH you I might add ( there is possible interaction between Shepard and the person). It's also way more realistic.
You also get personal time with your squadmates via the "invite up to your cabin" option. One or two times is enough. I hope you don't expect Bioware to invest more resources into more personal one on one cabin time?

I fail to see your point.


I'm sorry if I offended you, but it's just my personal / subjective opinion.  Compared to ME2 (my favourite of the series overall, though I haven't yet played all of the DLC for ME3) I feel like you don't get to engage with your squadmates in ME3.  It's not about ambient crew/squad dialogue in general; I did the same as you after every mission (I'm a completionist nut) but it felt lonelier than ME2.  This may be more to do with the smaller squad though, which I have no problems with.

I'm just not a fan of pushing 'e' to hear 'not right now' or 'busy'.  But I do see your point.  And I meant learn something about alien cultures from NPCs in general.

I don't expect Bioware to invest more resources into 'one-on-one time' (new target demographic or not).  I listed things I disliked, not the 'things that should have been in the game to please me'.  I apologise again if I made this impression.

ME2
- Nitpick: the glitches are rather annoying and/or hilarious.  Every step you take feels like you're risking getting stuck in the architecture and you get to play invisible man a couple of times.  I both love and hate this, but I think it counts. <3

ME3
- I don't like how they handled the Jacob romance.  I never romance him myself, but I still don't like it.
- Nitpick: The embassies were redesigned?  I don't completely dislike it; I'm more confused than anything.  Did the Keepers do it?  Did something happen between Shep's arrest and reinstatement?  I must know.
- Seriously, if Ashley gets a catsuit, then Kaidan should get a catsuit to make it fair.  Or a leather jacket.  Or hair extensions.
- "We fight or we die."

Okayi'mdonenow.


SilJeff wrote...
ME3:
1. How underrated it is (IMO, it has its problems, but I think it is much better than some people say)
...
4. Lack of seeing the War Assets in use DURING Priority: Earth. I would have been okay with them shown just in cutscenes...

Totally agree, especially the bold part.  okaynowi'mdone.

Modifié par WitcheyMarina, 29 avril 2013 - 07:47 .


#74
KaiserShep

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WitcheyMarina wrote...
- Seriously, if Ashley gets a catsuit, then Kaidan should get a catsuit to make it fair.  Or a leather jacket.  Or hair extensions.


In ME1, I had Ashley in some pretty decent looking heavy armor, and I was kind of annoyed that, as a soldier class, she couldn't don anything similar to what James had at his disposal, or at least stuff similar to Shepard's. 

#75
RECON64BIT7

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people complaining about cleavage and nice butts: violence is okay for you, but a little human anatomy is sickening? Learn to tolerate the beauty of the human body, and stop being such prudes.