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What are some of the biggest things you don't like about the ME trilogy?


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#76
Guest_Data7_*

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I disliked the;
-Objectification.
-The blatant shots of breasts and ass during conversations.
-Only women wearing fanciful showy dresses with various holes cut out of the fabric.
-The lack of female alien npcs in the galactic areas.
-The lack of female characters in the multiplayer.
-The lack of notations on (alien) females via lore/codex.
-Lack of Shepard love interests. 

Every female character was wearing either; skin tight clothing, revealing clothing, or a dress.
I did not see one male alien or human wearing a dress, or revealing clothing, etc.
How one sided.
I don't care if there is some sex in a media, but to limit it to strictly painting onto the females is horrible. The females in the mass effect trilogy pretty much only had two roles. "Shake your ass" & "Get on the bed".
The galaxy was portrayed through a very narrow scope.
A lot of the galaxy was cut out of view in favor of a view down some broads top.
Very primitive for a sci-fi. 'Bit disappointing.

Modifié par Data7, 14 mai 2013 - 11:37 .


#77
AshenSugar

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OK, here goes...

ME1:
Planetary side missions could get a bit tedious and repetitive after a while, with the constantly re-used bases, having said that they were all optional.

Crash bug caused by choosing the investigate option during conversations.

No quick load feature.

ME2:
Really difficult, as this is pretty-much a perfect game as far as I'm concerned.

...hmm....

Long loading pauses.

Bug that causes Shep to occasionally get stuck on higher elevations.

Really can't think of anything else.


ME3:

Origin.

Day1 DLC

Ending shmending... blah blah blah... though fixed to an 'ok level' via the Extended Cut DLC.

DLC cannot be saved/backed up. What happens when Origin is finally taken offline?

Planet scanning minigame with the Reapers was REALLY annoying for me,

Utterly broken, nonfunctional quest journal.

Too many shallow side quests. (scan planet, get item, return ad infinitum).

Autodialogue

Weight mechanic. I don't really like it. It feels like I'm being needlessly restricted and punished. In the previous games I could take all the weapons I needed on missions, and choose as the situation demanded. Now I am restricted - forced to choose between all preferred weapons and long cooldowns on my powers, or short cooldowns and limited weapons. Not really sure why they introduced this mechanic, it does not add any fun to the gameplay. If they'd had the weight mechanic right from the first game, and carried it over into all three, I'd probably have accepted it... but instead it is a restriction not present in the previous two games, which is suddenly thrust upon you for no obvious reason, other than to increase frustration.

Lack of customisable graphics settings.

No weapon holstering.

Cerberus turned into the Sith Empire.

Lack of interactive in-world stuff - e.g The ME2 Normandy had loads of stuff you could interact with, shutters, pourable drinks, vid monitors etc. All removed in ME3

Modifié par AshenSugar, 07 mai 2013 - 12:20 .


#78
SerriceIceDandy

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I didn't like:
ME1 - Inventory System; Powers (done much better in 2 and 3); Mako missions were boring; "Enemies everywhere!" "I will destroy you!" "Go go go!". Not being able to cover.

ME2 - Miranda was over-sexualised to the point of it being a bad joke. Unless you knew the mission before-hand, some squadmates were rarely used because their powers weren't that applicable (Looking at you, Tali). The fact Legion was introduced so late meant that if you wanted a better ending, you only got to take him for about two missions. The Human-Reaper, the Scions were more of a hassle, and why is it a human one when they're all made in Harbinger's image.

ME3 - The fact that any of your decisions are made null and void. Your Shepard agreed with Cerebus at the end? NOPE! Not anymore. Saved the Rachni, here they are represented by numeric value and a picture.

The Reapers - With the EC, their motives are easier to understand. If somewhere they had just said that they have the cycle so all organic life has a chance to live before synthetics could wipe out EVERY organic organism - that'd have made more sense than "They make synthetics and that's BAD".

Character Creation: All of it was bad, it was hard to make a Shepard that didn't look deformed, or have an unnaturally square head ME1 especially. I do like the code, however.

I did like (Especially):
ME1: The squadmate banter.

ME2: Powers (Felt like I was doing something other than throwing sparklers at them). Suicide Mission; loved it! First time I played it, i was nervous in case I signed someone's death warrant. The range of squadmates, I feel like that was a good number without having too many.

ME3: Weapon and Armour Customisation, it was nice to have a S/S male romance that wasn't depicted stereotypically, although Kaidan was a bit too up front with 'I was always interested in you'.

#79
MELegendN7

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Ecrulis wrote...

Am I the only one here who HATED the Mako? I would have loved more exploration in 3 but with the Hammerhead instead.



I didn't totally enjoy the mako either.. It would be cool to have but not HAVE to use to get all the achievements and affect the story but I have not heard anyone with your opinion before..

#80
Knottedredloc

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ME1:
Pretty much enjoyed everything.

ME2:
Hated the direction of the game: Should have just expanded the ME3 story and broken in two parts. ME2 an attempt by Bioware to "expand" it audence with an empty eye-canady game that betrayed everything that made ME1 great. The best thing about ME2 was it's DLC. LOTSB, Overlord, Zaeed, Kasumi, and Arrival everything else is just fluff. The funny thing is that the Arrival DLC is the only meaningful story element in ME2. ME2 should have been about the search for Crucible design against a growing Ceberus and other indoctrinated actors. ME2 would have been a great standlone, yet parallel story, within the ME universe that did not involve Shepard and his ME1 counterparts. Hell, it could have been Kai Lang's (or some other Cerberus character) story and at the end he/she either stays with Cerberus and becomes indoctronated then fights against Shep in ME2 or turns his/her back on Ceberus and starts some renegade merc group that helps Shep fight the Reapers ME3. It could have been call Mass Effect 1.5:Cerberus Ops or something like that...
Hated the Hammerhead: Tissue paper armor and one weapon. At least the Mako had a gun and a canon.
Planet scanning/hacking: I did not mind occational moments of this but it was completely overdone.
Hated Miranda: Most overrated character EVER!
Hated Cerberus: So Stupid to kill Shepard and force him to "work" with those clowns. I did however think TIM was a great character.

ME3:
Rushed story: The story arc should have emcompassed two games. Most problems with this game I believe could have been solved by explanding the story.
Dream cut scenes: ugh...
Terrible ending: As much as I hated ME2's story, it along with ME1, had great endings. Bioware damn near destroyed the franchise with such a terrible conclusion.

Modifié par Knottedredloc, 13 mai 2013 - 03:24 .


#81
xGamerx599

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the ending
nothing happens for cheating on romance
tali's lazy photoshop face
rannoch felt short (i remember taking a lot longer with tuchanka)
me3 was too linear (why can't i do rannoch first? why can't i do any side mission whenever i want?)
me2 didn't focus enough on plot. me3 mostly ignored any of this plot that did happen
me3 felt the need to destroy ashley's appearance (she is a soldier. she looked perfect for a soldier in me1 and 2)
the need to force me to stare at miranda's ass (i like tali. i don't need bioware forcing miranda on me like they try to do with liara)
priority earth (i remember the retake earth trailer. it should have been like that)

so much more, but i will leave it like that

#82
SilJeff

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ME1:
-Cookie cutter side missions
-Mako's maneuverability (I like the Mako itself, just not the way it handles)
-Inventory system
-Cover system
-Pinnacle Station

ME2:
-Not being able to get some squadmates early (I'd love to bring Legion to Jack's recruitment mission, for example)
-How some characters could be in the vacuum of space with nothing but a surgical mask...
-Zaeed's and Kasumi's Normandy dialogue system (should have been like the other characters)
-How recruiting someone in a hub sends you automatically to the Normandy (I get Archangel and the professor in one sweep of Omega, so being forced onto the normandy after getting one is annoying)
-how this game's greatness caused expectations for ME3 to be unmatchable (for me. Kinda like how The Dark Knight caused my expectations for TDKR to be too high to be met)
-The fact that I can't get my promised shepard VI from Mouse

ME3:
-(I don't fault the game for locking you out of some things if you wait too long, since we are at war, and your ability to go places change as the front lines move) However, the Journal is absolutely horrible (it is the thing i hate most in ME3), and the glitch in the Journal doesn't help at all.
-Omega's DLC for a couple of reasons: The price of course is too high for such little content. For 15 dollars, instead it should have included missions throughout the Terminus Systems along with what we did get involving the three merc groups. Also the fact that this was cut content which should have existed in the game. Finally how Aria is still on Purgatory afterwards, that makes me feel like little was accomplished...
-The fact that I can't import all the cabin stuff from ME2 (such as the N7 helmet, that Prothean artifact, etc) though i was glad to see my model ships.
-Day One DLC
-How Leviathan should have been in the game from the start
-the fact unlike some of ME1's, ME2's side quests have absolutely zero mention in ME3.
-how not even the EC gave us cutscenes SHOWING the War Assets being used (IE Rachni, the Merc Groups, the ME2 squad, etc)

Other than those nitpicks/issues, all three games get at least a 9/10 in my book

#83
Criz

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well, I won't list the nitpicky stuff, what I really didn't like:
- characters (prime example would be Liara) being thrown at you like they're the best thing and you just have to like them; even with characters I like I wouldn't want this to happen
- similarly it seemed like humanity was given way too much focus; the entire galaxy as we know it is at stake during the Reaper War, Earth and humanity is no more or less important than any other. It seems so idiotic to compare how bad a homeworld had it when the Reapers land
- the endings wouldn't have annoyed me as much if it didn't feel like there was this gap. The EC should have shown more of what happened prior to Shepard meeting the Catalyst, too, not just the effects the choice of ending has.
- not being able to argue with the starchild; I can get over the idea behind it, but as the first organic to confront it, I would have liked to show it that it was trapped within its own logic. Even if - for some reason, programming? - the Catalyst was unable to make changes and needs Shepard as it claims, I just wanted it to get it ...

#84
johnj1979

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Is this a silly questions?

The biggest thing that I don't like in the trilogy is Mass Effect 3. I just see where it fits in with the rest of the trilogy. I also didn't Like The Arrival DLC for Mass Effect 2.

#85
maurice tali zorah

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How late we get Tali in our sqaud should be earlier in the game and option o choose between spicies and machines.

#86
EarthboundNess

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The destruction of Harbinger's vocal chords along with the collector base at the end of ME2. Why else does he become so silent?

#87
CDR David Shepard

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Not being able to walk correctly in ME2.

#88
EpicBoot2daFace

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The fashion sense or more like the complete lack of it. Why does everyone wear the same clothes and why do they look so awful?

#89
Eain

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Arrival DLC.

It was the first time I realised that there was no plan and no direction for this trilogy. It invalidated everything I did in the main story in the sense that it made it irrelevant. Everything that mattered in ME2 was reduced to blowing up the Alpha Relay. The Collectors might aswell have been a side quest. It made me fear for ME3, and rightly so.

The opening of ME3.

"That's it? That's our plan?!" I still stand by my statement that Alliance council guy is the greatest moron to grace all of Mass Effect. This is a man who is so hilariously incompetent that he shouldn't even have been appointed to his position, whatever that position may have been. Add to this the other problems with the opening. Why is Shepard there? What does this council do? Why incarceration when there appears to have been no intent of ever trying Shepard for anything?

It gets made worse when we get to Mars. When Liara said her 'desperation' had lead her to find a Prothean device capable of unquantifiable levels of destruction I knew the game had jumped the shark. Oh, so we're going the deus ex machina route after all? Really? You couldn't have spent the previous two games cleverly hiding ways to defeat the Reapers within the narrative, and then brilliantly making it all come together in the third game that makes players go "holy ****!" No? Well of course you couldn't. You were making this **** up as you went along. Arrival made that abundantly clear.

The Citadel Coup

Why? What was the point? And how did Cerberus get that many troops onto the Citadel anyway? The Council has a fleet that held its own against a far stronger invasion three years before. Did someone smuggle all those Atlases and suits of assault trooper and centurion armour onto the Citadel, somehow? And did noone notice the men with huskified faces walking about waiting for the signal to put them on? I mean, this makes no sense.

Kai Leng.

If I wanted to watch an anime, I would. Since I'm not, I don't. Get him out of my face.

The final act.

Thessia's still alright. Even Sanctuary's still alright, though the cracks are starting to show because suddenly we're just doing one mission after the next without being given a choice of order. Then comes Cerberus HQ and it all goes downhill from there. Priority: Earth is shamefully bad. So lackluster, so uninspired, so rushed. If I had wanted to run a hero with a gun through gray streets I would play GTA IV and dive into alleys to get rid of cops. If that's the feeling you had in mind for the final act of your sci-fi trilogy you're doing it wrong.

Spacekid.

The enemy overlord looking like an innocent kid for no particular reason, telling you to sabotage the deus ex machina device to secure ultimate victory at the expense of your own life, is the dumbest resolution to a plot I've ever seen. This is beyond the level of bad writing. Bad writing is when you're trying to do something cool but fail at it and in so doing make it cheesy and campy. This is simply... nonsensical. This doesn't even make sense when you're high. This is the result of complete and total amateurism.

Look, Casey and Mac. None of these complaints have anything to do with closure. At all. So don't tell me that you get what my gripe is. You're too incompetent even to understand your own incompetence and for the odd 200 dollars that I put into your franchise, faithful that you knew what you're doing, you're citing artistic integrity and telling me I don't get it.

You lied for five years about what you would and wouldn't do, and were and weren't doing. Shall I dig up the quotes where you're telling us that you would never give us an ABC ending, or that you would never go into a thing like this without carefully laying it all out? I wonder what you told Mike Gamble when he was put on the project: "Yeah basically your function will consist of just telling the public nonsense for a few good months. We'll deal with the fallout after we have their money."

That's my gripe.

Modifié par Eain, 15 mai 2013 - 05:08 .


#90
BioWareM0d13

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ME1:


The inventory system.

The gameplay. It was weak then, and extremely dated now.

Planets on side missions with terrain that was poorly suited to the MAKO.

Characters are walking codex entries and have a lot less personality compared to ME2 & ME3.

Biggest plot hole in the series: Saren, a Spectre, loses that Spectre status attacking Eden Prime for a Prothean beacon he didn't need (had one on Virmire) to find the location of a Conduit he didn't need. (Saren & the Asari commandos had Presidium access)


ME2:

Humanity is special: The Collectors are only focusing on human colonists, and we are told the reason is our 'special' genetic diversity. Oh really? A supervolcano eruption about 75,000 years ago nearly wiped our species. This created a genetic bottleneck, and as a result we are one of the least genetically diverse species on our own planet. Why we would be the most genetically diverse sapient species in the entire Milky Way? Laughable.

Cerberus, a secretive organization that is considered a terrorist organization throughout the galaxy, wearing uniforms and painting their logo all over everything they own.

Some characters no longer having outfits that would qualify as combat armor, and having exposed skin potentially exposed to hazardous enviroments.

A suicide mission that isn't a suicide mission at all. Besides being too easy to get everyone through unscathed, there shouldn't have been an option to save everyone to begin with. The SM should have been more like Virmire, where Shepard actually had some difficult choices and couldn't save everyone.

Why does the Reaper look like something out of Contra?



ME3:


Humantity is still special: "Yeah I know Palaven and Thessia are being invaded and all, but the Turian and Asari fleets are needed to save the most important planet in the galaxy...Earth!"


Cerberus plays too large of a role and their alliance with the Reapers is revealed too early.

No squadmate deaths. All of the casualties are people not on the ME3 squad.

Catalyst & the original endings.

Modifié par Han Shot First, 15 mai 2013 - 05:10 .


#91
MsKlaussen

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Let's see...

Elevators removed after ME1

Replacement of Mako/free exploration with comically vulnerable Hammerhead and tightly scripted mini game.

My Femshep never learned how to dance

My Femshep walked like grape ape in ME2 and ran like she'd fallen butt first on a upturned nine iron in ME3

My Femshep was walking around dead all saga, and didn't know it.

A laser/nuclear/antimatter/pixie dust propelled frigate that is supposedly an upgrade to its predecessor is the only one of the two that runs out of gas.

I can't see the haymaker Jacob's dad took in ME2 every day, for the "first time"

The Reaper Chase mini game on the galaxy map. Just no. This is the real reason I couldn't finish ME3. Because I can't get anywhere now that isn't infested with Reapers and I can't shake them.

As a Femshep, I couldn't romance Miranda. At least I personally couldn't get it to work.

Modifié par MsKlaussen, 16 mai 2013 - 10:20 .


#92
Guest_simfamUP_*

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Inconsistency.
Handling of choices.

Other than that?

9/10.

#93
DeathNyx

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- Poor character creator for example few hairstyles, i always wanted long hair for FemShep.
- Few vehicles only Mako, Hammerhead and mech Atlas.
- Bad music experience especially in ME1 no music or few plays during the game.

Modifié par DeathNyx, 17 mai 2013 - 07:04 .