Arrival DLC.
It was the first time I realised that there was no plan and no direction for this trilogy. It invalidated everything I did in the main story in the sense that it made it irrelevant. Everything that mattered in ME2 was reduced to blowing up the Alpha Relay. The Collectors might aswell have been a side quest. It made me fear for ME3, and rightly so.
The opening of ME3.
"That's it? That's our plan?!" I still stand by my statement that Alliance council guy is the greatest moron to grace all of Mass Effect. This is a man who is so hilariously incompetent that he shouldn't even have been appointed to his position, whatever that position may have been. Add to this the other problems with the opening. Why is Shepard there? What does this council do? Why incarceration when there appears to have been no intent of ever trying Shepard for anything?
It gets made worse when we get to Mars. When Liara said her 'desperation' had lead her to find a Prothean device capable of unquantifiable levels of destruction I knew the game had jumped the shark. Oh, so we're going the deus ex machina route after all? Really? You couldn't have spent the previous two games cleverly hiding ways to defeat the Reapers within the narrative, and then brilliantly making it all come together in the third game that makes players go "holy ****!" No? Well of course you couldn't. You were making this **** up as you went along. Arrival made that abundantly clear.
The Citadel Coup
Why? What was the point? And how did Cerberus get that many troops onto the Citadel anyway? The Council has a fleet that held its own against a far stronger invasion three years before. Did someone smuggle all those Atlases and suits of assault trooper and centurion armour onto the Citadel, somehow? And did noone notice the men with huskified faces walking about waiting for the signal to put them on? I mean, this makes no sense.
Kai Leng.
If I wanted to watch an anime, I would. Since I'm not, I don't. Get him out of my face.
The final act.
Thessia's still alright. Even Sanctuary's still alright, though the cracks are starting to show because suddenly we're just doing one mission after the next without being given a choice of order. Then comes Cerberus HQ and it all goes downhill from there. Priority: Earth is shamefully bad. So lackluster, so uninspired, so rushed. If I had wanted to run a hero with a gun through gray streets I would play GTA IV and dive into alleys to get rid of cops. If that's the feeling you had in mind for the final act of your sci-fi trilogy you're doing it wrong.
Spacekid.
The enemy overlord looking like an innocent kid for no particular reason, telling you to sabotage the deus ex machina device to secure ultimate victory at the expense of your own life, is the dumbest resolution to a plot I've ever seen. This is beyond the level of bad writing. Bad writing is when you're trying to do something cool but fail at it and in so doing make it cheesy and campy. This is simply... nonsensical. This doesn't even make sense when you're high. This is the result of complete and total amateurism.
Look, Casey and Mac. None of these complaints have anything to do with closure. At all. So don't tell me that you get what my gripe is. You're too incompetent even to understand your own incompetence and for the odd 200 dollars that I put into your franchise, faithful that you knew what you're doing, you're citing artistic integrity and telling me I don't get it.
You lied for five years about what you would and wouldn't do, and were and weren't doing. Shall I dig up the quotes where you're telling us that you would never give us an ABC ending, or that you would never go into a thing like this without carefully laying it all out? I wonder what you told Mike Gamble when he was put on the project: "Yeah basically your function will consist of just telling the public nonsense for a few good months. We'll deal with the fallout after we have their money."
That's my gripe.
Modifié par Eain, 15 mai 2013 - 05:08 .