There's majestic shots in every game. The question is: do the few instances of breathtaking beauty make up for the bland and boring landscape in between? For Mass Effect 3, I'd say 'yes' until we land on Earth again. Nothing that looks awesome comes after that. But I'd say 'yes' to each Mass Effect.Argolas wrote...
*awesome picture snip*
*sigh*
Mass Effect 3 is such a joy to look at.
#26
Posté 22 avril 2013 - 07:58
#27
Posté 22 avril 2013 - 08:01
Lol now I am wondering how I saw that...Ravensword wrote...
J. Reezy wrote...
LMAO It IS a Jack sprite!S.A.K wrote...
Looks kinda like Jack...Finn the Jakey wrote...
True.
*gasp* Even more IT proof!
Modifié par S.A.K, 22 avril 2013 - 08:02 .
#28
Posté 22 avril 2013 - 08:35
#29
Posté 22 avril 2013 - 08:42
Wow, that's a good one. ME1 had some really good vistas, but overall the graphics were rather drab. ME3's was a great deal better, and there are some really good vistas as well, for instance on Rannoch. That scenes like the above don't exist has more to do with the lack of planet exploration.Argolas wrote...
*sigh*
#30
Posté 22 avril 2013 - 08:56
#31
Posté 22 avril 2013 - 09:12
It was especially bad on Illium.Brovikk Rasputin wrote...
Also, ME1 and 2 had crappy looking 2d sprites all over the place. Stop acting like that was exclusive to ME3.
#32
Posté 22 avril 2013 - 09:20
I'd say sceneries and combat SFX were the only nice things to look at.
Modifié par AkodoRyu, 22 avril 2013 - 09:22 .
#33
Posté 22 avril 2013 - 09:23
#34
Posté 22 avril 2013 - 09:39
But I have to say that I was much much more impressed with Tomb Raider.
As others have said already; That really was a pretty stunning visual experience. Very immersive!
#35
Guest_BitBomb_*
Posté 22 avril 2013 - 09:55
Guest_BitBomb_*
#36
Posté 22 avril 2013 - 10:08
The more i think about it, the more i wish they had postponed ME3 for next-gen. The first level looks dull because it already pushes the hardware to its limits in its current state. The PS3 version runs at an average of 20fps in this level, as opposed to the Xbox 360 that can just keep up to the 30fps standard.AlexMBrennan wrote...
Final level? Just look at the first level - hell, since that was in the demo it was simply an epic fail that Bioware did not manage decent quality of the animations they were showing to the public to promote their game.
Of course most of us playing it on pc didn't have a problem with it, and i too thought that the level looked unfinished in a lot of areas, but i understand it, now that i have played the game on PS3 as well.
#37
Posté 22 avril 2013 - 10:11
Holy space potatoes!!! is that supposed to look like this?? On my ps3 this looks 100 times worse!!Dubozz wrote...
Too bad attention to details didn't make it into final levels. Kinda shows.
#38
Posté 22 avril 2013 - 10:13
A love for detail is exactly that what was missing in ME3's visual design. The Earth intro is perfect prove of that: you look at this stunning panorama view with the Reapers falling in from the sky, but when you take a look at the details you see the cheapest water-animation, 4-polygon models, washy textures, and pixelated 2d-sprites.
In a few multiplayer maps you can even see the outline of pencils in the skyline as if they didn't even care enough to actually design it but just scanned and put the early concept art in.
It seems like ME3 had a lot of technically capable programmers (seeing the light effects, shading etc), but a lot of very loveless and uninspired designers. They have done way too less with what they had at their disposal.
Modifié par Mr Massakka, 22 avril 2013 - 10:21 .
#39
Posté 22 avril 2013 - 10:28
#40
Posté 22 avril 2013 - 11:03
Indy_S wrote...
I wonder if I'm the only person who ever thought Mirror's Edge looks better than Crysis.
Ahh, Mirror's Edge.
The best game that no one remembers from the 2000's.
#41
Posté 22 avril 2013 - 11:23
I'd say Mass Effect 3 had the best visual environments of the series, but they're still a far cry from those of, say, Dishonored. What I like about Mass Effect is the character-design, and the little tricks they pull to make the unique characters stand out. For example, the damage on Legions platform and his N7 shoulder-piece help him stand out from other geth, handy so you don't accidentally shoot at him. Same goes for Garrus' eyepiece and scarring, Mordins lab-coat and bent horn, Grunts smooth skin and crest & all the female characters massive bosoms.
#42
Posté 22 avril 2013 - 11:27
Indy_S wrote...
I wonder if I'm the only person who ever thought Mirror's Edge looks better than Crysis.
You're not. The simplicity and high contrast colors were magical in this game.
Modifié par AkodoRyu, 22 avril 2013 - 11:28 .
#43
Posté 22 avril 2013 - 11:33
I believe they should count. Any part of the visuals that works against the suspension of disbelief is bad. 2D low-res people work against it. The fact that they move means they're bound to receive more notice than a distant, unreachable and immobile wall. On that same level, the fighters in the sky fly in circles. Alone, that wouldn't irritate me so much. No, they go through buildings and Reapers while they fly in their circles. Immobile buildings. Combined, the sprites and fighters demonstrate an inattention to detail that more than balances out how good Vancouver is looking.Kataphrut94 wrote...
About the reused sprites on the Earth missions, they should hardly count against the game's visuals. It's one of those time and memory-saving shortcuts game developers use when they're designing assets that the player isn't supposed to see. Ever play an FPS with noclip on? Every single wall that is out of the reach of the player is a 2D image with a low-res texture.
#44
Posté 22 avril 2013 - 11:51
ioannisdenton wrote...
Holy space potatoes!!! is that supposed to look like this?? On my ps3 this looks 100 times worse!!Dubozz wrote...
Too bad attention to details didn't make it into final levels. Kinda shows.
Ahh, I've just got an 2D-gasm xD
@o Ventus
I still play Mirror's Edge and I love this game. Too bad there are no informations about Mirrors Edge 2. I'd glaadly play it.
#45
Posté 22 avril 2013 - 11:55
Brovikk Rasputin wrote...
Hm, lots of wrong opinions in here so far.
Someone disagrees =/= wrong.
It's an opinion.
#46
Posté 22 avril 2013 - 12:23
You know what actually counts for good visuals? To make memory-savings like that unrecognizable in normal gameplay. Real-time rendering and thous gaming visuals are all about proper illusion.Kataphrut94 wrote...
About the reused sprites on the Earth missions, they should hardly count against the game's visuals. It's one of those time and memory-saving shortcuts game developers use when they're designing assets that the player isn't supposed to see. Ever play an FPS with noclip on? Every single wall that is out of the reach of the player is a 2D image with a low-res texture.
In ME3 you don't even have to zoom into the water, the skylines or the people down somewhere to see that they are not only off in animation but also highly pixelated. Even objects the character can directly touch are sometimes just made out of 5 polygons with a low-res texture.
#47
Posté 22 avril 2013 - 12:42
Indy_S wrote...
Oh hey, I know that video.AlexMBrennan wrote...
Final level? Just look at the first level - hell, since that was in the demo it was simply an epic fail that Bioware did not manage decent quality of the animations they were showing to the public to promote their game.
I don't like a lot of the artistic decisions in this game. Tuchanka and Rannoch were just brown, utterly uninteresting to look at. I did like some of the pallette choices on various levels: white/green on Sur'Kesh worked wonderfully as did most instances of the blue/orange pairing. The Geth Dreadnought, the surface of Menae, Mars... None of these were fun to look at.
I thought Rannoch looked stunning personally.
Also Rannoch is an arid world that is largely covered by deserts. What color(s) would you have used for a desert planet?
#48
Posté 22 avril 2013 - 12:44
Brovikk Rasputin wrote...
Hm, lots of wrong opinions in here so far.
that's one of the funniest things I've read on this board.
I think you need to educate yourself on what an opinion is
#49
Posté 22 avril 2013 - 12:56
Firstly, it didn't have to be a desert planet. The Geth could have brought life back to it like the game says that they're doing. Secondly, the planet is brown/orange. When you're in a Geth installation or it's night time, the blue/orange contrast works well. Outside day time scenes look like garbage. A brown Reaper is standing on a brown field silhouteted by a brown horizon and a brown facility. This is a visually dead scene.Han Shot First wrote...
I thought Rannoch looked stunning personally.
Also Rannoch is an arid world that is largely covered by deserts. What color(s) would you have used for a desert planet?
Here's my fix. A brighter, but more saturated orange could be used for the ground. The sky could be set during the day to bring that nice blue/orange contrast into play (the Sun should be behind the Quarian fleet anyway, why is it where it is in the sky?). The facility should be white, aiming for sterile. And now the Reaper, the great big focus of the scene, is actually distinct from the environment. Less eye strain for everyone.
#50
Posté 22 avril 2013 - 01:02
The Jack sprite for example, the trees and water in ME3, the sky in the Citadel looks horrendous in ME3, even some of the copy and paste Reapers don't look that good.
Now, I love the detail that went into making Shepard look more realistic and certain details to armor and certain environments, but otherwise, I still prefer ME and ME2.





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