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Depressed after Mass Effect 3 ending... Anyone else?


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#201
Mr.House

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iakus wrote...

Adoramei wrote...

Actually, I'm going to disagree there.

I really, honestly don't think they're quite that blind. They know exactly what they did wrong, in my opinion. I feel that they just can't react to it for the sake of PR. After standing behind their travesty of a game so stubbornly, it would do "nothing" for them now to admit that they screwed up. We see it in politics or legal matters all of the time. A good tactician never accepts the blame, only dodges it until people forget and let their guard down.

Besides.. EA.


Pre-EC, I'd give the benefit of the doubt.

Post EC, nope.

Because all of the people who worked on ME3 liked the ending and thought it was great right?

#202
Chardonney

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Bizinha wrote...

 The  ME3's ending has made me kind of depressed, for third time. I know... it's just a video-game but it's so awful, so sad... so baaad.I played other games with sad ending, but I not feel so bad like feel with ME3.Anyone else feel this way?


Oh, yeah. But thank God for MEHEM mod. It's truly a game saver and makes things right, the way the ending should have played in the first place. <3

#203
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Speaking as a doctor, I think you should be heavily sedated and immediately institutionalized if you're still feeling depressed about the endings.

I'd be happy to prescribe something.

#204
Rhayak

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To O.P.

I am EMBITTERED, which is a different shade of depressed, i guess. I like the idea of Synthesis but how it was implemented holds as much water as a coffin nail.

I merely choose to comfort myself with the fifth ending (Franziskaner).

#205
Iakus

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Mr.House wrote...

iakus wrote...

Adoramei wrote...

Actually, I'm going to disagree there.

I really, honestly don't think they're quite that blind. They know exactly what they did wrong, in my opinion. I feel that they just can't react to it for the sake of PR. After standing behind their travesty of a game so stubbornly, it would do "nothing" for them now to admit that they screwed up. We see it in politics or legal matters all of the time. A good tactician never accepts the blame, only dodges it until people forget and let their guard down.

Besides.. EA.


Pre-EC, I'd give the benefit of the doubt.

Post EC, nope.

Because all of the people who worked on ME3 liked the ending and thought it was great right?


Absolutely everyone?  Maybe.  Maybe not.  No way to tell.

But it seems everyone who mattered did.

#206
Balckjack126

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My solution has been to replay the game many times. It hasn't worked :(

#207
PsyrenY

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Get over it already, ffs.

I can see a game making you sad for a bit, but depressed? You need real problems.

#208
Neizd

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I agree with you OP. After playing ME3 and seeing the ending for the first time I also was very dissapointed that there is no "epic win" like in ME1 and ME2. I can understand that developers wanted to create sad game...but not every player likes those and ME was always about choice.

Bioware failed because they forced those sad endings on all of their fans and looking back at all of those ending debates, a lot of yelling and EC I can only hope they learned their lesson. Personally I see EC as a failed attempt at explaining the endings.

People wanted closure and all they got is some small Hackett speach and some slideshows...yes, they are pretty but no, they don't explain everything. DA:O had perfect ending and epilogue with full closure, depending on your choices. I wanted to know for example what happened to garrus...and there was nothing in EC about him....nor about tali who was my Shep LI.

That being said I only hope that next game will hopefully fix all of this mess.

#209
Modius Prime

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I was crying about it --- especially after seeing Kaidan's flashback --- and engaging in active passive-aggressive behavior all over the interwebz. Then, I beat it again (like 5 more times on insanity), and I was like, "why the f**** am I playing this again if I know how badly it ends?" Then I got onto MP and started having fun to distract myself from the ending until Citadel was released. I also learned how to play An End Once and For All on piano and both Love theme/I was lost without you for even more distraction haha (my god is it sad!). I just headcannon destroy and assume that Citadel occurs a couple months after the Reaper war and all is well!

#210
Xamufam

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sorry alan but I'm not saying that I'm saying that everything is inside the ring & the gravity holds them in place when it rotates  both inside the rings & on the arms

the wards are between the ring & an arm
The pressure of the rotation creates the gravity it's not some machine that creates it, it's the rotation itself
"Gravity is simulated through rotation, and is a comfortable 1.02 standard G's on the Wards and a light 0.3 standard G's on the Presidium Ring."

presidium ring
here-O          O-here is buildings & the people they a pushed to the sides so they don't float away

Modifié par Troxa, 24 avril 2013 - 02:29 .


#211
SpamBot2000

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I see some people are suggesting that depression should only be brought on by what they would deem "real problems".

These people are obviously lucky not to know any better. It is unseemly for the lucky to gloat.

Modifié par SpamBot2000, 24 avril 2013 - 08:40 .


#212
dsl08002

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i was depressed Before EC but after EC it has only been anger and frustration.

#213
teh DRUMPf!!

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Optimystic_X wrote...

Get over it already, ffs.

I can see a game making you sad for a bit, but depressed? You need real problems.


No kidding. This is basically a textbook example of "first-world problems."

#214
SpamBot2000

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HYR 2.0 wrote...

Optimystic_X wrote...

Get over it already, ffs.

I can see a game making you sad for a bit, but depressed? You need real problems.


No kidding. This is basically a textbook example of "first-world problems."


Will the Ignorance ever be breached...

Since you like textbooks, how about a textbook on depression next?

Modifié par SpamBot2000, 24 avril 2013 - 09:13 .


#215
3DandBeyond

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Troxa wrote...

3DandBeyond wrote...

tickle267 wrote...

3DandBeyond wrote...

 And then, Shepard in the most wonderful example of great gameplay in gaming history, must get up to point blank range to shoot the tube, in order to have the explosion engulf him/her.  Ok, I just saw Anderson get shot with the same gun from across the room and I shot TIM with it too, but it apparently no longer works from more than 3 feet away.  So, the flames engulf Shepard and should fry all remaining organic Shepard pieces.  


What? the explosion isn't that big...

Posted Image

oh wait...


Ha ha ha ha.  That's fantastic.  We all know Shepard was supposed to be larger than life itself, but ridiculous is ridiculous.  So rewarding to see the torso gasp after that.  Love it.

more ridiculous things
can say the breath scene does not make any sense
This is an o'neill cylinder when it rotates it creates artificial gravity

Posted Image



Citadel exploaded that should drop the artificial atmosphere (No air)

"Gravity is simulated through rotation, and is a comfortable 1.02 standard G's on the Wards and a light 0.3 standard G's on the Presidium Ring."

"The Wards are open-topped, with skyscrapers rising from the
superstructure. Towers are sealed against vacuum, as the breathable
atmosphere envelope is only maintained to a height of about seven
meters. The atmosphere is contained by the centrifugal force of rotation
and a "membrane" of dense, colorless sulphur hexafluoride gas, held in
place by carefully managed mass effect fields."

Where do the gravity come from the citadel has stopped rotating"

masseffect.wikia.com/wiki/Citadel_space#Citadel_Space

When the citadel opens everyone on it would fly away



Good information that makes sense and for anyone that really doesn't believe the explosion was that big or significant-looked big but was more fire than explosion-the extent of the damage to the citadel is really significant.  How much sense can it make for an explosion to do that kind of damage to extremely hard material and leave any soft organic tissue intact.  And that's just the organic tissue.  That blast should also have destroyed the synthetic stuff as well or at least significantly damaged it.  Yes, BW went to some small effort to show us that the torso lives-YAY!  But it makes no sense that it would and it does not feel like it did when you see it and it gets worse when you stop and really look at all we're told and shown.

#216
3DandBeyond

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SpamBot2000 wrote...

I see some people are suggesting that depression should only be brought on by what they would deem "real problems".

These people are obviously lucky not to know any better. It is unseemly for the lucky to gloat.


I also see a lot of people taking the most extreme meaning of the word and applying it inappropriately to what the OP said.  It seems to be a habit for some.  It's like their dictionary is broken and they only understand one extraordinary extreme definition of the word.  Mine actually has several and while it does include the psychosis Depression (big D), it also allows me to understand that depressing is a term that existed far longer than did the psychological disease of Depression.  In my dictionary(ies) there are examples such as:  Rainy weather is depressing.  Sad songs are depressing.  Those here that do not understand such examples exist (and they are being intentionally obtuse in order to insult the OP-something that also is depressing), would have us all believe that people that think rainy weather is depressing are mentally ill. 

Dictionaries exist for a reason.  And people are capable of having a myriad of feelings.  I actually then wonder why these people don't think that when someone finds the endings happy they don't insist those people have some form of a manic mental illness.  Perhaps that type of mania should also exist for real situations deserving of such an extreme notion.

It is extremely insulting to anyone who faces the real challenge of mental illness to have others here not only implying but directly stating that someone that is saying they found this game's endings to be depressing are somehow out of touch with reality.  Disgusting.  Use your dictionaries please because your intentional ignorance does more to harm you than it does those who are using a synonym for the word sad.


History lesson:  Original term for Depression-Melancholia, often also described as malaise. 

From Wikipedia: "The term Major depressive disorder was introduced by a group of US clinicians in the mid-1970s."

From Merriam Webster (a dictionary):  First known use of the word depressing-1629.


People that wanted a real conclusion to Shepard's story-the body of work presented in ME have every right to characterize the endings as depressing.  There are 3 conclusions to it and one pile of garbage resting upon a torso.

#217
3DandBeyond

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Mr.House wrote...

iakus wrote...

Adoramei wrote...

Actually, I'm going to disagree there.

I really, honestly don't think they're quite that blind. They know exactly what they did wrong, in my opinion. I feel that they just can't react to it for the sake of PR. After standing behind their travesty of a game so stubbornly, it would do "nothing" for them now to admit that they screwed up. We see it in politics or legal matters all of the time. A good tactician never accepts the blame, only dodges it until people forget and let their guard down.

Besides.. EA.


Pre-EC, I'd give the benefit of the doubt.

Post EC, nope.

Because all of the people who worked on ME3 liked the ending and thought it was great right?


Ha ha ha.  Seeing as I trust they are all human and humans don't really ever fully agree on anything, I do doubt there was no one that disliked it and there are a lot of indications some did dislike it.  The fact that even Lance Henrikson said the original endings were kind of abrupt (sounds rather minor as criticism goes but considering the firestorm it is major for a VA to say such a thing), means that some did not just agree that it was great.

I too believe that BW knew exactly what they did wrong.  I think that it would take a blind-folded monkey to not see that much of what fans objected and still object to was mis-handled.  It makes no sense to have fine detail and exposition of a dying Shepard and then have some gasping torso in a pile of rubble and call that closure.  And it's funny that BW employees have called it intentionally ambiguous and then they also say it is closure-two words that have opposite meanings-dictionaries, people.

It's of course worse than that because the question of the torso is merely one obvious example of what was mis-handled.  The thing is many people even here and now get told it's just a game, get over it.  Well, yes it is just a game.  And games are supposed to be fun.  And you actually get to play games.  You don't play these endings.  You watch.  You hit the controller or keyboard a few times and then watch again.  And watch some more.  And listen to a pile of crap.  And watch some more. Wow, the fun.  To use glow boy's analogy about fire-the funny thing is often where there's smoke there's fire.  And with a huge group of fans finding fault with the endings, based upon logic, the game, the real world, and even feelings, BW did something wrong.  Most companies understand the smoke and attempt to put out the fire before it consumes their product.  They fanned the flames by largely acting as if they did nothing wrong.  It's their product they can blow it to hell all they want-that's their right.  It doesn't change the dynamics one bit.  Again, they had a responsibility.

#218
Chardonney

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BringBackNihlus wrote...

Speaking as a doctor, I think you should be heavily sedated and immediately institutionalized if you're still feeling depressed about the endings.

I'd be happy to prescribe something.



Oh, you must have gone through one of those online courses that the girl in the Silver Coast Casino was talking about, the one that teaches you responsibility because you do the grading. :wizard:

#219
AlanC9

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Troxa wrote...

sorry alan but I'm not saying that I'm saying that everything is inside the ring & the gravity holds them in place when it rotates  both inside the rings & on the arms


Again, I didn't say there would be gravity after the arms separated. 

But so what if there wasn't gravity? The vast majority of people won't be walking around on the Presidium surface. The worst that would happen to them is that they'd bounce off the ceiling a bit.

That leaves air, which is held in by mass effect fields. Losing gravity wouldn't change that. Even if the Presidium level fields failed, it's hard to believe that the Citadel is so poorly designed that such a failure would vent the whole arm.

#220
Xamufam

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AlanC9 wrote...

Troxa wrote...

sorry alan but I'm not saying that I'm saying that everything is inside the ring & the gravity holds them in place when it rotates  both inside the rings & on the arms


Again, I didn't say there would be gravity after the arms separated. 

But so what if there wasn't gravity? The vast majority of people won't be walking around on the Presidium surface. The worst that would happen to them is that they'd bounce off the ceiling a bit.

That leaves air, which is held in by mass effect fields. Losing gravity wouldn't change that. Even if the Presidium level fields failed, it's hard to believe that the Citadel is so poorly designed that such a failure would vent the whole arm.



If it doesnt rotate there is no gravity the atmosphere is connected to it on the wards, everyone on presium should be ok but weightless, but the people at the arms no they would die & fly away
Yep it's designed that way because otherwise it would take a lot of power, the power requirements would be huge so why not use physics

"The Wards are open-topped, with skyscrapers rising from the
superstructure. Towers are sealed against vacuum, as the breathable
atmosphere envelope is only maintained to a height of about seven
meters. The atmosphere is contained by the centrifugal force of rotation
and a "membrane" of dense, colorless sulphur hexafluoride gas, held in
place by carefully managed mass effect fields."


Wards data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3DEdit
Posted ImageThe "arms" of the Citadel, known as the Wards,
constitute the residential and commercial sectors of the station.
Densely populated, housing millions of residents from many galactic
species, the Wards are akin to Earth cities such as Hong Kong and Singapore.
Numerous skyscrapers rise from the superstructure, sealed against
vacuum, as breathable atmosphere is only maintained to a height of
approximately 7 meters.
Unlike the Presidium, there is no artificial
day-night cycle; as a consequence of this, commercial activity rarely
ceases, and residents work and rest according to personal need. Barla Von appropriately dubs the area the cultural heart of the Citadel, and therefore of Citadel space. The Wards are policed by the Citadel Security Services (C-Sec), whose offices and custody suites are located in the Lower Wards. Flux is a popular night club, also located in the Wards.
The Wards are also home to the Silversun Strip, a bustling commercial area featuring Silver Coast Casino, Castle Arcade, Armax Arsenal Arena, and the apartment complex Tiberius Towers.

edit: sorry didn't read, have had headaches for days now can't focus

Modifié par Troxa, 25 avril 2013 - 02:11 .


#221
AlanC9

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Troxa wrote...

AlanC9 wrote...
Again, I didn't say there would be gravity after the arms separated. 

But so what if there wasn't gravity? The vast majority of people won't be walking around on the Presidium surface. The worst that would happen to them is that they'd bounce off the ceiling a bit.

That leaves air, which is held in by mass effect fields. Losing gravity wouldn't change that. Even if the Presidium level fields failed, it's hard to believe that the Citadel is so poorly designed that such a failure would vent the whole arm.


If it doesnt rotate there is no gravity the atmosphere is connected to it on the wards, everyone on presium should be ok but weightless, but the people at the arms no they would die & fly away
Yep it's designed that way because otherwise it would take a lot of power, the power requirements would be huge so why not use physics



You do realize that you're not disagreeing with anything I posted, right?

Edit: Oh, right.

#222
nopantsisabela

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BringBackNihlus wrote...

Speaking as a doctor, I think you should be heavily sedated and immediately institutionalized if you're still feeling depressed about the endings.

I'd be happy to prescribe something.



WTF. Speaking as just a lowly med student, I sincerely hope you are not a practicing physician. If so, you exemplify the arrogance and insensitivity that so many accuse doctors of. You should know better than to joke about someone being instutionalized, flippantly prescribing meds, and just generally being demeaning toward people with actual mental illnesses, who, you know, do have feelings and all that too.

Edit: Forgot to say, OP, I was pretty sad after I played the ending (a year ago) too. Then I watched this and just lost it and was crying from laughing so hard. For some reason, this clip made me realize how silly it was to be sad over miscommunication, poor business practices, and a bunch of paid employees not being as personally invested in their product as I wanted them to be. I say, you know how your Shepard's story should have ended, so just imagine that as best you can, and forget the rest. Be annoyed at EA/BioWare if you want. But don't for a minute think that YOUR story ended in a way that was anything less than inspiring. Shepard doesn't deserve that.

Modifié par nopantsisabela, 25 avril 2013 - 05:49 .


#223
Bill Casey

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Optimystic_X wrote...

Get over it already, ffs.

I can see a game making you sad for a bit, but depressed? You need real problems.

My grandpa who lived with me for ten years and my dog died a couple years back, my dad has esophageal cancer, my best friend had leukemia which he came back from and now has seizures and a clotting disorder that makes him a ticking time bomb and I visit my grandmother every week at the nursing home while her dementia progressively gets worse. I had an uncle who fell into an auger at a grain elevator and died, another uncle who had to be taken off life support, and another uncle who is alive and well unfortunately, as he is an alcoholic ****** who keeps trying to swindle my mother. She was paying the bills at my grandmother's house which he now lives in, and he was secretly using it to rent out to tenants, not one red cent of which went to pay bills. Oh, and I suffered from severe clinical depression in high school. The suicidal kind. And I have autism...

How is that for real problems?

Modifié par Bill Casey, 25 avril 2013 - 06:26 .


#224
Cainhurst Crow

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It seems that many people who actually got depressed from mass effect 3's ending had already suffered from depression already and simply experienced a relapse. For them, I do sincerely wish them my condolences.

But as someone who has and still is helping a relative with depression, and someone with my own damn demons to contend with, at least from my outside view, the thought of a video game ending causing depression to manifest for the first time in a person is absurd. I'm sorry, but getting that wound up over a work of fiction, not even a work of historical fiction at that, is just mind boggling to me.

I honestly do not know how to even respond to such a claim, other than simply stare slack jawed and wonder "how will this person ever be able to handle life, or a crappy job, or finding out a loved one died, or getting a break up, or losing and needing to swallow that pill of defeat, if this is what ends up breaking them?"

I am sorry for my harsh statement, but it is my honesty to whatever deity exist opinion on the matter.

Modifié par Darth Brotarian, 25 avril 2013 - 06:38 .


#225
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