Seriously, any gun... Claymore, Lancer, Valkyrie, Black Widow, Paladin etc.... I don't feel limited on her.
Modifié par rcolol, 24 avril 2013 - 05:08 .
Modifié par rcolol, 24 avril 2013 - 05:08 .
Genius. Best reply, period.PitPatPotLOL wrote...
i give her the rank 6 cloak that allows to use one extra power while staying hid. this way i use dark channel and then warp to detonate while getting the power damage bonus from the cloak.
Modifié par Leland Gaunt, 24 avril 2013 - 05:33 .
FateNeverEnds wrote...
Genius. Best reply, period.PitPatPotLOL wrote...
i give her the rank 6 cloak that allows to use one extra power while staying hid. this way i use dark channel and then warp to detonate while getting the power damage bonus from the cloak.
Now I feel so dumb over not having figured this out myself.
Instant BEs then Claymoar to the face!
I know that choosing extra power on TC will drastically decrease individual powers' damage, but I think it's a loss worth taking granted you will have instant BEs all the time (their damage is not affected by power amplifiers, afaik). Dark Channel passes on to other enemies after a kill by BE and sets up another BE, so I think it's a real good option, the only character worth taking extra power on TC.GiroX- wrote...
FateNeverEnds wrote...
Genius. Best reply, period.PitPatPotLOL wrote...
i give her the rank 6 cloak that allows to use one extra power while staying hid. this way i use dark channel and then warp to detonate while getting the power damage bonus from the cloak.
Now I feel so dumb over not having figured this out myself.
Instant BEs then Claymoar to the face!
Im pretty sure the cloak damage bonus is only applied to the first power you use (I could be wrong) even with the Rank 6 extra power evo.
So even if the second power gets the boost, all you're getting is a slightly more powerful warp instant damage, which isnt too great.
The Huntress gets a huge power damage bonuse at Rank 6, which I think would be more useful than the extra power evo if you're looking to maximize damage.
FateNeverEnds wrote...
I know that choosing extra power on TC will drastically decrease individual powers' damage, but I think it's a loss worth taking granted you will have instant BEs all the time (their damage is not affected by power amplifiers, afaik). Dark Channel passes on to other enemies after a kill by BE and sets up another BE, so I think it's a real good option, the only character worth taking extra power on TC.
Yes. I'm yet to test it, but theoretically it should work.GiroX- wrote...
FateNeverEnds wrote...
I know that choosing extra power on TC will drastically decrease individual powers' damage, but I think it's a loss worth taking granted you will have instant BEs all the time (their damage is not affected by power amplifiers, afaik). Dark Channel passes on to other enemies after a kill by BE and sets up another BE, so I think it's a real good option, the only character worth taking extra power on TC.
I see what you mean now. Yeah ignore my last post, that is a pretty creative idea.
So it seems with your method you can go TC > DC > Warp all on the same cooldown, ending with a biotic explosion?
That could be devestating, considering if the DC jumps and 3 seconds later you can drop another Warp/explosion.
Modifié par FateNeverEnds, 24 avril 2013 - 06:08 .
FateNeverEnds wrote...
Yes. I'm yet to test it, but theoretically it should work.GiroX- wrote...
FateNeverEnds wrote...
I know that choosing extra power on TC will drastically decrease individual powers' damage, but I think it's a loss worth taking granted you will have instant BEs all the time (their damage is not affected by power amplifiers, afaik). Dark Channel passes on to other enemies after a kill by BE and sets up another BE, so I think it's a real good option, the only character worth taking extra power on TC.
I see what you mean now. Yeah ignore my last post, that is a pretty creative idea.
So it seems with your method you can go TC > DC > Warp all on the same cooldown, ending with a biotic explosion?
That could be devestating, considering if the DC jumps and 3 seconds later you can drop another Warp/explosion.
This is what I do. For groups of mooks, it works best when you can use combinations of Warp and Claymore to "follow" the DC around as it moves from target to target. If one damage-boosted Claymore shot or BE doesn't kill a mook, both will always do the trick.Jack Crapper wrote...
TC: Damage, Recharge, Damage
Warp: Detonate, Expose, Pierce
DC: Damage, Slow, Pierce
Passive: Weapon, Power, Weapon
Claymoar w/ Warp Ammo
Edit to add style: In clusters, I'll Cloak, DC + Headshot (as much as a console peasant can) whatever is affected by DC. I'll still Cloak, Shoot + Warp for BEs since the DC will still move onto another target.
Cloak, Warp + Shoot for isolated targets (DC sometimes for distant dodging targets)
For Bosses, Cloak, DC, Shoot, Shoot, Cloak, Shoot + Warp, etc
No one said you couldn't pew pew when in cooldown.bogsters23 wrote...
it's better to take the 25% power damage IMO. you can shoot your gun to break cloak and detonate BE on you next cloak cycle. you'll be wasting time waiting for cooldowns instead of shooting your gun.
Miniditka77 wrote...
This is what I do. For groups of mooks, it works best when you can use combinations of Warp and Claymore to "follow" the DC around as it moves from target to target. If one damage-boosted Claymore shot or BE doesn't kill a mook, both will always do the trick.Jack Crapper wrote...
TC: Damage, Recharge, Damage
Warp: Detonate, Expose, Pierce
DC: Damage, Slow, Pierce
Passive: Weapon, Power, Weapon
Claymoar w/ Warp Ammo
Edit to add style: In clusters, I'll Cloak, DC + Headshot (as much as a console peasant can) whatever is affected by DC. I'll still Cloak, Shoot + Warp for BEs since the DC will still move onto another target.
Cloak, Warp + Shoot for isolated targets (DC sometimes for distant dodging targets)
For Bosses, Cloak, DC, Shoot, Shoot, Cloak, Shoot + Warp, etc