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back in... a city of dark tales!


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#1
NWN_baba yaga

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heya and whew i actually worked on something secretly and making good progress! I also plan to release my nyrnburg city tileset by the weekend as is since projects tend to take so long to complete and yet can be used by builders anyway!

So here´s the 2nd part of the city and will be the main city i will use for every medieval city i plan to build! WIP

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I hate the city tileset from bio with a passion, i really do and here you will be ablee to use little backalleys build into the buidlings but you may need the camera "patch" to enjoy it...

Feedback and critics are welcome as always

Oh and yes i used the witcher textures here a lot and i try my best to recreate them for the release version so the textures will change but the feeling stays! you know me ;)

Modifié par NWN_baba yaga, 22 avril 2013 - 06:18 .


#2
Pstemarie

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Liking the look of this alot. Can't wait to play around with it.

#3
Draygoth28

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Very nice. Big improvement over the original city tileset.

#4
cervantes35

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Visually stunning but the true critic cannot be made until the tileset is actually tested out. Very good looking tileset thou baba keep up the great work.

#5
KlatchainCoffee

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Baba, I knew you were brewing something! Like most your stuff it looks excellent and I'd be great to eventually see this in both hak and override forms.

#6
PLUSH HYENA of DOOM

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Excellent textures... Nice to see someone finally take the time to rig up a city with multiple different textures for the rooves. One thing that always irritated me about the original BioWare city was that EVERY building (near as damn it) had exactly the same rooftiles. I've never been anywhere in the world where everyone had exactly the same roof material throughout an entire town.
Like the ivy too.

#7
s e n

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cool :P

#8
Borden Haelven

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Feel free to utilise some of the glass textures I released on the vault for the windows Baba. Some of them would fit nicely I think. Great looking set looking forward to wandering round it. :)

#9
Ssythilac

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Wow, magnific work as always! If you are making an override of the default bioware city with this, you`ll make the day of the entire NWN community...

#10
Tarot Redhand

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Not the entire community, I'd rather have this superb work as its own distinct tileset.

TR

#11
NWN_baba yaga

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thank you all for the kind words. I really polished the buildings and reduced the poly count a lot. Still I dont have a clue how to use/ or not to use shadows for the buildings. So thats the only thing where i´m not certain yet + tilefade. I will not include a tilefade option so sorry for you who wants this feature but it destroys the whole feeling and it´s a daunting work to get right (it´s hours work ;) ).

I have a few original bio tiles i will rework/ retexture but i think i copy/ paste all tiles out into a new set so you dont have a bugged mix of my tiles/ the cc exterior set and you have to clickfest trough all the tiles to get the correct ones....

Will keep you updated, i´m working the whole week (free time) on it for sure! Right in the mood ;)

@Borden
thank you for the offer. I played around many times with windows and i found out that a few hand selected ones are the best option for me. So i use windows to also create a feeling what kind of building it is. Nice (the yellowed ones) for the commoner houses and no glass at all for slum buidlings (glass and slums dont fit) and only wood and linen  used to cover the sun or coldness during the winter time.

Modifié par NWN_baba yaga, 23 avril 2013 - 05:09 .


#12
_six

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I saw something similar in style to this (as a BW City edit) of yours a couple of years ago. It's nice to see something more developed, and even nicer that it looks even better now.

Although I'm still longing for you to release the last city tileset you were working on.

#13
NWN_baba yaga

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I will release the nyrnburg tileset i showcased on the weekend for sure. I dont want to hold it back until i think it is complete... whatever that may mean ;). IT´s bugfree, has working shadows all correct lights and doors and has enough tiles already. I recall them as 11 straight building tiles alone ;)

My oldcity tileset was nice back then but it was a little bit of a mess meshwise and i dont even have the source files anymore...:o

Modifié par NWN_baba yaga, 23 avril 2013 - 05:24 .


#14
_six

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this is the one I was thinking of (in the second part of my comment)

Modifié par _six, 23 avril 2013 - 08:16 .


#15
NWN_baba yaga

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Thats the one I plan to release by the weekend! I thought you meant a very old set i did around 2007???...

Quick update!

building 7 (is just a back of a building with an entry but every house has a backwall right?)

tilefade (after a thought i add tilefade for the build in backyards)

doors (i use the nyrnburg doors cuz the scale is humanlike, already tested and i love doors)
There will be doors added into the backyards too so you can setup nice ambushes when someone needs to reach an interior from these entrances.... adds to the ambience too i think. So not everything is always visible from just walking along the main street...

Walkmesh high is at 400 for the walls so they obscure the backyard npcs/ creatures or whatever ;)

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So next update will be a bit more.

Modifié par NWN_baba yaga, 23 avril 2013 - 07:48 .


#16
Wall3T

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i like how your really thinking like a gamer on this set baba. i can see how setting up ambushes on your set could actually be fun. they certainly could use more like you in the gaming community

edit:

and by that im referring to it as a whole and not just nwn:whistle:

Modifié par oOKyeOo, 23 avril 2013 - 10:09 .


#17
Master Jax

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Love it. Been working on the TCN for a long time now. Major upgrade thanks to Zwerk's Medieval work, but this could be the final piece to round it all up. Great work, Baba! Thanks for sharing!

#18
Pstemarie

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Yeah I hear you, Jax. I've been doing a reskin of TCN with the TNO Textures for an eternity and, while TCN isn't a bad tileset, its hard to get something that has more than rudimentary use without adding tons of features.

@Baba - One thing that would really make a city tileset stand out would be the addition of "hill" terrain. Buildings and streets that wind over hills has always been something missing IMO from NWN. I've tried to incorporate this feature in my city reskin, but its very limited and didn't come out quite how I'd wanted. I'd love to see one of the Tileset Masters (e.g. You, Six, Zwerk, or Sen) get this concept working.

#19
Zwerkules

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Pstemarie wrote...
 Buildings and streets that wind over hills has always been something missing IMO from NWN. I've tried to incorporate this feature in my city reskin, but its very limited and didn't come out quite how I'd wanted. I'd love to see one of the Tileset Masters (e.g. You, Six, Zwerk, or Sen) get this concept working.


I would have liked to add hills to the medieval city tileset, but it already has a height of 5m which is too much for hills and adding an extra terrain with the height of 2.5m even if it would just work next to grass, cobble and building terrain would add a very high number of extra tiles to a tileset that already has about 1200 tiles and still needs a few more for alleys with height differences, groups like temples and so on and a castle terrain.
The high number of tiles is also why I made the rural tileset a separate one. If I had added the mountain terrain to the city tileset it would be well over 2000 tiles now without all the extra tiles needed for cobble and building terrain to work next to the mountain terrain.
What I will add to the medieval city tileset in the future are a few 'hills with houses' groups that make the transition between 0m height and 5m height with two tiles instead of one.

@Baba
There's this one rather big building that is so thin that it looks like it is just the face of a building. Are you planning to add a matching tile for the back of it to make it look less thin?

#20
NWN_baba yaga

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@zwerk
I think i know which one you mean. This building is just a "backside" of a greater warehouse/ citybarn. There is this open door which you can use together with a placeable ladder or rope (or however the builder thinks he can use this spot).

I have no plans right now to do the whole house but could be interesting anyway.

I tried here to incorporate something like a hideout for thiefs or your own party because no one can just get up without a specific knowledge, a ladder or a rope...

As for hills...well i thought many times about it and also started a few times on it but to no real result i liked. It´s really a big thing when you have to work with a tileset system. It´s so cool to have and maybe i find a way to get at least a base off to begin with ;)

#21
TheOneBlackRider

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"nyrnburg"... nice way to get it anglicised! :D
The buildings have a fine medieval feeling. And I love the idea of a hideout via rope/ladder! That's really great for RPing!

#22
Tarot Redhand

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I don't know how feasible it is but I have had a thought on the hills problem. One way to simulate them would be to take the example of Minas Tirith from lotr. Make tall city walls that are at least as high as the tallest building and use them to encircle the next level up without actually having to have raise/lower while obscuring the view of said higher ground.

TR

#23
Master Jax

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I think Zwerk did this to some degree with his Medieval tileset. There were some impressive two or three story tiles going higher and lower than the main floor. I don't know if they were all actually functional and walkable, but even if they aren't, the sheer aesthetic impact is amazing.

#24
Killmonger

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Tremendous work once again BabaYaga !!
I can already anticipate many fine adventures through nyrnburg.

#25
NWN_baba yaga

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And.........................

................................

................................RELEASE!!! :D

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Here is the Baba_Nyrnburg file (zip) with the hak and a little demo module consisting of 2 areas. One day and one night with an borked area transision...
Proudly presented by NWN_babayaga for you all. This is WIP and be aware that the door is not included yet but will be added later this week. I just wanted to get it out!.

I also had to turn off shadows for this release and only 2 features are of use!.
a "wall" and a "tower" is for this tileset!!! (So your problem if your computer explodes when you test the rest)
 only did 1 fitting street floor because they are so easy i always pushed this work back and now i have to think about the others.

Nonetheless the beginning of this big gigantic enourmous and nasty awesome city tileset is bugfree and the lights are wonderfull at night imo =]

So enough blah blah and here you go!
http://social.biowar...ect/8821/#files

Critics are not welcome and feedback sucks:P... no serious just tell me what you think ;)

Modifié par NWN_baba yaga, 29 avril 2013 - 07:03 .