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So, what's the worst Vanguard in your opinion?


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#251
Knockingbr4in

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I might have not tried a stagger weapon when I spec'd her for melee most likely. I guess that would do the trick, but I dunno when I'll try that out, if I ever get bored of a sniping 'vanguard'...Aw well, lol.

billy the squid wrote...

I know, I agree that NSB aren't the equivalent of clusters or lift and can't bioticly prime, but I prefer that, considering her build is differentiated from the others, rather than being another Vanguard which plays largely the same way (BC, prime, powers, detonate) Hence the biotic focus comes into it's own combined with her mobility. I like that she plays differently, rather than relying on a charge to restore barriers, the focus gives DR, speed and melee. Not your typical Vanguard.

So maybe she's the worst Vanguard, because she'd not a Vanguard. lol, not really at least.

I've had mixed results with the Phoenix, I posted the Smash build earlier, with 3 fitness, maxed powers. He can do a huge amount of damage with smash to boss targets in particular as they're slow, but I always have more trouble with multiple mooks, even with lash. Marauders, Collector Captains, are a problem for me at the moment on Gold, before I take him to platinum.


I dunno, all those options are just so much more effective compared to NSB.. It's different for sure, but that's why I don't really like them at all. She'd be the worst at vanguarding I'd say. I mean, every kit is usable and fun is where it's at, so, yesh, I can agree with that line of thinking

I've always skipped Lash on the Phoenix, it feels redundant if you go with an acolyte. Barrier Charge and combat roll DR makes him hardy enough to be in close quarter all the time I find.

#252
billy the squid

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Yeah, I haven't used the acolyte on him. I've equipped the Hurricane with a recoil mod and power magnifier V, and put on AP ammo, or incendiary.

I've gone with Stronghold gear for the extra bit of barrier, but more for the recharge speed as I'm using power amplifier to really beef up Smash damage after a 40% power synergy boost from charge, taken together, I can squeeze out 5500 damage vs armour.

Yeah, the combat role DR and animation cancellation is what keeps him alive. I think I'm just used to the Slayer, where I can backflip through a wall, my dodging is far better with him.

#253
Creator Limbs

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RedJohn wrote...

 Title, I would like to see the opinion of BSN in this matter and I want them to give me a reason of why they think that. :P



I don't like vanguards on principle because whenever I play with friends (most of the time), I'm not hosting (also most of the time). Vanguarding off host is just not an option to me because what is originally considered a powerful class becomes horribly weak.

Objectively, the worst is the Phoenix.

Subjectively, the worst is the Cabal.

The Phoenix has Lash and Smash, both of which are utterly useless to me. I often find myself getting staggered out of Smash - where are the Dragoons to teach this Phoenix how to go through Smash painlessly? And Lash just..I'm biased about Lash. It's saved me several times when other players have used it on an encroaching assault trooper that I didn't see but it also annoys me. Sometimes I don't actually see where the enemies go, which makes it ridiculously worthless unless the enemy is killed by it. Also, when I see someone continuously Lashing an armored target I want to scream :]

The Cabal...I say subjectively because I can't play her. I've seen others play her really well. I find myself getting into incredibly dangerous situations that I can't get myself out of when it comes to her, perhaps she doesn't fit into my playstyle...which is rushing in and thinking about it later. Unfortunately, later never comes with this character because I'm too busy bleeding out.

#254
Ziegrif

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 Image IPB

DATA!

From here -> http://social.biowar...ndex/16562238/1

#255
Chealec

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I was determined to get a melee specced Cabal to work... after a zillion respec cards and getting a Venom X I finally settled on this build... it's actually pretty good fun BUT you need to either be on a good host or hosting yourself, lag will screw you over.

Definitely NOT the easiest Vanguard to use but PS with maximum range is a great get-out-of-fail-free card and the Nightshade Blades are useful for dealing with mobs (combined with the Venom shotgun)... but when you hit a sweet spot and get a melee run going, she's actually pretty useful (although less so against Collectors... bees and synch-kills may ruin your day).

#256
4ut0b4hn5child27

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TuriVoc da wurst

#257
Chealec

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4ut0b4hn5child27 wrote...

TuriVoc da wurst


I have seem someone (BlastoTheMighty IIRC) totally pwn with the Havoc (yes, I know he's not *really* a Vanguard)... I was impressed enough to look up his manifest and see how he'd specced it.

... and then went on to basically copy the build to try it out; it's actually pretty damned good.

#258
FlowCytometry

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I think too many people get hung up in the mentality that 'worst' somehow = 'sucks'. True for maybe some of the classes, but not the VGs (well, okay maybe off-host, but that's a stipulation).

Someone has to be the last, even if they are all good- so who is it?

Modifié par FlowCytometry, 23 avril 2013 - 10:49 .


#259
4ut0b4hn5child27

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Chealec wrote...

4ut0b4hn5child27 wrote...

TuriVoc da wurst


I have seem someone (BlastoTheMighty IIRC) totally pwn with the Havoc (yes, I know he's not *really* a Vanguard)... I was impressed enough to look up his manifest and see how he'd specced it.

... and then went on to basically copy the build to try it out; it's actually pretty damned good.


to be honest im not talking about the spec of the character class but the visualization. look he charge himself with jet booster and sudenly one bullet got his jetpack see what's funny and the worst death also

#260
Chealec

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4ut0b4hn5child27 wrote...

Chealec wrote...

4ut0b4hn5child27 wrote...

TuriVoc da wurst


I have seem someone (BlastoTheMighty IIRC) totally pwn with the Havoc (yes, I know he's not *really* a Vanguard)... I was impressed enough to look up his manifest and see how he'd specced it.

... and then went on to basically copy the build to try it out; it's actually pretty damned good.


to be honest im not talking about the spec of the character class but the visualization. look he charge himself with jet booster and sudenly one bullet got his jetpack see what's funny and the worst death also


Image IPB

Boba Fett? Boba Fett? Where .... ?


FFFFffffzzzzzzzzzzzzzzzzzzzzzzzzzwhheeeeeeeeeeeeeeeeeeeeeeeeeeeeeee...

#261
Tallgeese_VII

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Ziegrif wrote...

 Image IPB

DATA!

From here -> http://social.biowar...ndex/16562238/1


That`s not data...
It`s just pool of oponions of portion of the players of ME3 MP.

#262
palmof40sorrows

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sobit wrote...

doozerdude wrote...

:(Phoenix is getting far too much hate...

Novagaurd? Squishy, no damage. [...]


stopped reading right f*cking there. learn to play.


I wouldn't have put it so strongly, but yes, the lack of "nova-cancelling FTW" there is disturbing.

#263
doozerdude

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sobit wrote...


stopped reading right f*cking there. learn to play.


Nu u=]

Biotic Charge: Same
2nd ability(Lash/Shockwave): Advantage Phoenix, doesn't really matter though, who specs into those on either kit?
3rd power(Nova/Smash): Advantage Phoenix
Passives: Advantage Phoenix
Fitness: Advantage Phoenix

Like for srsly bro, L2Smash:police:

#264
Creator Limbs

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Smash is bad and you should feel bad.

#265
doozerdude

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prostheticlimbs wrote...

Smash is bad and you should feel bad.


Smash is f*ckin amazing and you should feel amazing:wizard:

#266
RamsenC

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Cabal is the worst because no charge.

#267
Creator Limbs

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doozerdude wrote...

prostheticlimbs wrote...

Smash is bad and you should feel bad.


Smash is f*ckin amazing and you should feel amazing:wizard:


I do! But Smash is still terrible :P

#268
sandboxgod

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Ziegrif wrote...

 Image IPB

DATA!

From here -> http://social.biowar...ndex/16562238/1


good post :D

#269
mandalorian sun

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Alright, i have to defend my smashguard in a long winded post, because geth scanner changed his game like no other.
I would first like to say that i loved the pre-nerf smashguard, his rhythm was deadly and effective. The nerf was no joke, it really put him in some uncool situations waiting for cooldown.
Now, the combat guide to smashguard:
Smash: biotic goo, recharge speed, armor/barrier damage
lash: skip
charge:multiple targets, power damage, barrier recharge
Passives for maximum defense and power damage

The advantages of geth scanner on smash are no joke, Since smash does high damage to all defenses, and particularly higher to armor/barrier, while also sending health units into the sky, it allows you to clear a whole cluster of enemies before they've ever laid eyes on you.

Smash is a power that you must learn to use in a disciplined fashion. Biotic charge to heavy melee should be relied on more often for mook removal. I recommend also a Talon if you have it. Smash has the benefit of both detonating and priming targets for biotic explosion, and self-detonating while gaining the power damage bonus for your next smash is extremely effective.

With effective use of backroll smash-cancelling, you can smash banshee's and other deadly units while staying out of melee range. Units such as phantoms will still get covered in biotic goo even if they put up the hand barrier, so you can charge them after the smash and they will eat a biotic explosion, which destroys their barrier with the added damage from charge. Heavy melee immediately out of the charge to knock the phantom to the ground, or at least remove the last of the barrier, which allows a second charge to nearly finish her. Also a phantom on the other side of a wall doesn't see your smash, so she usually won't block it, immediately removing all her barrier and priming her.

If you follow these instructions, and don't forget to use geth scanner and full equipment, you can feel the might of one of my top three favorite classes to play

#270
cowwy

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Ziegrif wrote...

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DATA!

From here -> http://social.biowar...ndex/16562238/1


Slayer has best synergy? Not by a long shot. Both the Drell and Asari Vanguard are far superior in terms of synergy because grenades are OP as hell.

Anybody who responded that way has an opinion that's bad and should feel bad.

#271
DHKany

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cowwy wrote...

Ziegrif wrote...

 Image IPB

DATA!

From here -> http://social.biowar...ndex/16562238/1


Slayer has best synergy? Not by a long shot. Both the Drell and Asari Vanguard are far superior in terms of synergy because grenades are OP as hell.

Anybody who responded that way has an opinion that's bad and should feel bad.


Slayer doesn't need to worry about Grenades tho. 
Not to mention that anthing that gives shields basically makes his PD never ending (glitchless Shield boost, exort missions etc.) 

#272
cowwy

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DHKany wrote...

cowwy wrote...

Ziegrif wrote...

 Image IPB

DATA!

From here -> http://social.biowar...ndex/16562238/1


Slayer has best synergy? Not by a long shot. Both the Drell and Asari Vanguard are far superior in terms of synergy because grenades are OP as hell.

Anybody who responded that way has an opinion that's bad and should feel bad.


Slayer doesn't need to worry about Grenades tho. 
Not to mention that anthing that gives shields basically makes his PD never ending (glitchless Shield boost, exort missions etc.) 


Honestly if you have a problem finding grenades then you've got bigger problems. Also if you take grenade gear you've got at the very least 49 grenades.

I wouldn't call 840 damage with a BC power boost active very powerful either.

#273
DHKany

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cowwy wrote...

DHKany wrote...

cowwy wrote...

Ziegrif wrote...

 Image IPB

DATA!

From here -> http://social.biowar...ndex/16562238/1


Slayer has best synergy? Not by a long shot. Both the Drell and Asari Vanguard are far superior in terms of synergy because grenades are OP as hell.

Anybody who responded that way has an opinion that's bad and should feel bad.


Slayer doesn't need to worry about Grenades tho. 
Not to mention that anthing that gives shields basically makes his PD never ending (glitchless Shield boost, exort missions etc.) 


Honestly if you have a problem finding grenades then you've got bigger problems. Also if you take grenade gear you've got at the very least 49 grenades.

I wouldn't call 840 damage with a BC power boost active very powerful either.


It isn't the players fault if the maps don't spawn grenades (condor, hazard dagger, a lot of vanilla maps etc. etc.)

add another 75% of the base value to either shield/barriers or Armor and voila. potentially five shots of death and destruction. 

#274
cowwy

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DHKany wrote...

cowwy wrote...

DHKany wrote...

cowwy wrote...

Ziegrif wrote...

 *snip

DATA!

From here -> http://social.biowar...ndex/16562238/1


Slayer has best synergy? Not by a long shot. Both the Drell and Asari Vanguard are far superior in terms of synergy because grenades are OP as hell.

Anybody who responded that way has an opinion that's bad and should feel bad.


Slayer doesn't need to worry about Grenades tho. 
Not to mention that anthing that gives shields basically makes his PD never ending (glitchless Shield boost, exort missions etc.) 


Honestly if you have a problem finding grenades then you've got bigger problems. Also if you take grenade gear you've got at the very least 49 grenades.

I wouldn't call 840 damage with a BC power boost active very powerful either.


It isn't the players fault if the maps don't spawn grenades (condor, hazard dagger, a lot of vanilla maps etc. etc.)

add another 75% of the base value to either shield/barriers or Armor and voila. potentially five shots of death and destruction. 


It is the player's fault if they don't use their thermal clip packs.

#275
DHKany

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6 uses and you're done.
And if you find yourself Ina sticky situation you might burn through more than 2 within a few seconds.