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Able to live up to the high bar set?


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#101
In Exile

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jillabender wrote...

I'm back! ^__^


Welcome! :)

In Exile wrote...
You're right that the mechanics of the VO in DA2 don't necessarily, in themselves, prevent me from imagining things about my character the way I described.

But it's not entirely accurate to say that I'm not relying on any content in the game in my example. When my imagination adds nuances to the Dark Ritual scene, I'm building on details that are explicitly provided in the game - my PC leaving Morrigan for Zevran, her later touching affirmation of friendship with that same PC, and the dialogue choices where my character can express reluctance when Morrigan proposes the Dark Ritual.  


Right, I don't want to make it seem that I was implying that what you're doing is in a vacuum. Rather, the problem is something like this:

Game NCPs => PC => Your Imagination 

The end is your imagination. For me, that's not very satisfying because, essentially, I can make anything up. I don't like it when a my imagiantion is constrained. My ideal is a feedback loop, like so:

Game NCPs => PC => Game NPCs => PC

Now, a game without controlling the PCs dialogue could go like that too. But what's fun is having the reactions emerge. If the game doesn't let me express that choice in-game, then it's not a choice basically.

In fact, when my character expressed reluctance, Morrigan responded "Why? Because of Zevran?", so it wasn't too much of a stretch for me to imagine that having broken up with her for Zevran would add to my character's complicated feelings about agreeing to the ritual. It's the fact that what I imagined grew out of details in the authored narrative that made it feel organic to me, instead of, as you put it, bricked off from the rest of the narrative.


I can relate very much, because I approach games the same way. What I'm having trouble following is why it is that the absence of a voice helps this process along.

Again, you're right that the mechanics of the VO don't necessarily, in themselves, prevent my being able to use my imagination to elaborate on a character's motivations. But when I don't feel a strong connection to the character, I can't really get inside the character's head well enough to imagine his or her motivations in a satisfying way.


I can relate to that entirely. I guess where I'm coming from is that the absence of VO and the character actually being part of the game world is what prevents me from getting inside the character's head. In DA:O, there's no head to get inside. There's just a mass of writing whose possible intentions and effect I basically have to divine out of the blue.

With Hawke, I just don't feel the same kind of connection. As I said earlier, there were many points where I had the feeling that I was meant to see Hawke as feeling sadness, concern, or powerlessness, but it didn't quite come through in the writing or the performance. That's not to say I didn't have fun playing Hawke, but I felt that the presentation of Hawke was missing the subtle details and nuances that would have allowed me to know Hawke well enough to imagine why he or she might be motivated to do or say certain things.


Okay, I understand now. I thought you were saying VO was the problem, rather than that Hawke the character was the problem. Yeah, I get that. I found Hawke jived with what I like to RP well, moreso than most characters, but what I like RP isn't the traditional hero like Shepard.

In general, Hawke felt more vaguely defined to me than Shepard, and I found myself wishing that the writers had given themselves more freedom to make Hawke a more specific character, with a more firmly established personality. Of course, it's possible that it wasn't a conscious decision to leave Hawke's personality more up to the player to define, but simply that the writers didn't have the time or resources to develop Hawke the way they would have liked. Or maybe it was a bit of both.


It was a conscious decision, btw, DG confirmed in pre-DA2 that Hawke is meant to be less defined than Shep.

In short, I find role-playing the most satisfying when I can really step into the role of a character, imagining how my character experiences the events of the story and making choices from the character's point of view. With a character like the Warden, I'm stepping into the role of a character I created. With a voiced character like Shepard, I'm stepping into the role of a specific and compelling character provided for me, and I can shape how she develops as a character. But I can't quite get into the role of Hawke, because he or she feels lacking in the kinds of details and nuances that would really inspire me to use my imagination to build on what's already there.


For me, Hawke is the ideal. Shepard is a bit too fixed, so it feels like a tight fitting suit. The Warden is a thing - it's an object, it's not a character, because there is no character. Now, don't get me wrong - in the origins, the Warden is absolutely a character and I can totally RP a CE vs. a DN totally differently. 

But once you get to Ostagar, anything that's unique or personifying about the Warden vanishes in thin air. There's just a block of emotionless plot driving brick that's moving forward, and trying to attach motivation to it doesn't work for me because the game doesn't let me express that motivation in any way.

In short, I enjoy both voiced and silent protagonists, for different reasons, but I don't find that DA2 offers quite what I look for from either. It's not necessarily the mechanics of the VO as such that get in the way of my preferred approach to role-playing - the mechanics on their own probably wouldn't be a problem if not for my difficulties with the way Hawke was presented in terms of the writing and performance.


Thanks for sharing! It was insightful.

#102
Gregolian

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I really hope that with one week left until May we get some concrete news. Even a cinematic gameplay trailer will suit me.

#103
Sejborg

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Allan Schumacher wrote...
snip


Perhaps you or your mods should just start moderating the boards better. Or perhaps you reap what you saw. Lots of other game foums isn't as hatefull as BSN. There must be a reason somewhere as to why that is. Maybe both points are true. 

Arrogant behavior from developers and lots of trolls allowed to run wild untill even they themselves become bored could be a reason as to why the BSN can sometimes be so aggravating. 

Just something to think about. 

#104
archangel1996

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I don't trust BW at all with DA:I after what they did with ME3, and most importantly how they dealt with the issue......well how they didn't deal at all with the issue ....and i think that EA will not just dissaper anytime soon
The fact that the team of BW in this forum is ignoring my questions reguarding the major bug(s) still present in DA:O and DA:A for console doesn't help either

#105
ZeshinX

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Well DA3 has had a significant gestation period already (more so than DA2, less than DAO). Loved DAO (minus some uninteresting DLC, Darkspawn Chronicles and Leliana's Song, I'm looking at you), DA2 was the Sixth Blight as far as I'm concerned (except for the redone Talent trees, those were nice).

I'm hopeful I'll be interested enough in DA3 to buy it, but it will need to hew closer to the style of gameplay, narrative and polish present in DAO than DA2.

#106
Allan Schumacher

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As a note to not derail this thread, if anyone has concerns or suggestions about how I should moderate the forums, please send me a PM and we'll take the discussion there.

#107
jillabender

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In Exile wrote...

[...]

Thanks for sharing! It was insightful.


Thanks for your thoughtful reply! I need to do some more studying, but I'll respond later.

#108
Allan Schumacher

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Cleaned up some posts because they were literally right after my "please take concerns/suggestions to PM" while doing just that, or they were replies to said posts.

Carry on.

#109
Realmzmaster

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What high bar? Who is setting the bar? Are gamers going to judge the game on its merits or what the gamer expects. If it is based on what the gamer expects or wants that could be a very high bar or a very low bar.
DAO and DA2 are both good games (IMHO) for different reasons, but not great games. BG1 &BG2 were good games that brought the Forgotten Realms alive, but I still feel that Planescape Torment was the better game (but it did not sell well).

DAO and DA2 in my opinion are dumbed down versions of the games I like to play like Bards Tale, Wizardry, Ultima, Might and Magic, Temple of Elemental Evil , Pool of Radiance and a host of others.

So when someone says DAO is a great game, I respect that opinion but respectfully disagree. I yet to meet an RPG that I can say is great. I have several that come close but that is my opinion.

I have played everything from Ultima 1 to Kingdoms of Amalur. Each game had its good points and bad points. The overall measure I have is did I have fun playing the game. If the game rises to that satisfaction level then I am happy with my purchase. If not I go to the forums and politely express why I did not like it. I also go to the forums to express my pleasure for games that satisfied me.

I will probably like DA:I given the fact that Bioware games have provided satisfaction in the past, but YMMV.

#110
mousestalker

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Is the bar really that high? Are there actually more than one bar? If so, are they parallel and/or uneven?

Will Bioware get points for the landing?

#111
Scarlet Rabbi

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Realmzmaster wrote...

So when someone says DAO is a great game, I respect that opinion but respectfully disagree. I have yet to meet an RPG that I can say is great. I have several that come close but that is my opinion.


You've really never encountered a great RPG? Ultima to Amalur and you don't consider one great? Strange. Your standards must stretch toward the heavens.

#112
Volus Warlord

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Realmzmaster wrote...

 I [have] yet to meet an RPG that I can say is great. I have several that come close but that is my opinion.


I'm all for being a cyncial ass, but this kinda seems a bit too much. You seem to be holding these things to a some whacky ideal.. which is one thing.. but everything failing? Your bar might not be a bar so much as a noose.:?

If you praise everything, your praise means nothing as exclusivity is what gives things value. The flip side of that is if you criticize everything, your criticism means nothing. So, I think it'd be best to find a new bar at the point you're at.

#113
Sejborg

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Scarlet Rabbi wrote...

Realmzmaster wrote...

So when someone says DAO is a great game, I respect that opinion but respectfully disagree. I have yet to meet an RPG that I can say is great. I have several that come close but that is my opinion.


You've really never encountered a great RPG? Ultima to Amalur and you don't consider one great? Strange. Your standards must stretch toward the heavens.


Perhaps she just don't like the genre all that much. :?

#114
Sandy

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 I am kind of sad to see so many people are not even willing to give Bioware a chance. People are already leading on that they will not buy the game, that the game will not live up to their standards/their high bar even now when we knoe virtually nothing about the game. I think people should just take a step back and wait until we get some actuall information before they go about rejecting a game before it has even been fully revealed.

DA:O was a very good game, in my book it was a 9/10 (at the time it came out). It still had some flaws though and was hardly the be all end all RPG some people make it out to be.

DA2 was not quite as good, but still would get a 7/10 from me. It was still enjoyable, a lenghty RPG with a good plot, great characters and good gameplay. I will not rehash what DA2 did wrong, because we all know about re-used areas, wave mobs, cutting corners etc. Still, I have said it before and I'll say t again, DA2 was still far better than 90% of the games that came out at the time.

ME3. I still can't belive people can let like 2% of an entire game (even if it is the ending) ruin their feeling about a game. ME3 was still a 9/10 for me, easy. 

All I'm saying is even if Bioware "only" amount to the level of DA2 (which I doubt) or ME3 (which I kind of hope, sans the ending) I'd still get a game that is 7+/10, which in my book isn't bad at all. 

What I'm hoping is that people can put their, and I don't use the word lightly, pettiness about that some of Bioware's games weren't exactly what the had dreamed of. It is virtually impossible to please everyone and I for one would much rather wait and see what we will get in DA:I. The way some people are talking it would seem they would want Bioware to copy Origins for the next 5 Dragon Age installments... which I'm sad to say is not a good way to make games. There needs to be inovation and there needs to be progress. Both of these things take a certain amount of risk, and I for one am glad that Bioware aren't cloning Origins in terms of story and gameplay.

But everyone doesn't feel the same way as I about Bioware's titles, so I guess "to each their own"... 

#115
Fast Jimmy

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What is high?

What is higher?

What is learn?

What is learning?

What is... HIGHER LEARNING?

#116
Beerfish

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Since we all know game development time = quality I propose 10 years for development so they really don't have to rush it.

#117
cJohnOne

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mousestalker wrote...

Is the bar really that high? Are there actually more than one bar? If so, are they parallel and/or uneven?

Will Bioware get points for the landing?

Or the Bar where they serve achohol.  There too high to sit on.Posted Image

#118
gangly369

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sandellniklas wrote...

 I am kind of sad to see so many people are not even willing to give Bioware a chance. People are already leading on that they will not buy the game, that the game will not live up to their standards/their high bar even now when we knoe virtually nothing about the game. I think people should just take a step back and wait until we get some actuall information before they go about rejecting a game before it has even been fully revealed.

DA:O was a very good game, in my book it was a 9/10 (at the time it came out). It still had some flaws though and was hardly the be all end all RPG some people make it out to be.

DA2 was not quite as good, but still would get a 7/10 from me. It was still enjoyable, a lenghty RPG with a good plot, great characters and good gameplay. I will not rehash what DA2 did wrong, because we all know about re-used areas, wave mobs, cutting corners etc. Still, I have said it before and I'll say t again, DA2 was still far better than 90% of the games that came out at the time.

ME3. I still can't belive people can let like 2% of an entire game (even if it is the ending) ruin their feeling about a game. ME3 was still a 9/10 for me, easy. 

All I'm saying is even if Bioware "only" amount to the level of DA2 (which I doubt) or ME3 (which I kind of hope, sans the ending) I'd still get a game that is 7+/10, which in my book isn't bad at all. 

What I'm hoping is that people can put their, and I don't use the word lightly, pettiness about that some of Bioware's games weren't exactly what the had dreamed of. It is virtually impossible to please everyone and I for one would much rather wait and see what we will get in DA:I. The way some people are talking it would seem they would want Bioware to copy Origins for the next 5 Dragon Age installments... which I'm sad to say is not a good way to make games. There needs to be inovation and there needs to be progress. Both of these things take a certain amount of risk, and I for one am glad that Bioware aren't cloning Origins in terms of story and gameplay.

But everyone doesn't feel the same way as I about Bioware's titles, so I guess "to each their own"... 


I agree with virtually every point you make here. Couldn't have put it better myself

#119
VanDraegon

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Scarlet Rabbi wrote...


With DA2, Bioware didn't just corners, it absolutely mutilated them. The final product testifies to that fact. 


If given the choice, do you think Bioware would have preferred to have another year to tweak and polish the game? Of course they would. However, they must now answer to the Beast that is EA.

That is where the fault mainly resides.

#120
ScotGaymer

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Allan Schumacher wrote...


Note that someone saying
that they found ME3 thoroughly mediocre is not on this list.  It
depends on where they go after that as to whether or not I get
frustrated.



That was me lol.

I hope that you think and feel that I was constructive and polite in what I said Allan. :happy:



sandellniklas wrote...

ME3. I still can't belive people can let like 2% of an entire game (even if it is the ending) ruin their feeling about a game. ME3 was still a 9/10 for me, easy. 

All I'm saying is even if Bioware "only" amount to the level of DA2 (which I doubt) or ME3 (which I kind of hope, sans the ending) I'd still get a game that is 7+/10, which in my book isn't bad at all.




My point to you is simple.

This is your opinion. But please don't simply assume that the people who dislike ME3 or think it is mediocre (like myself) only think that because they are haters of the ending (that 2% you flung out there) because that is utterly inaccurate.
For myself my ratings for ME3 are as follows:-

With Pre-EC Ending
3.5/10
With EC Ending
5.5/10
Without either Ending
6.5/10

It is one whole point below my personal DA2 rating of 7.5/10.

I get that you enjoyed ME3 and are able to ignore, not notice, or otherwise handwave away the other issues that ME3 has and thats great for you. Or if you don't think they are problems at all, that is awesome for you.
But a lot of people disagree with you on that one buddy.

If the ME3 German Fansite Survey (that had a sample size of 50000 people which is more than enough to draw a reasonably accurate conclusion) is anything to go by, the problems people had with this thoroughly mediocre game was not simply restricted to the ending. And that dislike doesn't just come from being a hater, or being emotional about Mass Effect.

People are entitled to their opinions as long as those opinions are expressed constructively and nicely.

Just don't make assumptions about what people think and why they think those things. Thank you.

Modifié par FitScotGaymer, 25 avril 2013 - 12:20 .


#121
Todd23

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Allan Schumacher wrote...

There are two things that make me want to take a break from the BSN.

The first is the biggest: when people use my words (or the words of any other BioWare poster) out of context and as ammunition for spreading around even more hatred and vitriol.

The second is the constant hyperbolic outrage people have because other people like different things.

Note that someone saying that they found ME3 thoroughly mediocre is not on this list.  It depends on where they go after that as to whether or not I get frustrated.


Plaintiff had an interesting comment in this thread:

I'm overstating my case because on Bioware forums the most hyperbolic argument wins.


Lets stop overstating our cases just to grant visibility and in an attempt to try to "weight" things farther along in our favour. It's akin to people bombing a meta critic score with 0s because they feel they need to counter the people giving 10s, while the people giving 10s feel the need to do the same thing to the 0s).

For all the hyperbole that gets used in discussions to try to create more persuasive arguments, it has the completely opposite effect on me, in that it typically makes my eyes glaze over for the content, and I start to end up reading the post like a moderator (making sure people don't take their hyperbole too far) rather than as a developer (seeing if there are interesting discussion points in said post).

That's not to say that people should all post in the middle ground (a fallacy). If you think DAO is great and DA2 is poor is fine. I will give you bonus points, however, if you can take yourself out of your own shoes if you can understand different perspectives and recognize that other people may like/dislike other things.

To use hyperbole and say things like how you can't understand how someone could or could not like/hate a game represents a myopic perspective and undermines discussion points you may have beyond simply attempting to tell me what you like/dislike in a game.

If you find yourself completely baffled by an opinion, take some time and give it some thought. See if you can understand where they are coming from purely with your own thoughts. If you still can't make logical sense over why someone may feel that way... ask them! (politely)

I may not agree with plenty of things you say.  But this has been on my mind for a long time.  And it needed to be said.

#122
Volus Warlord

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FitScotGaymer wrote...

For myself my ratings for ME3 are as follows:-

With Pre-EC Ending
3.5/10
With EC Ending
5.5/10
Without either Ending
6.5/10

It is one whole point below my personal DA2 rating of 7.5/10.


:blink: What are you smoking?


Oh nvm now I see. You gave DA2 the Rainbow Brigade bonus. 

#123
ScotGaymer

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Volus Warlord wrote...

FitScotGaymer wrote...

For myself my ratings for ME3 are as follows:-

With Pre-EC Ending
3.5/10
With EC Ending
5.5/10
Without either Ending
6.5/10

It is one whole point below my personal DA2 rating of 7.5/10.


:blink: What are you smoking?


Oh nvm now I see. You gave DA2 the Rainbow Brigade bonus. 




Oh lovely.

Not only hyperbolic, passive aggressive judgement but homophobic hyperbolic passive aggressive judgement. And right after Allan Schumacher warned against such things. Wow.

Opinion mate. Opinion.

Modifié par FitScotGaymer, 25 avril 2013 - 12:23 .


#124
Guest_Catch This Fade_*

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Didn't sound all that homophobic tbh.

#125
ScotGaymer

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He was clearly sneering about the erroneous assertion that the companions in DA2 are "all bi" and my username marking me as gay. And insinuating that that was the only reason I think DA2 is a "good" game.

So yeah. Homophobic dude.

Modifié par FitScotGaymer, 25 avril 2013 - 12:25 .