@OP:
The dissatisfaction with Synthesis as an ending of a science fiction story can be summarized as follows:
For any important fantastic element which isn't believable at first glance, we need some kind of plausible-sounding technobabble that makes sense as an explanation in terms of the science of this fictional universe. Instead, Synthesis gives us mysticism. Symbolism is all very well, but it must be grounded in the universe's own logic. Cases in question:
"Essence". What the hell is that? It is reminiscent of "soul", unfortunately, so are we suddenly, in the last 15 minutes of the game, supposed to believe that souls are real and accessible to technology in this fictional universe? If it's just information, then why not use that term? Why deliberately obfuscate things? The thing is, within the established rules of the universe, there is no such thing as an "essence" of anyone. And if, as I suspect, the obfuscation is deliberate, then that's a storytelling mistake. Where else in the story, if not here, do we need unambiguous clarity in order to make a decision, not cloudy pseudomysticism written in order to appease all possible worldviews but ending up insulting everyone instead. Oh, and don't get me started about the sacrifice theme involved with no respect at all for genre conventions and the established rules of the universe.
"Final evolution": err... are we suddenly supposed to believe that evolution will end, that no more change will occur? Given that "evolution" is often - and incorrectly, as I really shouldn't need to mention - used as a substitute for "advancement", that would be immensely depressing, I'm not willing to follow the writers there. The EC shows that it's not meant that way, so what the hell *is* meant? Throwing out scientific terms while mangling their meaning is bad writing. "Science fiction is fiction" most emphatically doesn't mean that anything goes.
As you know, I like the concept and the outcome of Synthesis. However, its exposition and its rationalization in terms of how the ME universe works are just terrible. The EC added some stuff that makes sense, but unfortunately, it doesn't do away with the nonsense. The problem is not that it's nonsense when you look a little deeper, like many other fantastic concepts in SF. The problem is that it's written as if the story wanted me to accept vitalism and a teleological view of evolution as fact, with no precedence in the story that came before. I'm being hit on the head with concepts taken from religion and expected to take them as factual. That's not just nonsense, that's insulting nonsense. There are SF stories which uses similar themes well, but the defining difference is that they were established as ground rules of the universe early in the story.
The bottom line is, as much as I like the outcome, I feel that with the Synthesis exposition, the writers went to hell and back in order to avoid clarity with no reason at all, and even worse, where we needed it most. Either that, or they were deliberately insulting the players' intelligence or redefining the universe in religious terms. Neither possibility is particularly pleasant, and I will continue to let them know that.
Modifié par Ieldra2, 23 avril 2013 - 10:55 .