Everything TIM says up until the final confrontation post-Crucible beam is pretty in-character for him. There were definitely holes in his arguments that can be blamed on indoctrination, but why was that necessary? They made him sound less competent on PURPOSE, to fit the indoctrination idea. And TIM was completely right about controlling the reapers, anyways! Why indoctrinate him with a completely valid idea?
The only part in the entire plot that required TIM to be indoctrinated is when he alerted the reapers to the Citadel plot. And even that was handled very poorly - right after you finish a relatively sensical argument with him, he's suddenly run off and given the reapers valuable intel? And again, I would not call TIM's arguments sensical if the crucible didn't end up 100% confirming everything he had been saying all along. Surely there was a better way for the devs to handle that plot progression.
I really don't understand any of it, not from a developmental perspective or even a thematic one. It essentially erodes a dynamic character with compex motives and morals down into a Reaper plaything, as if every single enemy Shepard faces is always inevitably revealed to be under reaper control. The devs could've easily shown TIM to be one of the few characters mentally stable enough to resist reaper temptation, and almost nothing would even have to be changed - except for the post-beam stuff, which everyone hates anyways.
Think about it: TIM goes "mad with power", not because of some indoctrination cop-out but because of a genuine character flaw. You kill him thinking destroy is the only option, only to reach the crucible and realise he was right all along. This leaves the player to wonder how things might've ended differently if only TIM hadn't been so obsessed with his own control and dominance. That conclusion seems much more fulfilling to me.
Modifié par radishson, 23 avril 2013 - 12:07 .





Retour en haut






