Wait, what? So "the codex contradicts my headcanon that the Reapers are mindless tools, so it shouldn't be used"? You know, I could buy that, if I hadn't talked to Sovereign in ME 1, Harbinger in ME 2, and the Rannoch Reaper. Of course, those are events in game, not reliant upon the Codex, so they must be hallucinations right? Sovereign never attacked the Citadel, so of course the Council is correct to dismiss the Reapers as a myth, right? I guess Saren and Benezia were just deluded to the extreme?Seival wrote...
Any specific example? Ok. Harbinger's description for example. Codex states that Harbinger is leading the attack on Earth, but after the ending we all know that Reapers are just mindless tools. Codex says nothing about the fact that Harbinger was made of Leviathans, and is the very first Reaper ever existed.
BioWare could add Harbinger to the codex later, when we all knew all details about it. Or they could update codex dynamically (like war assets). But the codex was just left outdated. So the codex is not very good source of information. That's why game events always take priority.
Personally, I never thought of codex as of something valuable in any BioWare game. Completely unneeded feature that shouldn't be used in subsequent games.
The problem with your "mindless tools" is that Sovereign has a very clear purpose: To open the relay to start the cycle. The problem is, it doesn't know what the Protheans did to the Citadel, or even that they did anything, so it has to use Saren to find out what's wrong, and how to fix it. This happened. It's in game, it's not just reliant on the Codex. Is Harbinger leading the assault on Earth? Apparently so, since Harbinger is the one that nukes you on the way to the beam. Oh crap, something in game that supports the Codex entry, I guess the Codex entry is wrong...





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