The Night Mammoth wrote...
I didn't say that.
Let me say first off that I do agree with you - if all remaining Leviathans are on that one planet, and all of them stayed on that one planet (by choice or unwillingly) through the end of the war and even until the nearest Relay to get to them is repaired, then yes - taking them out probably won't be an issue. But I do think that would be pretty dumb of them considering what they have survived until now.
The Night Mammoth wrote...
To where?
Anywhere. It's a big galaxy. Even with the Relays, I would wager less than 30% of it is fully explored, not to mention that with the post-Crucible galaxy (particularly Destroy) it will take us quite some time to locate them once more.
No, I don't, but hundreds of millions of years have passed since then, the galaxy is a different place.
Indeed, but not as different as you think - the Leviathan of Dis and the Derelict Reaper both stayed untouched for all that time, not to mention the Klendagon Rift and a number of other artifacts from eons-ago cycles. The Crucible plans also stayed intact across the ages, though not as long as the former two of course. Not to mention the Leviathans have been actively monitoring the galaxy that whole time, so if some of their boltholes have become defunct, they likely know.
The Night Mammoth wrote...
I didn't say they were in the same system as a Relay, and frankly, the time in which they remained hidden doesn't count as much in their favor anymore if Ann and her father tracking some rumors is all it took to find them.
I'm not sure what you want if that planet wasn't good enough for you. Just about anywhere they hide is either going to be in the same system as a relay, or require a jump to the nearest possible relay followed by some FTL. Every star system in the galaxy is going to fall into on of those two categories. When the Normandy FTLs to a far-off star, it's passing by tons of others that make up the cluster/nebula it's currently in. Just because the game simplifies things for you by only highlighting named systems doesn't mean it's so easy to narrow locations down in-universe.
The Night Mammoth wrote...
The game is up. If people start acting strangely, like they're not themselves, it shouldn't take much to figure out why and put a plan into action. Their biggest advantage was secrecy, and they aren't a secret anymore.
They actually still are, to the majority of civilized space. Remember, every mission the Normandy undertook was classified, including the Rachni. The only ones that are public knowledge are the ones Allers reports on (i.e. curing the genophage and the outcome of Rannoch.)
Hackett knows they exist, and probably what's left of Alliance High Command as well... but then, they knew about the Collectors too, and that didn't stop dozens of colonies from vanishing into thin air.
As for acting strangely, I agree - prolonged control will trip all kinds of alarm bells, unless they enslave an entire isolated location like the mining station. (Though this too is pretty telling - after enslaving a mine for 10 whole years, the only oddity people noticed were irregular shipping numbers, per Liara, which she chalked up to them smuggling.) But let's assume for the sake of argument that you're right, and doing anything on a scale like that again will lead to detection. Remember that they can also exert control in bursts - indoctrinate someone, get them to do X quick task (like commit murder) and then relinquish control leaving the subject with no memory of their actions. They can effectively recruit entire colonies as sleeper agents before anyone knows what is happening, and once control is initially established, it's permanent. (Source: Ann Bryson.) They could enslave a research expedition or military patrol briefly, and wait whole years before exercising their control to have them start planting orbs in key locations. Our only real hope is that they stay on or near the planet where we found them.
The Night Mammoth wrote...
Something they could have ascertained before the meeting using the orbs, but if they didn't start to think that way until Shepard was right in front of them, why didn't they move before then?
"You have breached the darkness." It was likely a test, to see how far Shepard was willing to go to track them down.
The Night Mammoth wrote...
I don't recall exactly, but did the Leviathans know anything about the Crucible?
Indeed they did. They act pretty shifty/cagey when Shepard brings it up, but say they have watched various cycles try and fail to complete it. They don't comment on its origins; my personal theory is that the device began with them. But then again, Starkid still says "you would not know them" (the Crucible designers) even if you have met Leviathan, so it might be some other race after all.