What the hell is Dragon Age 2 about?!?
#26
Posté 05 juin 2013 - 10:41
#27
Posté 06 juin 2013 - 10:48
#28
Posté 06 juin 2013 - 10:49
Angrywolves wrote...
Agrees with t003. Not worthy to be called the sequel to DAO.
I find that it is and the plot and the characters are far more interesting than what goes on in Dragon Age Origins
#29
Posté 08 juin 2013 - 12:28
Besides, you can always do the expedition, even without the money.
#30
Posté 15 juin 2013 - 04:08
hahaha, no, just no.Faust1979 wrote...
Here is the plot of the game, Hawke flees the Dark spawn with his family to reclaim his family home. Trying to rebuild his home he discovers that several elements threaten the safety of Kirwall and his family, The Quanari have an uneasy relationship with the government, the mages circle and the templar's are on the brink of destroying each other and a serial killer stalks the streets late at night. Meanwhile Hawke falls in love and a relationship blossoms.
One should be able to simply describe what it is about without having to write a paragraph about it. For example:
DAO - the rise of the <Fifth> blight
It's a theme that should stretch across the narrative. So, would one conclude that DA2 was about the rise of Hawke? If so, then it's clearly done very badly as even being "champion" means nothing in the game, It's just a title with no power. Hell, Hawke just straight-up leaves the place after **** hits the fan and very little (if any) to be heard of in the sequel.
Seems to be just a way to shoe-horn the Mage rebellion tbh.
#31
Posté 15 juin 2013 - 05:13
#32
Posté 15 juin 2013 - 08:20
thats1evildude wrote...
"Refugee battles ancient evil and corruption plaguing new homeland."
Ancient??? I know Meredith had a few wrinkles and that Orsino's hair was grey, but it's not very nice to call them "ancient".
#33
Posté 16 juin 2013 - 05:35
I refer to Xebenkeck, Hybris, Allure, Corypheus, the lyrium idol and the various other malevolent supernatural entities haunting the forgotten places under or near Kirkwall.
As Varric put it so eloquently, Hawke has to contend with a lot of "weird s**t." So did the Warden, but at least he could go five minutes without being assaulted by gangs of shades.
Modifié par thats1evildude, 16 juin 2013 - 05:44 .
#34
Posté 16 juin 2013 - 09:10
thats1evildude wrote...
"How does Meredith keep her skin so smooth? I bet it's magic. What a hypocrite!"
I refer to Xebenkeck, Hybris, Allure, Corypheus, the lyrium idol and the various other malevolent supernatural entities haunting the forgotten places under or near Kirkwall.
As Varric put it so eloquently, Hawke has to contend with a lot of "weird s**t." So did the Warden, but at least he could go five minutes without being assaulted by gangs of shades.
The first three are all very minor side quests and can easily be missed. And we didn't really fight the lyrium idol, I think. Just some of its crazy worshippers or whatever they were. That hardly justifies saying that DA2 is actually about defeating ancient evil. The Enigma of Kirkwall hinted at some grand mystery, but unfortunately that turned out to have been slapped on just to have an excuse for all the bloodmages in the city. I think it would have worked a lot better if the Enigma had indeed led somewhere.
#35
Posté 16 juin 2013 - 08:31
True, you don't fight the idol, but it's just an inanimate object. You do fight the things it makes throughout Varric's questline, and in the end, it plays a major role in the main questline.
#36
Posté 19 juin 2013 - 11:33
Dragon Age 2 is a personal story about an individual who escapes the blight, and settles in Kirkwall,
This person becomes mixed up in a city-wide political struggle between factions representing Mages and Templars.
The hero is sucked into these events, and must survive, but has no opportunity, or means of changing any of the above.
The hero of the story becomes a participant in later outbreaks of violence that occur within the city. and is named 'champion' as a result of actions against an attempted Qunari coup.
The later struggle that occurs between Mages and Templars results in the deaths of two faction leaders. These events might possibly serve as a initial catalyst for a wider nation-wide conflict.
#37
Posté 20 juin 2013 - 06:31
#38
Posté 20 juin 2013 - 09:52
#39
Posté 21 juin 2013 - 06:33
#40
Posté 21 juin 2013 - 07:30
BioReaperEA wrote...
I thought the game was about EA telling bioware to make a sequel to a popular game as cheap and quickly as possible to make a bunch of money off it's popularity.
As opposed to all those other video games that were made purely for artistic reasons and then distributed to gamers for free?
#41
Posté 21 juin 2013 - 03:43
alliance commander wrote...
Took me 48 hours too get the gold. It takes up like half the game just to get that damn gold.
The entire game, with all the DLC, can be done in less than 48 hours. I don't know how you can possibly take that long just to get the gold. I've never even had to pay attention to how much gold I have; I just do the quests available, sell junk when my inventory gets full, and then I usually have plenty of gold to spare by the time the expedition is all that's left.
#42
Posté 23 juin 2013 - 03:06
XM-417 wrote...
You say that like its a bad thing. Origins is a stand alone game. Its storyline is quite generic and nothing exceptional in that respect. If you want more of the same why not play ME3 as its core Storyline is fairly similar to Origins. DA2 is more interesting as its out to tell a different story, its a rags to riches story at its core. It just fails in the implementation and execution of its story.But many of its problems have their roots in that games short development cycle.MyLifeInVinyl wrote...
That sucks. I guess no other video game will ever compare to Dragon Age Origins. ):
The overall storyline, yes.
But the character interactions and subplots are un matched.
#43
Posté 29 juin 2013 - 10:12
#44
Posté 29 juin 2013 - 10:54
agree.Faust1979 wrote...
Angrywolves wrote...
Agrees with t003. Not worthy to be called the sequel to DAO.
I find that it is and the plot and the characters are far more interesting than what goes on in Dragon Age Origins
#45
Posté 29 juin 2013 - 02:26
It's story is a radical departure from the typical RPG story as exemplified in Origins, where you know from the beginning mostly what's going on (the world is ending), what you're supposed to be doing (saving the world) and why you're doing it (because you are the one chosen by destiny or whatever), with maybe a few twists here and there if the writers are feeling really adventurous.
In DA2, you're seeing the story from the perspective of one seemingly unimportant (to start with) person. The major points of the story aren't immediately known to you. You get to see a few threads of the story, but you won't know what the pattern looks like until they're done being woven. From your perspective, you're just an adventurer going about your daily life, with no goal except to make money and look out for your family and friends. You have no knowledge of the significance of events you take part in, and how it will affect things further down the road. To you, everything is a sidequest. The overall story can only make sense when looked at in retrospect.
AND THAT IS THE ENTIRE POINT.
DA2's story is being told by Varric, who is at swordpoint trying to convince the Seeker, Cassandra, that The Champion of Kirkwall did NOT do all that they did as part of some nefarious premeditated scheme.
Hawke was just an adventurer trying to make something of themselves for the sake of their family, to help out their friends, and generally do what they thought was right. There was no major plan or goal there, just a group of people who were swept up in and subsequently became part of some major events. That's what you see, because that's what Varric wants Cassandra to understand.
I can see how that story structure would turn some people off, but personally I find it really interesting. I like how a seemingly unimportant 'sidequest' like finding some random NPC's missing wife in Act 1 can later turn out to be part of a story arc that is VERY important and personal to the main character in Act 2. Sure, everything might seem like a sidequest. But at the same time, everything is potentially a main quest.
As for the whole 'not worthy of being a sequel to DAO' thing, well... I actually think DA2 should've been called DA: City of Chains or something like that. I think they're both great games, but while they share a lot of similarities, DA2 really seems like its own game and runs contrary to what '2' generally implies. I guess BioWare have learned that lesson and that's why DAI isn't called DA3.
Modifié par OniGanon, 29 juin 2013 - 02:37 .
#46
Posté 29 juin 2013 - 03:19





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