Note: this is my first attempt with this toolset, and my first attempt at reskinning ever, so you might have to talk slow.
Modifié par errant_knight, 16 janvier 2010 - 03:20 .
Modifié par errant_knight, 16 janvier 2010 - 03:20 .
Modifié par errant_knight, 16 janvier 2010 - 03:48 .
Modifié par errant_knight, 16 janvier 2010 - 04:51 .
Modifié par errant_knight, 16 janvier 2010 - 05:58 .
Modifié par errant_knight, 16 janvier 2010 - 06:27 .
errant_knight wrote...
Heh, that's not entirely encouraging.Yeah, I'm trying to make a new armor, not create a mod that would replace the game armor. I'm thinking I need to get these DDS files into the toolset as an object, but I haven't got a clue how to do it.
I also realized that I'm going to need to adapt a whole lot more files in photoshop, but I'd like to get the medium texture armor I've created into the game to see what it looks like before I spend a bunch more time in photoshop. It might not look good, after all.
JackFuzz wrote...
errant_knight wrote...
Heh, that's not entirely encouraging.Yeah, I'm trying to make a new armor, not create a mod that would replace the game armor. I'm thinking I need to get these DDS files into the toolset as an object, but I haven't got a clue how to do it.
I also realized that I'm going to need to adapt a whole lot more files in photoshop, but I'd like to get the medium texture armor I've created into the game to see what it looks like before I spend a bunch more time in photoshop. It might not look good, after all.
You say "New armor"
That means an extremely complicated process.
1. Did you model new armor in 3d studio max or blender from scratch?
2. Did you modify existing armor that you exported?
3. Did you make new textures from just a blank white space?
4. Did you use NewByPowers import/export script for Blender?
5. Did you use DAtool to export the armor you want to modify or replace or create as new?
I need more information.
GDA, huh... Okay, that gives me an idea of what to try next. That would be an awesome tutorial! In the meantime, I'll hack away at it.JackFuzz wrote...
So you want that armor to have a new textureset instead of overwriting the existing textures?
If you keep the same filenames for the DDS you can copy them into your override folder and you should be able to see them in game. But this will overwrite the existing texture (until you remove the dds's from the override folder).
If you want to make a NEW textureset. That involves creating a new model variation in the GDA.
I really need to make that tutorial but i'm lazy cuz it's a somewhat involved process. LOL
errant_knight wrote...
GDA, huh... Okay, that gives me an idea of what to try next. That would be an awesome tutorial! In the meantime, I'll hack away at it.JackFuzz wrote...
So you want that armor to have a new textureset instead of overwriting the existing textures?
If you keep the same filenames for the DDS you can copy them into your override folder and you should be able to see them in game. But this will overwrite the existing texture (until you remove the dds's from the override folder).
If you want to make a NEW textureset. That involves creating a new model variation in the GDA.
I really need to make that tutorial but i'm lazy cuz it's a somewhat involved process. LOLEr, if I can find the model....
Modifié par imkilo, 26 mai 2010 - 03:18 .
Modifié par imkilo, 26 mai 2010 - 04:54 .