George Costanza wrote...
Because then there's no reason to pick Control or Synthesis. That's why they spend so much time humanising the Geth and shoving EDI's Pinnochio routine at you. So when it comes to the crunch it's more difficult to pick Destroy.
You really believe that the
main reason EDI and the Geth are humanized is so that it's harder to choose Destroy?
I know many people feel betrayed by the endings, but it's not as if BW designed every plot point in the game around the last 5 minutes in order to promote some agenda.
Both EDI and Legion are portrayed in a positive and "more human" light from the moment they are introduced in ME2. Both act as counterweights to prejudice: EDI against evil AIs, Legion against evil Geth. That they continue to do so with more emphasis in ME3 should not be a surprise. Of course the point is to make the choices involving them harder. But it's no different than having to face Wrex when considering the Genophage cure. It's the same thing.
Showing EDI and the Geth to be more complex adds something to the story overall. (And I'd argue that the Geth aren't exactly shown to be innocent. Even as you see they are "innocent" in the Morning War, they continue to side with the Reapers and try to kill organics.)There's nothing wrong with depth. Besides, there are plenty of shallow mooks to mow down, cue Cereberus and Reaper troops.
But anyway, does it mean that you can't or shouldn't destroy the Geth or the Reapers for the sake of the greater galaxy? No, it just means that there are ramifications. This is realistic. (Not talking about science here; I'm talking about war and life.) Life is not cut and dry, black and white. Not facing that is naive.
(I apologize if I read too much into your statement, GC.)
Modifié par ThinkSharp, 25 avril 2013 - 09:54 .