ThinkSharp wrote...
George Costanza wrote...
Because then there's no reason to pick Control or Synthesis. That's why they spend so much time humanising the Geth and shoving EDI's Pinnochio routine at you. So when it comes to the crunch it's more difficult to pick Destroy.
You really believe that the main reason EDI and the Geth are humanized is so that it's harder to choose Destroy?
I know many people feel betrayed by the endings, but it's not as if BW designed every plot point in the game around the last 5 minutes in order to promote some agenda.
Both EDI and Legion are portrayed in a positive and "more human" light from the moment they are introduced in ME2. Both act as counterweights to prejudice: EDI against evil AIs, Legion against evil Geth. That they continue to do so with more emphasis in ME3 should not be a surprise. Of course the point is to make the choices involving them harder. But it's no different than having to face Wrex when considering the Genophage cure. It's the same thing.
Showing EDI and the Geth to be more complex adds something to the story overall. (And I'd argue that the Geth aren't exactly shown to be innocent. Even as you see they are "innocent" in the Morning War, they continue to side with the Reapers and try to kill organics.)There's nothing wrong with depth. Besides, there are plenty of shallow mooks to mow down, cue Cereberus and Reaper troops.
But anyway, does it mean that you can't or shouldn't destroy the Geth or the Reapers for the sake of the greater galaxy? No, it just means that there are ramifications. This is realistic. (Not talking about science here; I'm talking about war and life.) Life is not cut and dry, black and white. Not facing that is naive.
(I apologize if I read too much into your statement, GC.)
No, I don't think that's the only reason, but I think it certainly contributed.
Look at the war between the Geth and the Quarians. They're at war for nonsensical reasons. The Quarian admirals behave in ridiculous, unbelievable ways. Then there's an entire mission that basically says, "The Quarians were dicks. Love the Geth". There's so much time dedicated to forcing the Geth down your throat as the poor misunderstood synthetics that just acted out of self-defence and they don't really want to work with the Reapers.
It probably sounds like I'm hating on the Geth, and I'm not, because I like them. But the game does go out of it's way in this one to, rather than let you make up your own mind, hold your hand and lead you to the conclusion that the Quarians are to blame for the whole affair, and that their actions now are just adding fuel to the fire.
I think the Rannoch act, overall, was very good, and certainly the second best part of ME3 behind the Tuchanka arc, but what holds it back is that the moral ambiguity seems to go out of the window a little in favour of attempting to shoe horn the player into one method of thinking.
Personally, I hated what they did with EDI in ME3 though.
All in all, the major point was, that the only reason the Crucible targets EDI and the Geth is so the choice is more difficult. Whether the decision to make the Geth so sympathetic in this game derived from that, or whether the ending choice came about as a product of what they'd done with the Geth during the story, I don't know.





Retour en haut






