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Connor, is the most popular decision really the best?


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#51
Riverdaleswhiteflash

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wiccame wrote...

Gamer Ftw wrote...


My point is why are these two lives worth so many others?
Also your pc doesn't know the Connor/demon won't kill everyone while he's gone.
If the game was more logical he would have.
In my opinion if you don't metagame going to the circle is incredibly irresponsible.

 

You're trying to get the support of Arl Eamon assuming you can revive him, and saving his wife and son would deffinitely go a long way in getting that support.


If this doesn't go right, his wife and brother might both die. To the extent that saving Connor will help, their deaths will not.


Not saying he wouldn't anyway but I am sure he would be a lot more grateful if you took the time to save them, and if I recall Teagan says it would take just a days journey across the lake (2 days round trip) and if you haven't let Jowan run off then he would be there to help keep Connor under control.


Can we be sure that'll be sufficient? One mage, even one with abilities closer to the dark side of things? Even for a mere two days? He didn't manage to protect himself against those skeletons.

Modifié par Riverdaleswhiteflash, 03 mai 2013 - 12:13 .


#52
Bhryaen

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The only argument that makes Connor seem manageable is that any attack on the village would require fresh bodies to be animated. Most will have been burned by the villagers after surviving the night, so that swarm of undead will have been curtailed (though in the final sequence they're busy wasting boats as funeral barges, so some dead remain). So the demon would have a smaller attack force this time...

Otherwise though it's not as if the demon is defenseless. It can mind-control Teagan apparently which is a major setback for the idea that Teagan can "keep Connor under control." We can't know at that point that the demon has plenty of spells in its arsenal, but it wreaked havoc on a fully-equipped and manned castle, bringing it to its knees. So Isolde and Jowan will beat demon-Connor and charmed-Teagan? Yeah, no.

And to repeat, there's no reason to trust Jowan at all, even if you're peaches with blood magic and were his friend in the Tower. His assassin role was bad enough, but a Tower Mage will have witnessed his freaky blood magic stunt during which, as a "friend", he leaves you behind to suffer the consequences of his escape.

Not to mention several other variables for going to the Tower for help. They mention the trip across the lake but the map doesn't show a quick water route, and the risk of being waylaid on the road and killed remains. And even if Irving owes you a favor you can't know he'll grant that favor- or even be able to after the decimation of the Tower and most of its mages. And if you're a Tower Mage and haven't returned to the Tower yet, you can't know you'll even be listened to. And if you're not a Tower Mage you also can't know in advance what kind of reception you'll get there at all. So you're not even guaranteed success for risking Redcliffe again. And after all you'd done to save them, what a risk it is.

And even after you get back safely, Connor still passive upstsirs, you risk a Mage being killed in the Fade while single-handedly taking on a demon in its own domain. Of course, their death means The End for the game (ridiculously), but ostensibly it just means sacrificing someone valuable to saving Ferelden- perhaps yourself- (though perhaps Jowan doesnt count) for Connor and then having to kill Connor anyway.

And as I also mentioned before, if you go with Jowan's blood magic ritual you don't have to travel but you're guaranteed killing Isolde and again risking a valuable Mage.

No, the most prudent roleplaying response there- the only option guaranteed to minimize losses and get a quick, sure resolution of the demon problem- is to immediately kill Connor and get going with the arl-fixing. People are dying! Hehe... But I've still never gone that route... (except once just to see what would happen and reload...) So I'm off to save the Tower, the wonderful Tower of Oz...

#53
Riverdaleswhiteflash

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I did that one twice. Once as a mostly good DN who had a pragmatic streak due to having actually survived in Orzammar, and once as a DE. (Since I'm pretty sure this is also the standard DE response to abominations, plus in my PC's case she was just a bit ambivalent about the value of human life.)

#54
Aleya

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It's the best decision for the player, because we know nothing bad will come of taking a few days off to travel to the Circle. Though on my first playthrough I didn't know that and as such didn't take the risk.

It's a horrible decision for the Warden. Even if you leave some of your companions behind to watch the kid, you're pretty much resigned to praying the demon doesn't try anything AND you're delaying the ever-important mission of combating the Blight.

When meta-gaming I go to the Circle, when roleplaying somebody dies (usually Isolde).

#55
BlazingSpeed

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emeraldtrader wrote...

Gamer Ftw wrote...

 A lot of people say that doing anything other than going to the circle for help is evil or whatever.
But whether you use blood magic or kill connor only one personn dies,How many die to darkspawn while you delay stopping the blight?



I wish that that argument was avalible.


I also wish that if your in game party had taken the two day joruney to the Circle tower for help with Conner after going through Redcliff that the village would be in the same state as if you have abandoned Redcliff village just before the undead invasion.

Much more realistic than the sunshine and dancing faries everyone lives ending.

Modifié par BlazingSpeed, 04 mai 2013 - 04:41 .