Even then, I am still waiting for some sort of official explanation as to what exactly happened at the end of ME3. The ending as is does not not speak for itself in any language I can decipher.
Modifié par ZerebusPrime, 25 avril 2013 - 02:47 .
Modifié par ZerebusPrime, 25 avril 2013 - 02:47 .
Alien Number Six wrote...
I liked the end of the game. There it has been said.
o Ventus wrote...
Inb4 they don't talk, therefore they like it.
That is sh*t logic.
I'm pretty sure I absolutely dislike the ending.Auld Wulf wrote...
This is a silly topic.
Things operate on a sliding scale, it's not absolutes. There is no absolute liking or disliking of the ending. There are even things I dislike about the execution of the ending, which I would have written a little differently (for clarity's sake). I admit, I am very much towards the "I loved it!" side of the scale, but it is important to recognise that it's a sliding scale.
It's also relevant to point out that it's an ending that encourages and is worth introspection and philosophical examination. If you don't do that/don't want to do that, then you're not going to get a lot out of the experience, ultimately. If you've ever looked at a really weird bit of art and wondered just what exactly was going through the artist's mind at the time then you'll know exactly what I'm talking about.
It's important to immediately like or dislike something, in my opinion. Absolutes are horrible things, as are immediate judgements. It is also important to try to understand something before making any kind of judgement, otherwise the judgement is irrelevant and borne purely of ignorance. There is a lot of ignorance surrounding the ending which tends to weigh the "I hated it!" end of the scale. And that's a damned shame. But that's true of anything that isn't low brow.
Try to get a non-arty person to watch Pan's Labyrinth or Daywatch, for example. It's a disaster.
So there you go. My take on it.
Edit: It's both shameful and amusing that Zaeed Massani is more capable of art introspection that the vast majority of the entertainment mainstream.
Argolas wrote...
Auld Wulf wrote...
It's also relevant to point out that it's an ending that encourages and is worth introspection and philosophical examination. If you don't do that/don't want to do that, then you're not going to get a lot out of the experience, ultimately. If you've ever looked at a really weird bit of art and wondered just what exactly was going through the artist's mind at the time then you'll know exactly what I'm talking about.
Yes, but in that case, the ending recognized this. BioWare must have known that there will be a lot of counterstrike kiddies who just wanted to see the baddies blowing up, and they got that. They just miss other levels of understanding towards the ending. Then again, those hints are so obviously there that those people who do not want to see deeper levels of understanding still notice them but don't understand, so they are probably confused, don't want to think about it and just react by crying out how bad the ending is.
Modifié par txgoldrush, 25 avril 2013 - 06:27 .
txgoldrush wrote...
There are the pro-enders (or post EC pro enders), the smart people who got all along that ME3 was about victory through sacrifice and the entire game was about the prices people must pay to achieve success, which the ending definitely reflects. Smart pro enders realize that "organics vs synthetics" was the context, not the conflict, and that the Catalyst was a subversion or even downright inversion of the deus ex machina.
Then there are the anti enders who completely ignored the story and its themes, ignored the foreshadowing of the ending, both by structure and thematically, and simply make up bizarre theories for something as straightforward as the ending. Hell, the vast majority of anti enders chasing the organics vs synthetics idiot ball proves that they simply didn't get the actual conflict. Hint: it wasn't about organics and synthetics.
The majority however, as Merizan found, did not want more post ending content. That means we have a silent majority that likes the ending or is indifferent.
Modifié par Optimystic_X, 25 avril 2013 - 06:41 .
MegaSovereign wrote...
txgoldrush wrote...
There are the pro-enders (or post EC pro enders), the smart people who got all along that ME3 was about victory through sacrifice and the entire game was about the prices people must pay to achieve success, which the ending definitely reflects. Smart pro enders realize that "organics vs synthetics" was the context, not the conflict, and that the Catalyst was a subversion or even downright inversion of the deus ex machina.
Then there are the anti enders who completely ignored the story and its themes, ignored the foreshadowing of the ending, both by structure and thematically, and simply make up bizarre theories for something as straightforward as the ending. Hell, the vast majority of anti enders chasing the organics vs synthetics idiot ball proves that they simply didn't get the actual conflict. Hint: it wasn't about organics and synthetics.
The majority however, as Merizan found, did not want more post ending content. That means we have a silent majority that likes the ending or is indifferent.
There are plenty of people who get it but don't like it.
And even if the vast majority of critics didn't "get it", that still means the ending failed to clearly portray the so-called obvious structure and themes that you bring up. That in itself is a huge flaw.
If you're looking for a debate, you don't need to be passive aggressive to find one. Also helps to drop the condescending insults, just an FYI.
Optimystic_X wrote...
I guess you could call me a "pro-ender" but I think txgoldrush is being bit harsh. I definitely agree Bioware dropped the ball execution-wise so I can understand to some extent why people were hurt. Not so much the anti-ender tendency to point to every question mark as Endor Holocaust, but the desire for something better than what we got I was fully behind.
If there was ever a time the majority of fans spoke out with one voice, it was prior to Extended Cut. There I could definitely agree with everyone who stood up and said "not good enough," and I counted myself among them. The vocal majority was the Retake movement itself.
But after EC, I think the base shattered. Some were appeased. Some were still upset, but resigned that this was going to be Bioware's final word on the matter and moved on. Some swore off Bioware (or at least, pre-ordering Bioware) for life. Some thought Refusal was a great addition. Some thought it was a trolling attempt. Some rejected the whole mess and made MEHEM. etc.
The point I'm trying to make is that our one time where we could be sure of the "majority" has passed, now that Retake is over and done with. The base is now too fragmented to ever know what the majority wants. Bioware has numbers of their own but they (rightfully) are holding them close; they have nothing to gain by pointing out how bad or even how good things really are with DLC sales, game completions and what have you.
Right now, the only indicator we will have of how the fanbase truly stands is with ME4. (Or MENext or whatever they plan on calling it.)
MegaSovereign wrote...
@txgoldrush
The Arrival DLC got pretty mixed reception. It wasn't because people didn't get it.
Some people don't like the theme of "victory through sacrifice." And Mass Effect has, on several occasions, given players an optimal third option out of catch 22 scenarios. It's not unreasonable that people would have these expectations going into the finale of the trilogy.
Personally, always having an optimal option would devalue the choices...so I actually have no problems with this structure. I'm just aware that there are quite a few people who do.
Modifié par txgoldrush, 25 avril 2013 - 07:03 .
MegaSovereign wrote...
Personally, always having an optimal option would devalue the choices...so I actually have no problems with this structure. I'm just aware that there are quite a few people who do.
I'm sure you wouldn't be able to get a job in a Michelin restaurant yet I'm sure that you would complain if they served you burnt food.(these same peopel couldn't make a game or work in the industry if their life depended on it). And honestly all they did was spend maybe $60 on game and thats it.
Keep dreaming. We got the EC because Bioware had to silence critisism immediately following the release of the game and because people were demanding (and getting) refunds from Amazon.Because those people helped get us the EC
Isn't that a bit like saying you can't dislike food from somewhere if you can't cook?OmegaXI wrote...
Then to top it off they tried telling people how to do their jobs when they themselves haven't made a game or wrote anything worth while, heck some of them left me wondering if they did anything but camp out at their computer just to complain on BSNI, I mean really no job or what?
; )
Auld Wulf wrote...
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It's also relevant to point out that it's an ending that encourages and is worth introspection and philosophical examination. If you don't do that/don't want to do that, then you're not going to get a lot out of the experience, ultimately. If you've ever looked at a really weird bit of art and wondered just what exactly was going through the artist's mind at the time then you'll know exactly what I'm talking about.
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Modifié par Mangalores, 25 avril 2013 - 07:54 .