Modifié par JWvonGoethe, 25 avril 2013 - 05:12 .
How about a half-wit as a companion?
#26
Posté 25 avril 2013 - 05:11
#27
Posté 25 avril 2013 - 05:13
Modifié par Dark Korsar, 25 avril 2013 - 05:20 .
#28
Posté 25 avril 2013 - 05:17
JWvonGoethe wrote...
Anyway, related to my previous post, perhaps we could choose one from a number of animal companions to function as a non-verbal companion. Ie., a mabari, a halla, a golem, a wolf, etc. You could then customise their appearance and combat tactics as you see fit. Maybe they change appearance depending on whether you are good or evil.
Interesting idea!
#29
Posté 25 avril 2013 - 05:20
Allan Schumacher wrote...
Comedic responses aside, any other thoughts regarding why this would be interesting for you?
If it doesn't involve much conversation and is lightweight in that regard, it seems to me to come across as more of a character that allows the player to have an NPC that is perhaps closer to a "generated" party member (i.e. a player created NPC). Which I can see some people liking. I am curious if this is why you would find it interesting.
I don't really know if I want to delve into the implications of a "half-wit" being akin to a "generated" party member. That sort of implies people with developmental disabilities don't have personalities of their own.
If you guys are looking at the possibility of a party member that is developed by the PC, then it would be better if it were something more like the Pawns in Dragon's Dogma, ie. a mindless automaton.
Make it a golem or some other kind of construct, or even a pet that the player picks out. There's another guy around here who keeps mentioning ghast companions; it seems to me that would be a good fit for what you're thinking, since ghasts can fill mutliple roles.
Modifié par Face of Evil, 25 avril 2013 - 05:22 .
#30
Posté 25 avril 2013 - 05:28
I don't really know if I want to delve into the implications of a "half-wit" being akin to a "generated" party member. That sort of implies people with developmental disabilities don't have personalities of their own.
My point was more to the lines that the original suggestion alluded to conversations where the person simply states the same thing again and again. Unfortunately, I see that as quite a restriction to really developing the character if communication is restricted. Though I suppose there could be other, creative ways. This would still go against the OP's support which involves the character being "low cost," however.
If you guys are looking at the possibility of a party member that is developed by the PC, then it would be better if it were something more like the Pawns in Dragon's Dogma, ie. a mindless automaton.
Eh, don't read too much into my response in this thread. I'm more facilitating discussion by engaging with the fanbase, as opposed to revealing super secret information and knowledge!
#31
Posté 25 avril 2013 - 05:33
Sejborg wrote...
Sorta like the dog but just a half-wit.
Seriously dude? WTF. <_<
#32
Posté 25 avril 2013 - 05:40
#33
Posté 25 avril 2013 - 05:40
Allan Schumacher wrote...
My point was more to the lines that the original suggestion alluded to conversations where the person simply states the same thing again and again. Unfortunately, I see that as quite a restriction to really developing the character if communication is restricted. Though I suppose there could be other, creative ways. This would still go against the OP's support which involves the character being "low cost," however.
Fair enough. My own two cents is that I'm not really keen on the player-generated party members UNLESS they're some kind of dog or cat or golem or frumious Bandersnatch.
Allan Schumacher wrote...
Eh, don't read too much into my response in this thread. I'm more facilitating discussion by engaging with the fanbase, as opposed to revealing super secret information and knowledge!
Oh really? That's not what the goose told me.
Modifié par Face of Evil, 25 avril 2013 - 05:48 .
#34
Posté 25 avril 2013 - 05:48
#35
Posté 25 avril 2013 - 05:49
Well we already had Merrill.Sejborg wrote...
How about a companion like Hodor (from ASOIAF) or that enchantment dude. A character that don't need much writing because all they do is say the same word again and again. I believe a character like that is low cost but they are nice to have none the less, just so there is more options as for the companions you bring along. Sorta like the dog but just a half-wit.
I think it would be interesting. What do you think?
#36
Posté 25 avril 2013 - 05:51
someone already made that joke.DinoSteve wrote...
Well we already had Merrill.Sejborg wrote...
How about a companion like Hodor (from ASOIAF) or that enchantment dude. A character that don't need much writing because all they do is say the same word again and again. I believe a character like that is low cost but they are nice to have none the less, just so there is more options as for the companions you bring along. Sorta like the dog but just a half-wit.
I think it would be interesting. What do you think?
#37
Posté 25 avril 2013 - 06:11
MR_PN wrote...
someone already made that joke.DinoSteve wrote...
Well we already had Merrill.Sejborg wrote...
How about a companion like Hodor (from ASOIAF) or that enchantment dude. A character that don't need much writing because all they do is say the same word again and again. I believe a character like that is low cost but they are nice to have none the less, just so there is more options as for the companions you bring along. Sorta like the dog but just a half-wit.
I think it would be interesting. What do you think?
It wasn't a joke, she needed her mittens pinned to her chest.
#38
Posté 25 avril 2013 - 06:47
Well, not only he don't talk, when he talk he just "grrr grr grr..."
#39
Posté 25 avril 2013 - 07:16
#40
Posté 25 avril 2013 - 07:19
Siradix wrote...
How about a person who is treated as a half-wit because their anxiety disorder causes them to stutter?
That seems bizarrely specific.
#41
Posté 25 avril 2013 - 07:22
Foopydoopydoo wrote...
Siradix wrote...
How about a person who is treated as a half-wit because their anxiety disorder causes them to stutter?
That seems bizarrely specific.
Not really. Allen seemed to want the character to be intresting. So there it is.
#42
Posté 25 avril 2013 - 07:31
'Never go full retard' indeed.
Modifié par David7204, 25 avril 2013 - 07:33 .
#43
Posté 25 avril 2013 - 08:23
#44
Posté 25 avril 2013 - 08:26
#45
Posté 25 avril 2013 - 08:37
Modifié par Ieldra2, 25 avril 2013 - 08:39 .
#46
Posté 25 avril 2013 - 08:39
Wait, half-wit is being generous for him.
On a serious note, however, I can't say I see a problem with this, although it depends on how one defines half-wit. Do you mean mentally challenged? Do you just mean average intelligence?
Hodor?
I'd support a Hodor companion. Don't know why, but anytime Hodor says Hodor I laugh, even if it's a Hodor that shouldn't be laughed at.
Modifié par The Ethereal Writer Redux, 25 avril 2013 - 08:42 .
#47
Posté 25 avril 2013 - 09:59
Nefla wrote...
MR_PN wrote...
someone already made that joke.DinoSteve wrote...
Well we already had Merrill.Sejborg wrote...
How about a companion like Hodor (from ASOIAF) or that enchantment dude. A character that don't need much writing because all they do is say the same word again and again. I believe a character like that is low cost but they are nice to have none the less, just so there is more options as for the companions you bring along. Sorta like the dog but just a half-wit.
I think it would be interesting. What do you think?
It wasn't a joke, she needed her mittens pinned to her chest.
#48
Posté 25 avril 2013 - 11:33
I think something like this could be interesting for that extra companion that serves as an extra warrior (or whatever class is needed). The extra companion could be mute like Ketojan or just have a more funny one note personality like HK had. He could be an interesting option if you don't like some of the other companions, but not a fully developed companion with lots of dialogue and personal quests like the rest.
#49
Posté 25 avril 2013 - 12:26
Carth Onasi - a whiny republic soldier, maybe Alistair great great great grandfather
Bastila Shan - egoistic Jedi who have battle Meditation, turned into darkside later, maybe Morrigan sister
Canderous Ordo - a Mandalorian warrior, all tough guy, only know war, Sten cousin
Mission Vao - a talented Twilek kid, she can pick lock, pick up mines...Leliana little sister
Zaalbar - a walking carpet, don't talk just growl...Mabari best friend
T3-M4 - utility droid, only usable for open up SITH base door...Sandal best friend
HK47 - funny and charming assassin droid, Zevran step brother
Jolee Bindo - an old coot neutral Jedi live alone in the forest, Wayne ex-boyfriend
Juhani - a Jedi who think being fall into darkside, maybe a lesbian...err...
Out of 9 companions in KotOR, two don't talk (one growl and one tweet), one a whiny guy, one talk much and funny, one wizard of oz, one have bad attitude, one kiddies/girlie, one tough guy and one confused girl
Bioware have the very same type of companions in their games....
edit : We can see those characters in DA2...Anders, Merill, Fenris, Aveline...they all carry the typical Biowre companions characters
Modifié par Qistina, 25 avril 2013 - 12:36 .
#50
Posté 25 avril 2013 - 01:47





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