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Helmetless Cerberus Phantom Armor (Shade, Nightmare, Spirit) : A How-to For Dummies Like Me


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#1
nopantsisabela

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If you play the Citadel DLC, you are given the chance to unlock a special set of Cerberus Phantom armor in the Armax Arena in three varieties - Nightmare, Shade, and Spirit. I excitedly picked the Spirit armor for my Adept femshep, only to discover that there was no way to remove the helmet, which looks decidedly dorky.

Insert Krogran bloodrage scene, which terrified my boyfriend. :innocent:

Thus began my descent into the dark, twisty world of modding - where people seem to excel at excitedly posting how they figured out how to mod something, yet often fail at explaining how they actually did it to people who don't know how to use coalesced.bin (like me).

So here is my attempt to help those of you new to modding - in the hopes that you don't have to spend an hour reading through project comments and a million threads to figure out how the heck to actually get this to work.

  • Make a backup copy of your unadulterated ME3 save files, just in case something goes wrong. See here if you're having trouble locating your save files. Put this copy on your desktop.
  • We are going to be modifying something called coalesced.bin, which is a file in ME3. To do this, we need to locate the file. For Windows XP/Vista/7, your file should be located here: Computer --> C Drive --> Program Files --> Origin Games --> Mass Effect 3 --> BIOGame --> CookedPCConsole --> Coalesced.bin. If you use Windows 8, or some other operating system, sorry. I don't know where Coalesced.bin is located for you. I assume it's in a similar location, but try Googling to figure this out.
  • Once you have found Coalesced.bin, copy it to your desktop, next to your copied save files. If anything goes wrong, now you have a copy of unmodified Coalesced.bin to revert to.
  • Download the ME3 Coalesced Utility. You can find it here
  • Open the ME3 Coalesced Utility and go to File --> Open. Open Coalesced.bin using the pathway from step 2.
  • Go to biogame.ini --> sfxgame --> sfxplayercustomization
  • Click on armappearances. You will see a bunch of jibberish lines on the right hand side of the screen. Go to the first empty line and paste: (Id=77,Name=813578,Description=813579,PlotFlag=-1,Type=CustomizableType_Arms)
  • Hit delete a few times after you paste this in, to make sure no extra characters were added to the line by mistake.
  • Back on the left hand side of the screen, click on legappearances. Go to the first empty line on the right hand side of the screen and paste: (Id=77,Name=813578,Description=813579,PlotFlag=-1,Type=CustomizableType_Legs)
  • Hit delete a few times again to make sure nothing extra was added.
  • Back on the left hand side of the screen, click on shoulderappearances. Go to the first empty line on the right hand side of the screen and paste: (Id=77,Name=813578,Description=813579,PlotFlag=-1,Type=CustomizableType_Shoulders)
  • Hit delete a few times again to make sure nothing extra was added.
  • Back on the left hand side of the screen, click on torsoappearances. Here is where things get different.
  • If you want SHADE ARMOR, paste the following into the first empty line on the right side of the screen. I can't get this to fit all on one line here, but it should be all on one line with no spaces when you write it in: (Mesh=(Male="BIOG_HMM_SHP_FBD_R_DLC.FBDj.HMM_SHP_FBDj_NH_MDL",
    Female="BIOG_HMF_SHP_FBD_R_DLC.FBDj.HMF_SHP_FBDj_NH_MDL"),GameEffects=("SFXGameContentDLC_EXP_Pack003.SFXGameEffect_UniqueArmor_Phantom"),
    Id=111,PlotFlag=-1,Type=CustomizableType_Torso,Name=813578,Description=813579)
  • If you want NIGHTMARE ARMOR, paste this in instead:
    (Mesh=(Male="BIOG_HMM_SHP_FBD_R_DLC.FBDj.HMM_SHP_FBDj_NH_MDL",
    Female="BIOG_HMF_SHP_FBD_R_DLC.FBDj.HMF_SHP_FBDj_NH_MDL"),GameEffects=("SFXGameContentDLC_EXP_Pack003.SFXGameEffect_UniqueArmor_Phantom_Weapons"),
    Id=113,PlotFlag=-1,Type=CustomizableType_Torso,Name=813580,Description=813581)
  • If you want SPIRIT ARMOR, paste this in instead:
    (Mesh=(Male="BIOG_HMM_SHP_FBD_R_DLC.FBDj.HMM_SHP_FBDj_NH_MDL",
    Female="BIOG_HMF_SHP_FBD_R_DLC.FBDj.HMF_SHP_FBDj_NH_MDL"),GameEffects=("SFXGameContentDLC_EXP_Pack003.SFXGameEffect_UniqueArmor_Phantom_Powers"),
    Id=115,PlotFlag=-1,Type=CustomizableType_Torso,Name=813582,Description=813583)
  • Hit delete a bunch of times again after you paste into the line, to make sure there are no extra characters.
  • Go to File --> Save to save your changes.
  • Look back at the lines you just added and make sure they are still there. If they suddenly vanished when you hit save, you did something wrong. This happened to me once and it stopped after I hit delete a bunch of times after pasting all my new stuff over.
  • Close the Coalesced utility and start up the game. Now when you go to your armor locker, you should have the option to select the Shade or Nightmare or Spirit armor as a chest piece. Select this.
  • You should also see an option to select Shade armor in the arm, leg, and shoulder armor slots as well. Select these. 
  • Celebrate. Because now you can wear your awesome new armor without hiding your Shepard's oh-so-sexy face!


Notes:

- The arm, leg, and shoulder slots are just placeholders. All of the armor bonuses are carried in the chestpiece so as long as you select the chest piece you want, you are getting the correct armor bonuses. So it doesn't matter one bit if you have Shade arm, leg, and shoulder pieces, but a Spirit chest - you have Spirit armor in the end.

- The armor bonuses don't appear for me in the armor locker slider thingy, but they ARE present in game. I played a few rounds in the arena with my new Spirit armor and my Shepard is actually a biotic god. The armor bonuses appear to be working just fine.

So that's it folks. I pieced together how to do this using the project comments from here: http://social.biowar...omments#details but I thought a re-explanation might be helpful.

I hope this works for you guys too!

P.S. Dear Bioware, please just let us take our helmets off in the future. Shepard's too freaking hot to cover that shizz up! 


Modifié par nopantsisabela, 25 juin 2014 - 06:12 .

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#2
The Night Mammoth

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I have an Xbox so I can't. It makes me upset.

Posted Image

Thanks anyway though. Maybe I'll pass this along to some friends. 

You are right about modding in general. It's difficult to really get into it for a lot of people. 

Modifié par The Night Mammoth, 25 avril 2013 - 01:23 .

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#3
gabry96

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Sorry for necroposting, but this doesn't work for me... Actually, I can select the armor pieces, but the torso looks like the default N7 armor...

#4
beah

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I'm having the same issue as gabry96 - the chest piece appears to be normal N7 armor rather than the full body appearance of the Cerb armor (regardless of which of the three I try), and predictably the meshless limbs turn out invisible when I select those options. Do you have any idea why this could be, or could you possibly upload your coalesced? Thanks so much for the help!

#5
Vanders

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Anyone found a solution to this?

#6
dustinb6

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the path in the op is somewhat wrong, it should be in fullbodyappearances and fullbodyhelmetappearances, not armaappearances as the phantom armor is a full body armor and you are trying to remove (or change) the helmet on the phantom armor. Splitting the armor pieces up i.e. arm leg and what not is not a good idea. Just add the line

 

(Mesh(Male="BIOG_HMM_SHP_FBD_R_DLC.FBDj.HMM_SHP_FBDj_NH_MDL",Female="BIOG_HMF_SHP_FBD_R_DLC.FBDj.HMF_SHP_FBDj_NH_MDL"),GameEffects="SFXGameContentDLC_EXP_Pack003.SFXGameEffect_UniqueArmor_Phantom_Weapons"),Id=15,Name=813580,Description=813581,PlotFlag=-1,Type=CustomizableType_Torso) 

 

to the end of fullbodyappearances and crap I don't remember what else because there was a nice thread on the old social site that explained all of this and it got disappeared when this new stuff came on(i came here to reference that post only to find this[grr bioware really ?? did you have to really do this again ??])


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#7
Sundance31us

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@dustinb6

Found these:

Cerberus Spirit Armour: No helmet (coalesced editing help (Working, need help? look inside))
http://forum.bioware...lp-look-inside/

Mass Effect 3 - Remove the helmet from the Ajax armour tutorial
http://darkionsblog....l/2012-11-28-70


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#8
BigglesFlysAgain

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Go to Narrative settings and have helmet off in conversations?

 

Ok so it does not work outside of cutscenes but I personally don't miss the back of my characters head that much when playing missions



#9
Massa FX

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Moar modding help for EVERYTHING MEU!

 

I luvs it.



#10
mybudgee

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I demand special N7 mods for xbox owners such as myself

#11
KaiserShep

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I'm more concerned with the fact that just about every armor set that isn't sold in pieces is branded as Cerberus. I envy Liara having her own special, helmetless N7 variant of the Phantom armor.



#12
TheOneTrueBioticGod

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Can you remove the logo?



#13
Animositisomina

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Can you remove the logo?

You have to edit the texture to do that, and then use TexMod to see it in-game.



#14
Sundance31us

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I haven't played with the Phantom armor yet, but FerralEwak and Rupt have:

N7 Shadow Armor by FeralEwok
http://social.biowar...m/project/8735/

Black Widow Armor Set (FemShep - NO Helmet) by Rupt
http://social.biowar...m/project/8859/

There may also be additional mods available on Nexus.


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#15
nopantsisabela

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Oh gosh! I'm sorry to not see any of these responses. I haven't logged into BSN for over a year.

 

I actually just re-followed my own instructions because I had to redo this process on another computer for myself. It worked again for me... so I'm not sure why some of you are running into trouble. The problems that some of you were having with the torso piece not appearing (Gabry96) sound like maybe the line you added under "torsoappearances" wasn't correct.

 

Possible causes for the problem:

 

- Are you CERTAIN all the lines you're copying in to the Coalesced Utility are correct? For instance, when I copied the "torsoappearances" line from the original post in to my Coalesced just now, it refused to copy it all properly. I ended up having to write it in by hand.

 

- Are you saving and checking to make sure that all the lines you added under "armappearances", "shoulderappearances", "legappearances", and "torsoappearances" are still there after your save?

 

- If you go to the link I posted in the OP, go to the "comments" section. Go to comments 21-30 and you'll see a comment by Tup3xi left on 4/2/13. Try copying the appropriate "torsoappearances" line from his comment because unlike in my OP, you can copy it straight into Coalesced correctly. The first line he gives is for Shade armor, the 2nd is for Nightmare, and the last is for Spirit.

 

Alternatively, you can copy the line I tell you to put for "torsoappearances" in the OP into a basic text editor like Notebook on your computer, backspace to remove the funny line breaks that appear, and then copy the lines from the text editor into your Coalesced. (Basically, the line I give you for "torsoappearances" has weird forum formatting in it that I can't get rid of. This messes things up when you try to copy/paste the whole thing over from the OP).

 

 

Dustinb6 wrote that where I tell you to copy lines in the the OP is incorrect. Well, I'm not sure exactly why he thinks this, because I swear, I've followed my own instructions twice, on 2 different computers and it works. I do know that as Dustinb6 mentions, there was some discussion of editing "fullbodyappearances" and "fullbodyhelmetappearances" in another post, in order to get helmetless phantom armor. But I don't know how to do that and I have no idea if it really works.

 

I hope this helps! Sorry if my instructions are confusing.



#16
runeofprotection

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I've discovered something interesting, for whatever reason the current subset I'm in at the time of saving the Coalesced file (for example, "torsoappearances", "shoulderappearances" ect.) it removes any changes I've done. So if I once I've made the changes I wanted to, I click on one of the ones I'm not using (again for example "fullbodyapperances") and THEN save, all the changes go through. Don't know if that's part of the problem people are running into.

 

 I checked out one of the link's posted earlier and found it to work well (though for whatever reason I had to skip the first line of code they added to the Coalesced file and just added the 2nd and 3rd, the first one kept crashing the game for me and seems to work fine without it)

 

Cerberus Spirit Armour: No helmet (coalesced editing help (Working, need help? look inside))
http://forum.bioware...lp-look-inside/
 

 

also, if you're looking for a really good re-texturing of the armor, I found this to be Phenominal (multiple colorings, options for each gender), expecially the Liara varient:

 

HR Armax Arena Armor



#17
prosthetic soul

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It's times like these I wish I had the PC version.  But no, Bioware was too incompetent and/or lazy to bother implementing native gamepad support.