If you play the Citadel DLC, you are given the chance to unlock a special set of Cerberus Phantom armor in the Armax Arena in three varieties - Nightmare, Shade, and Spirit. I excitedly picked the Spirit armor for my Adept femshep, only to discover that there was no way to remove the helmet, which looks decidedly dorky.
Insert Krogran bloodrage scene, which terrified my boyfriend. :innocent:
Thus began my descent into the dark, twisty world of modding - where people seem to excel at excitedly posting how they figured out how to mod something, yet often fail at explaining how they actually did it to people who don't know how to use coalesced.bin (like me).
So here is my attempt to help those of you new to modding - in the hopes that you don't have to spend an hour reading through project comments and a million threads to figure out how the heck to actually get this to work.
- Make a backup copy of your unadulterated ME3 save files, just in case something goes wrong. See here if you're having trouble locating your save files. Put this copy on your desktop.
- We are going to be modifying something called coalesced.bin, which is a file in ME3. To do this, we need to locate the file. For Windows XP/Vista/7, your file should be located here: Computer --> C Drive --> Program Files --> Origin Games --> Mass Effect 3 --> BIOGame --> CookedPCConsole --> Coalesced.bin. If you use Windows 8, or some other operating system, sorry. I don't know where Coalesced.bin is located for you. I assume it's in a similar location, but try Googling to figure this out.
- Once you have found Coalesced.bin, copy it to your desktop, next to your copied save files. If anything goes wrong, now you have a copy of unmodified Coalesced.bin to revert to.
- Download the ME3 Coalesced Utility. You can find it here
- Open the ME3 Coalesced Utility and go to File --> Open. Open Coalesced.bin using the pathway from step 2.
- Go to biogame.ini --> sfxgame --> sfxplayercustomization
- Click on armappearances. You will see a bunch of jibberish lines on the right hand side of the screen. Go to the first empty line and paste: (Id=77,Name=813578,Description=813579,PlotFlag=-1,Type=CustomizableType_Arms)
- Hit delete a few times after you paste this in, to make sure no extra characters were added to the line by mistake.
- Back on the left hand side of the screen, click on legappearances. Go to the first empty line on the right hand side of the screen and paste: (Id=77,Name=813578,Description=813579,PlotFlag=-1,Type=CustomizableType_Legs)
- Hit delete a few times again to make sure nothing extra was added.
- Back on the left hand side of the screen, click on shoulderappearances. Go to the first empty line on the right hand side of the screen and paste: (Id=77,Name=813578,Description=813579,PlotFlag=-1,Type=CustomizableType_Shoulders)
- Hit delete a few times again to make sure nothing extra was added.
- Back on the left hand side of the screen, click on torsoappearances. Here is where things get different.
- If you want SHADE ARMOR, paste the following into the first empty line on the right side of the screen. I can't get this to fit all on one line here, but it should be all on one line with no spaces when you write it in: (Mesh=(Male="BIOG_HMM_SHP_FBD_R_DLC.FBDj.HMM_SHP_FBDj_NH_MDL",
Female="BIOG_HMF_SHP_FBD_R_DLC.FBDj.HMF_SHP_FBDj_NH_MDL"),GameEffects=("SFXGameContentDLC_EXP_Pack003.SFXGameEffect_UniqueArmor_Phantom"),
Id=111,PlotFlag=-1,Type=CustomizableType_Torso,Name=813578,Description=813579) - If you want NIGHTMARE ARMOR, paste this in instead:
(Mesh=(Male="BIOG_HMM_SHP_FBD_R_DLC.FBDj.HMM_SHP_FBDj_NH_MDL",
Female="BIOG_HMF_SHP_FBD_R_DLC.FBDj.HMF_SHP_FBDj_NH_MDL"),GameEffects=("SFXGameContentDLC_EXP_Pack003.SFXGameEffect_UniqueArmor_Phantom_Weapons"),
Id=113,PlotFlag=-1,Type=CustomizableType_Torso,Name=813580,Description=813581) - If you want SPIRIT ARMOR, paste this in instead:
(Mesh=(Male="BIOG_HMM_SHP_FBD_R_DLC.FBDj.HMM_SHP_FBDj_NH_MDL",
Female="BIOG_HMF_SHP_FBD_R_DLC.FBDj.HMF_SHP_FBDj_NH_MDL"),GameEffects=("SFXGameContentDLC_EXP_Pack003.SFXGameEffect_UniqueArmor_Phantom_Powers"),
Id=115,PlotFlag=-1,Type=CustomizableType_Torso,Name=813582,Description=813583) - Hit delete a bunch of times again after you paste into the line, to make sure there are no extra characters.
- Go to File --> Save to save your changes.
- Look back at the lines you just added and make sure they are still there. If they suddenly vanished when you hit save, you did something wrong. This happened to me once and it stopped after I hit delete a bunch of times after pasting all my new stuff over.
- Close the Coalesced utility and start up the game. Now when you go to your armor locker, you should have the option to select the Shade or Nightmare or Spirit armor as a chest piece. Select this.
- You should also see an option to select Shade armor in the arm, leg, and shoulder armor slots as well. Select these.
- Celebrate. Because now you can wear your awesome new armor without hiding your Shepard's oh-so-sexy face!
Notes:
- The arm, leg, and shoulder slots are just placeholders. All of the armor bonuses are carried in the chestpiece so as long as you select the chest piece you want, you are getting the correct armor bonuses. So it doesn't matter one bit if you have Shade arm, leg, and shoulder pieces, but a Spirit chest - you have Spirit armor in the end.
- The armor bonuses don't appear for me in the armor locker slider thingy, but they ARE present in game. I played a few rounds in the arena with my new Spirit armor and my Shepard is actually a biotic god. The armor bonuses appear to be working just fine.
So that's it folks. I pieced together how to do this using the project comments from here: http://social.biowar...omments#details but I thought a re-explanation might be helpful.
I hope this works for you guys too!
P.S. Dear Bioware, please just let us take our helmets off in the future. Shepard's too freaking hot to cover that shizz up!
Modifié par nopantsisabela, 25 juin 2014 - 06:12 .





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