Sequel Please... no prequel or sidequel
#1
Posté 25 avril 2013 - 09:39
Nothing against prequels or sidequels (story where events run paraell) but Bioware stories seem best if they continue to move forward.
With prequels like say the Prothean war we already know what's gonna happen in the end. So I feel stories like those could best be told in comics. I thouroghly enjoy the comics dark horse writes.
As for sidequel. I mean come on we spend three games already trying to defeat the reapers. It's time for a new antagonist. To reuse them would seem kinda lazy to me.
A Sequel opens the possibilty to explore new places, new tech, discover new alien species (like the raloi as they've never been shown). They may even be able to explore that dark energy plot again.
#2
Posté 25 avril 2013 - 09:53
#3
Posté 25 avril 2013 - 09:55
Prequels and midiquels could do the same thing.Argetfalcon wrote...
And by sequel I mean in the future of galaxy after ME3 (maybe years after)
Nothing against prequels or sidequels (story where events run paraell) but Bioware stories seem best if they continue to move forward.
With prequels like say the Prothean war we already know what's gonna happen in the end. So I feel stories like those could best be told in comics. I thouroghly enjoy the comics dark horse writes.
As for sidequel. I mean come on we spend three games already trying to defeat the reapers. It's time for a new antagonist. To reuse them would seem kinda lazy to me.
A Sequel opens the possibilty to explore new places, new tech, discover new alien species (like the raloi as they've never been shown). They may even be able to explore that dark energy plot again.
Shepard did not see everything the universe has to offer, and saying he did shows ignorance to the size of the milky way.
there are many worlds, space stations, types of technology, and various races that Shepard has not seen.
#4
Posté 25 avril 2013 - 09:56
The driving core of Mass Effect for the past three games has been Shepard, the Reapers, the Normandy, the crew... etc. They need to make us fall for a new story set within the universe, with new threats and new ideas. And no, a new race of aliens doesn't count as a new idea. (By that I mean: I am all for seeing the Raloi, I just doubt it would be enough to carry the series)
Basically: Change the stakes. Don't just raise them, because trying to out-do the Reapers is as bad as trying to re-do them.
Give us a new angle on the galaxy. Give us a new core of characters and plot and hook us from the first moment. I don't care if it's a pre/side/se-quel, just... make the Mass Effect universe new again. (Not that it's old now, but the current arc is done. We need a new one.)
Modifié par JasonShepard, 25 avril 2013 - 10:00 .
#5
Posté 25 avril 2013 - 10:01
#6
Posté 25 avril 2013 - 10:03
won't happenIntelligentME3Fanboy wrote...
FPS about the first contact war
#7
Posté 26 avril 2013 - 12:24
arial wrote...
won't happenIntelligentME3Fanboy wrote...
FPS about the first contact war
Actually, it's incredibly likely if EA has their way. It's also almost bound to be terrible.
#8
Posté 26 avril 2013 - 12:33
#9
Posté 26 avril 2013 - 12:38
EA is smarter then that.eddieoctane wrote...
arial wrote...
won't happenIntelligentME3Fanboy wrote...
FPS about the first contact war
Actually, it's incredibly likely if EA has their way. It's also almost bound to be terrible.
they already have a major FPS game to rival CoD, its called Battlefield.
at the same time EA understands the concept around "divided profit".
A company realizes that certain gamers only play certain games, and that those same gamers will not purchase another game that is nearly identical if they are enjoying the one they currently have (even more so when Multiplayer comes in)
, Lets say that target audience consists of 20 customers (we will call them, FPS fans). the development of the product (lets call it, Battlefield ) costs $1000, and you are selling the product for $60.
After those 20 people buy the product, your company just gained $200 in profit.
Now, lets say we still have 20 customers (FPS fans) looking for a product, and your comapny decides to release 2 games targetted towards that consumer base (Lets call them, Battlefield and ME-FPS), at $1000 a piece, still selling for $60. since most people would only buy one or the other, you just lost $800 in that venture.
You see, the reason most FPS games are multiplayer is, people don't really play FPS games for the story or Campaign, they play them for the Multiplayer. most will not go out and spend the money for another FPS, because they are already wrapped up in and enjoying the Multiplayer of whatever FPS game they choose (be it CoD, Battlefield, or HALO).
#10
Posté 26 avril 2013 - 12:48
#11
Posté 26 avril 2013 - 12:50
Given all the people that pick destroy, I still like the idea of the new threat being a synthetic race created post destroy who decides that organics are a threat because they killed all synthetic life and so seek to destroy them as it would immediately challenge our views on the endings and the Catalyst's claims.
The same can be done with Synthetis or Control but it would have less impact because I believe less people choose those endings. Either way, I think they should pick a canon ending and build off of it in a way that gets people to re-assess their choices from the previous game.
#12
Posté 26 avril 2013 - 01:05
Battlefield doesn't even come close to CoD-it's not enough.arial wrote...
EA is smarter then that.eddieoctane wrote...
arial wrote...
won't happenIntelligentME3Fanboy wrote...
FPS about the first contact war
Actually, it's incredibly likely if EA has their way. It's also almost bound to be terrible.
they already have a major FPS game to rival CoD, its called Battlefield.
at the same time EA understands the concept around "divided profit".
A company realizes that certain gamers only play certain games, and that those same gamers will not purchase another game that is nearly identical if they are enjoying the one they currently have (even more so when Multiplayer comes in)
, Lets say that target audience consists of 20 customers (we will call them, FPS fans). the development of the product (lets call it, Battlefield ) costs $1000, and you are selling the product for $60.
After those 20 people buy the product, your company just gained $200 in profit.
Now, lets say we still have 20 customers (FPS fans) looking for a product, and your comapny decides to release 2 games targetted towards that consumer base (Lets call them, Battlefield and ME-FPS), at $1000 a piece, still selling for $60. since most people would only buy one or the other, you just lost $800 in that venture.
You see, the reason most FPS games are multiplayer is, people don't really play FPS games for the story or Campaign, they play them for the Multiplayer. most will not go out and spend the money for another FPS, because they are already wrapped up in and enjoying the Multiplayer of whatever FPS game they choose (be it CoD, Battlefield, or HALO).
www.vgchartz.com/game/40231/battlefield-3/ that's not exactly great sales compared to call of duty.
#13
Posté 26 avril 2013 - 01:15
you did not get my point..IntelligentME3Fanboy wrote...
Battlefield doesn't even come close to CoD-it's not enough.arial wrote...
EA is smarter then that.eddieoctane wrote...
arial wrote...
won't happenIntelligentME3Fanboy wrote...
FPS about the first contact war
Actually, it's incredibly likely if EA has their way. It's also almost bound to be terrible.
they already have a major FPS game to rival CoD, its called Battlefield.
at the same time EA understands the concept around "divided profit".
A company realizes that certain gamers only play certain games, and that those same gamers will not purchase another game that is nearly identical if they are enjoying the one they currently have (even more so when Multiplayer comes in)
, Lets say that target audience consists of 20 customers (we will call them, FPS fans). the development of the product (lets call it, Battlefield ) costs $1000, and you are selling the product for $60.
After those 20 people buy the product, your company just gained $200 in profit.
Now, lets say we still have 20 customers (FPS fans) looking for a product, and your comapny decides to release 2 games targetted towards that consumer base (Lets call them, Battlefield and ME-FPS), at $1000 a piece, still selling for $60. since most people would only buy one or the other, you just lost $800 in that venture.
You see, the reason most FPS games are multiplayer is, people don't really play FPS games for the story or Campaign, they play them for the Multiplayer. most will not go out and spend the money for another FPS, because they are already wrapped up in and enjoying the Multiplayer of whatever FPS game they choose (be it CoD, Battlefield, or HALO).
www.vgchartz.com/game/40231/battlefield-3/ that's not exactly great sales compared to call of duty.
it is a bad move for one publisher to publish multiple titles targetted toward the exact same aduience, if they do they divide the customers between the two, and take a financial loss.
EA has been around long enough to know this.
Sure you can hate EA all you want, I really don't care either way. but EA is fimiliar with this concept and that is why they won't make two major titles targeted toward the same audience, not matter how main-stream they make things or how much they want to get a CoD like fanbase, they realize doing this would cause financial loss in the end.
#14
Posté 26 avril 2013 - 01:28
But it'd be a shame to completely skip over the post ME3 galaxy that's so full of potential just because they want to maintain the illusion that our choices mattered. There are so many great stories to tell (even if deciding on a canon doesn't make them all possible).
Can Wrex and Eve control the Krogan, or are they doomed to repeat the mistakes of the past with the Genophage now cured? How does Grunt factor into this?
Can there ever be any true peace between the Quarians and Geth or only a resentful, forced cooperation because both parties know that if either one steps a toe out of line, Control-Shepard will unleash the apocalypse again?
How has the balance of power in the galaxy shifted with all the major Council worlds torched by the Reapers?
What happens to the now nomadic Batarians when they have no government to protect them and everybody remembers how belligerent the Hegemony was?
Does the idea of Cerberus live on? Should it? Is its return inevitable considering how weakened humanity is and the desperate need for something or someone to give them an edge?
Can the Rachni be allowed to integrate into galactic society? How will that affect relationships between the Krogan, Salarians and Asari?
What if a dying Reaper crashed on Parnack? Now the Yahg suddenly have space flight technology and pose a new threat to a broken and beaten galaxy.
#15
Posté 26 avril 2013 - 01:31
#16
Posté 26 avril 2013 - 01:34
#17
Posté 26 avril 2013 - 01:41
arial wrote...
you did not get my point..
it is a bad move for one publisher to publish multiple titles targetted toward the exact same aduience, if they do they divide the customers between the two, and take a financial loss.
EA has been around long enough to know this.
Sure you can hate EA all you want, I really don't care either way. but EA is fimiliar with this concept and that is why they won't make two major titles targeted toward the same audience, not matter how main-stream they make things or how much they want to get a CoD like fanbase, they realize doing this would cause financial loss in the end.
I like you
As much as I Don't mind EA since they are a Business and MANY Businesses are in it for the money I don't Rage all day about them I just want to see ONE person that wouldn't jump to conclusion
#18
Posté 26 avril 2013 - 03:11
#19
Posté 26 avril 2013 - 04:04
#20
Posté 26 avril 2013 - 04:59
#21
Posté 26 avril 2013 - 05:27
Decide on a canon -- preferably post destroy because anything else is simply too ridiculous to fathom. Don't have to worry about the Geth because well, they're dead. Forget the Leviathans. We can do that because they're too much of a connection to the reapers. Just forget them.
Will the Quarians rebuild the geth knowing what they know now? Who knows. How far along are they at repairing the relays?
The next story should be smaller in scope and a stand alone, IMO. No big bad threat to the entire galaxy. Of course that is going to be disappointing to some fans. Just write a good solid story. And have a good solid ending that makes sense and isn't gimmicky and isn't pick door #1, 2, or 3.
#22
Posté 26 avril 2013 - 05:43
#23
Posté 26 avril 2013 - 06:53
#24
Posté 26 avril 2013 - 06:58
IntelligentME3Fanboy wrote...
FPS about the first contact war
just thinkin...couldn't one player in a First Contact war FPS get a higher killcount than the amount of people who canonically died in the First Contact War in the first place?
#25
Posté 26 avril 2013 - 07:18
The whole draw of Mass Effect is that you play an awesome game with awesome gameplay with an awesome story that remember's your individual history.
Lose any part of that and Mass Effect will be fighting for a new identity. Still ME4 wil have one thing going for it. A sense of the new. If ME is a reboot then we'll have to explore the galaxy again in the way ME1 had to not only tell a stroy, but introduce us to the MEverse.





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