Should I inform my PUGs not to camp the extraction or do I let the chaos insue.
#51
Posté 26 avril 2013 - 06:19
It is even better when you get in those games where people avoid the hack objective, because it is overwhelming, but refuse to leave the LZ.
#52
Posté 26 avril 2013 - 06:25
#53
Posté 26 avril 2013 - 06:26
dysturbed0ne wrote...
I constantly see teams that make it through waves 1-10 with very few hiccups, then as soon as they hear "get to the landing zone", they lose their mind and proceed to the slaughter.
QFT
#54
Posté 26 avril 2013 - 06:37
PhoenixUK wrote...
The problem is that on bronze it's too easy to defend the l z . On silver it can be difficult when bosses start piling up but I think too many players are skipping to gold and then not realising that defending l z is a nightmare .
Probably true, but how can there still be so many people that are still that oblivious? The LZ is basically a hack objective you can complete in the last 10 to 20 seconds, what possible strategic reason is there for spending the whole 2 minutes there?
If there was a glitch that allowed the hack objective to be competed by only spending the last 10 to 20 seconds in it, people would have it down to a science in no time. This is every wave 11, and people just can't get it...lol.
#55
Posté 26 avril 2013 - 06:53
#56
Posté 26 avril 2013 - 06:59
#57
Posté 26 avril 2013 - 07:17
no regrets.
#58
Posté 26 avril 2013 - 07:20
NuclearTech76 wrote...
Giant is one of the only exceptions to the rule. The LZ is fairly easy to hold, if you're good.DaveT wrote...
This seems to happen for me on Giant all the time. I will be waiting down past the control room by the ammo box. The rest of the PUG is trying to hold the LZ, despite my warnings. 30 seconds to go I will head toward the ladder, climb up and slip into the LZ circle in the back way, using that little blind corner that is in the LZ but can't see the rest of the LZ.
More often than not, I'm a Lone Survivor.
It's always puzzling too, they are usually much better players than I am and will have double my score (or more), but this one thing seems to elude them.
This, and it's a big IF given pugs.
#59
Posté 26 avril 2013 - 07:23
I just quietly hide in a dark corner far away from the LZ and just quietly watch as skulls appear on my screen.
Its not because I am trolling or I am evil. It is because in extraction wave its every man for himself. If the enemies are busy butchering my team members at the LZ, they are not coming after me.
Modifié par Amusingthree93, 26 avril 2013 - 07:24 .
#60
Posté 26 avril 2013 - 07:57
#61
Posté 26 avril 2013 - 08:31
All of the LZ areas can be held, but it depends on how loose your definition of "held" is. White can be held, but none of the players will be positioned at the LZ if you're doing it right. London is not too bad, because it's easy to keep all the enemies in front of you and not get flanked. Rio is also not too bad, although enemies tend to spawn right at the LZ, so unless you have somebody in position before W11, you'll have to clear it out first.OniGanon wrote...
Banshees and Praetorians tend to screw things up... But against Cerberus and Geth at least, I'd say a fair few LZ areas can be held in addition to Giant. Maybe even most of them.
Glacier can be held, with two on the door nearest to the LZ and two on the other side around the entrance to the control room.
Dagger darkside can be held, of course. I mean, teams usually hold that sniper nest the entire game, so...
Reactor... you need someone near the LZ itself watching the right passage, someone in said passage in the little side tunnel thing, and two near the reactor door. It can be done.
White can be held with two near the ladder, and two covering the nearby control room from the doorway of the rearmost stairwell.
Condor can be held with two on the hill covering that horrible low corner deathtrap area and two on the high ground near the LZ itself.
I've never seen a group bother to do it, but I figure Rio and London LZ areas can be held.
I think Reactor is really tough to hold. You have to spread your team out pretty far to do it, and enemies on that map tend to spawn right on top of you, especially when you're down on the lower level by the reactor.
#62
Posté 26 avril 2013 - 08:42
#63
Posté 28 avril 2013 - 02:50
Zeke0 wrote...
I vote chaos.
Indeed, pretty funny how quick things can go south. And just stroll into the LZ with a few seconds to spare after they punch themselves out!
#64
Posté 28 avril 2013 - 03:02
NuclearTech76 wrote...
Pain is sometimes life's best teacher.





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