MassivelyEffective0730 wrote...
Cheviot wrote...
iakus wrote...
Cheviot wrote...
Oh no! They decided to have a different choice at the end of this game!
Death
Death
Death
Death
Death
Death
Death
Maaaaaybe alive. Or maybe not
Is not much of a "choice""
You seem to have missed the part where Shepard chooses the fate of the entire galaxy. That's quite a big choice.
Choose from 3 bad choices to screw the galaxy or refuse to make a choice for the galaxy. They're all kind of bad.
No sense of victory, defiance, or fulfillment.
And look at why you're making the choice. It's no longer about the Reapers at the end. It's about something entirely different.
That's your personal opinion, I on the other hand feel that it was the galaxies united efforts that managed to construct, dock, and activate the crucible in the first place.
But while were on the subject of choices coming together from the game, let's consider that with the previous games shall we?
Where was the great many choices correlising in chooseing whether the council lived or died? I mean, if I favored humanity over the council, did that affect my choice? Had I done every side missson on the citadel, does that affect how the battle turns out? No, you pick fate of galactic society in a virtual bubble and nothing you did previously affects the outcome of what you did, say for your paragon or renegade meter. And even ME3 did that with the control ending.
Similar with Me2, what actually changes in the decision to keep or destroy the collector base in two different playthroughs of the game? About the only significant change is who you bring on your mission, and that's hardly seeing all your choices cumulate into a single moment. And at the end, you get virtually the same cutscene with the illusive man, only his star is now a different color, wow, big difference there.