dreamgazer wrote...
Kelgair wrote...
What more could you possibly want from a scene like that? How would you do it better?
Simple: I wouldn't. It's unnecessary, unless it's set up like a framing device similar to Cloud Atlas (and even then it's not terribly effective). They could find other ways to reassure the audience that everything's going to eventually turn up okay in the future.
That's not a desire for a better execution that's a desire for the scene to not even be there. Which is probably what you should've said to begin with then.

As ThinkSharp points out, it's more a message to the player themselves about space and exploration, not exposition on the state of the galaxy. I thought I implied that a bit myself. If you want to limit it to context within the game fine, it might lose a bit of it's purpose then. But I never got that vibe from the scene, especially since it's in the context of a grandfather telling a story to a grandchild.
Greylycantrope wrote...
I'd just add that the message
would have had much more impact if we actually spent some time exploring
in ME3. The wonders of the star fall a bit flacid when you spent the
last few hour hopping form battle to battle. "These people barely
survived an onslaught of killer machines by making monumental
sacrifices, ain't the stars grand?"
We'll have to agree to disagree on that I suppose. If you've only played ME3 you visit some fantastical places, even if you're fighting through most of them. And if you played the first two the exploration is manifold greater. My thoughts are more in the "Man space is awesome, would be nice not to have an eldritch horror waiting for us though." line.
Modifié par Kelgair, 27 avril 2013 - 01:20 .