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Inferno Grenade + Incendiary Ammo is 3 Times Cheesier than Warp +Incendiary Ammo


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#1
Tybo

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It's the ultimate in cheese.

TL;DR
"Incendiary Ammo buffs Inferno Grenade DoT and allows you to sustain this buffed DoT indefinitely."
--Lord_Sirian

If you hit something with an Inferno Grenade, then shoot it with Incendiary Ammo, from the very first DoT tick your damage will be extremely high (over 2 times more powerful than an Inferno Grenade DoT tick should be, about 8/3 more powerful)..  From there, you can further increase the DoT tick by continuing to shoot the enemy, building up the DoT as shown in Incendiary Ammo stacking tests by peddroelmz.  In our test, we got the ticks as high as 3300, for 6600 DPS.  In addition, these DoT ticks will keep on happening as long as you sustain Incendiary Ammo hits on the target.  In theory, this could last forever (or until the target dies).

This can lead to massive amounts of extra damage.  For example, we tested the following:

Inferno Grenade:  5328 damage over 8 seconds
Incendiary Ammo Clip: 2168 IA damage over 5 seconds
IG + IA:  10450 (IA+IG) damage over 5 seconds.

Total expected damage:  7496
Actual damage: 10450

Actual damage output is 40% higher than expected

Thanks to OnlyUseMeGI, for his help.  

This vid by Zjarcal gave us the idea to try it.

Using a Harrier +IG, the last DoT ticks would be

317ms | cannibal damage: 949.642578
462ms | cannibal damage: 949.642578
467ms | cannibal damage: 949.642578
467ms | cannibal damage: 949.642578
469ms | cannibal damage: 949.642578
468ms | cannibal damage: 949.642578

For 1900 DPS, applied pretty much continuously throughout the fire time of the Harrier.  The first DoT hit for 817, and only went up from there

Using a Spitfire +IG, the last DoT ticks were
189ms | cannibal damage: 1065.992188
472ms | cannibal damage: 1065.992188
468ms | cannibal damage: 1065.992188
462ms | cannibal damage: 1065.992188
467ms | cannibal damage: 1065.992188
468ms | cannibal damage: 1065.992188

For 2132 DPS, applied continously throughout the fire time of the Spitfire.  The first DoT hit for 843, and only went up from there.

Using a Reegar+IG, the last DoT ticks were
425ms | Prime damage: 3313.289063
468ms | Prime damage: 3313.289063
434ms | Prime damage: 3313.289063
466ms | Prime damage: 3313.289063
468ms | Prime damage: 3313.289063

For 6626 DPS.  This value actually ramps as shown

1ms | Prime damage: 929.937500
1ms | Prime damage: 1653.591797
27ms | Prime damage: 2198.802734
0ms | Prime damage: 2830.490234
0ms | Prime damage: 3217.207031
425ms | Prime damage: 3313.289063
468ms | Prime damage: 3313.289063
434ms | Prime damage: 3313.289063
466ms | Prime damage: 3313.289063
468ms | Prime damage: 3313.289063

Hitting every .5 seconds.  So in this case, unloading 1 clip of Reegar with an Inferno Grenade prime hits for 30709.8 damage over 5 seconds.  And this doesn't even include the damage from the gun without ammo.

By contrast, here's the Reegar with Warp+Incendiary:

198.595703 incendiary
544.531250 incendiary
816.778320 incendiary
972.352539
1015.507813 // Final 6 Inflated Incendiary ammo damge ticks
1015.507813
1015.507813
1015.507324
1015.507324
1015.507324


Inferno Grenade + Incendiary Ammo is way cheesier, hits multiple targets, and doesn't miss.  Enjoy 

Interestingly, throwing a second grenade does nothing for this interaction.  The second grenade will run its own DoT ticks in parallel with the bugged tick, doing no additional damage or increased time scale.

Edit:  Sorry about the formatting.  It should look better now

Edit 2:  Cleaned up the last bit of crappy formatting.  Apparently BSN forum software doesn't like copy-paste

Modifié par tyhw, 27 avril 2013 - 09:33 .


#2
k1ngl1ves

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Working as intended.

#3
thatonebigdude

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Only way to fly on the BatSol, preferably with a Piranha or Reegar for MAXIMUM CHEESINESS.

#4
RoZh2400

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The only problem with this is that incendiary ammo will only affect armored and health-based targets. Won't work on shields/barriers....guess you gotta have overload or arcgrenade or something handy?

#5
Kenadian

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Damn. That's just...damn. Reegar Cheese Grater.

#6
Tatsumaki

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Is this why my Krogan Soldier whose is power-centric using Wraith with Incendiary ammunition is having a ball of a time?
Added fun is carnage detonations!

#7
Tallgeese_VII

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So...

Throw Grenade -> keep shooting -> Keep them on fire -> DoT is that of Grenade..
Right?

Awesome !

#8
Tybo

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Tallgeese_VII wrote...

So...

Throw Grenade -> keep shooting -> Keep them on fire -> DoT is that of Grenade..
Right?

Awesome !


It's actually more like DoT is 3 times that of a grenade.  Or more

#9
Tallgeese_VII

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tyhw wrote...

Tallgeese_VII wrote...

So...

Throw Grenade -> keep shooting -> Keep them on fire -> DoT is that of Grenade..
Right?

Awesome !


It's actually more like DoT is 3 times that of a grenade.  Or more


Awesome !!

#10
Zjarcal

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Haha, when I saw the title I was gonna link my video and say "it's delicious cheeeese!", but then I saw you already had linked it. :P

Indeed, this is by far the cheesiest thing in the entire game. Nothing comes close.

Anyone who says GI or any of the usual suspects is OP, but the Krogan and Batarian Soldiers are totally balanced, really needs to open their eyes.

Modifié par Zjarcal, 27 avril 2013 - 07:50 .


#11
Crimson Vanguard

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Perfectly Balanced.

Modifié par Crimson Vanguard, 27 avril 2013 - 03:12 .


#12
StoxRegalia

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So one inferno grenade can kill an unshielded atlas in a single cast

#13
juli4n0liver

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Notorious P I G wrote...

So one inferno grenade can kill an unshielded atlas in a single cast


yes but you need power amp III

#14
StoxRegalia

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We are going to get cheesy tonight. Bat sol w/ harrier.

#15
Shadow of Terror

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So its better to use the Reegar than the Harrier for this? Fine by me if so.

#16
UnknownMercenary

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I thought people knew this months ago.

#17
bogsters23

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hmm that explains a lot. i usually use incendiary ammo on krosol. i did try spitfire the other day but i used armor piercing ammo before.

#18
HeroicMass

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I'm gonna guess that incendiary ammo will not be in ME4

#19
chcknwng

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I always use Wraith on both characters. Now it's time to change to Hurricane...

#20
IanLai

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again lol reegar make the bug more ridiculous

#21
Original Twigman

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I have said it before

Inferno nades > Snap freeze

#22
soulstriker09

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Hmm Ive seen it mentioned yeah, but these are the extra number toppings!

#23
UnknownMercenary

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well, this won't get me to put an automatic gun on my krosol but dem numbers

gatdamn

#24
Sulaco_7

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Why does the weapon you use make the DoT damage change? Why is the DoT smaller for the spitfire and larger for the reegar? I mean the weapon is simply prolonging the inferno grenade DoT, which should be the same in all cases, no?

#25
Tybo

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Sulaco_7 wrote...

Why does the weapon you use make the DoT damage change? Why is the DoT smaller for the spitfire and larger for the reegar? I mean the weapon is simply prolonging the inferno grenade DoT, which should be the same in all cases, no?


The damage ramps up from interaction between Incendiary Ammo and Inferno Grenade DoT.  Incendiary Ammo damage is dependent on the damage your gun does, with a bug dependent on fire rate.  The higher the fire rate, the more beneficial this bug is.  Thus, the more powerful the gun, and the faster it fires, the more powerful the Incendiary Ammo component of the bug is.  The stronger this component, the higher the final damage numbers