TL;DR
"Incendiary Ammo buffs Inferno Grenade DoT and allows you to sustain this buffed DoT indefinitely."
--Lord_Sirian
If you hit something with an Inferno Grenade, then shoot it with Incendiary Ammo, from the very first DoT tick your damage will be extremely high (over 2 times more powerful than an Inferno Grenade DoT tick should be, about 8/3 more powerful).. From there, you can further increase the DoT tick by continuing to shoot the enemy, building up the DoT as shown in Incendiary Ammo stacking tests by peddroelmz. In our test, we got the ticks as high as 3300, for 6600 DPS. In addition, these DoT ticks will keep on happening as long as you sustain Incendiary Ammo hits on the target. In theory, this could last forever (or until the target dies).
This can lead to massive amounts of extra damage. For example, we tested the following:
Inferno Grenade: 5328 damage over 8 seconds
Incendiary Ammo Clip: 2168 IA damage over 5 seconds
IG + IA: 10450 (IA+IG) damage over 5 seconds.
Total expected damage: 7496
Actual damage: 10450
Actual damage output is 40% higher than expected
Thanks to OnlyUseMeGI, for his help.
This vid by Zjarcal gave us the idea to try it.
Using a Harrier +IG, the last DoT ticks would be
317ms | cannibal damage: 949.642578
462ms | cannibal damage: 949.642578
467ms | cannibal damage: 949.642578
467ms | cannibal damage: 949.642578
469ms | cannibal damage: 949.642578
468ms | cannibal damage: 949.642578
For 1900 DPS, applied pretty much continuously throughout the fire time of the Harrier. The first DoT hit for 817, and only went up from there
Using a Spitfire +IG, the last DoT ticks were
189ms | cannibal damage: 1065.992188
472ms | cannibal damage: 1065.992188
468ms | cannibal damage: 1065.992188
462ms | cannibal damage: 1065.992188
467ms | cannibal damage: 1065.992188
468ms | cannibal damage: 1065.992188
For 2132 DPS, applied continously throughout the fire time of the Spitfire. The first DoT hit for 843, and only went up from there.
Using a Reegar+IG, the last DoT ticks were
425ms | Prime damage: 3313.289063
468ms | Prime damage: 3313.289063
434ms | Prime damage: 3313.289063
466ms | Prime damage: 3313.289063
468ms | Prime damage: 3313.289063
For 6626 DPS. This value actually ramps as shown
1ms | Prime damage: 929.937500
1ms | Prime damage: 1653.591797
27ms | Prime damage: 2198.802734
0ms | Prime damage: 2830.490234
0ms | Prime damage: 3217.207031
425ms | Prime damage: 3313.289063
468ms | Prime damage: 3313.289063
434ms | Prime damage: 3313.289063
466ms | Prime damage: 3313.289063
468ms | Prime damage: 3313.289063
Hitting every .5 seconds. So in this case, unloading 1 clip of Reegar with an Inferno Grenade prime hits for 30709.8 damage over 5 seconds. And this doesn't even include the damage from the gun without ammo.
By contrast, here's the Reegar with Warp+Incendiary:
198.595703 incendiary
544.531250 incendiary
816.778320 incendiary
972.352539
1015.507813 // Final 6 Inflated Incendiary ammo damge ticks
1015.507813
1015.507813
1015.507324
1015.507324
1015.507324
Inferno Grenade + Incendiary Ammo is way cheesier, hits multiple targets, and doesn't miss. Enjoy
Interestingly, throwing a second grenade does nothing for this interaction. The second grenade will run its own DoT ticks in parallel with the bugged tick, doing no additional damage or increased time scale.
Edit: Sorry about the formatting. It should look better now
Edit 2: Cleaned up the last bit of crappy formatting. Apparently BSN forum software doesn't like copy-paste
Modifié par tyhw, 27 avril 2013 - 09:33 .





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