Inspired by a recent reminder in another thread of the inexplicable persistence* of the falsehood that Gmax can't be used to make custom content for NWN2, I've converted some more placeables, using Gmax as usual. It also occurs to me that I've been holding on to the newest batch too long, which I was doing in order to bulk up the release's content some more.
Latest additions:
- Two wall hangings. Different style than ones I've seen before. Many different images could be put on these, but these are the only two that are included.
- Two coffins. One open, one closed. Different wood styles. Lids have a note nailed on them.
- Six new chairs in different styles. I took the time to create custom tint maps for the ones that weren't all wooden. Here's an example of tints you could use.
This release also includes the objects shown in the past few posts. Somewhere around 30 new items. Total of 311, making this Version 0.362.
Witcher Placeable Conversion project v0.362.7z (311 placeables)
2014-10-05
Open the folder as a module in directory mode to see the new placeables in Interior 4. Do not include the areas or other module-generated files in a hak if you use these objects -- include only the objects themselves, their textures, any needed VFX files, and the readme file.
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* Well, it's not really inexplicable. Many have spoken variations of the adage that "a lie will fly around the whole world while the truth is getting its boots on."