Aller au contenu

Photo

Witcher placeable conversion project


  • Veuillez vous connecter pour répondre
401 réponses à ce sujet

#176
EvilShade

EvilShade
  • Members
  • 23 messages
Nothing new yet?

#177
Tchos

Tchos
  • Members
  • 5 063 messages
I've converted 3 plants, and done some more work on the country house, but have not made screenshots.

#178
Dann-J

Dann-J
  • Members
  • 3 161 messages

Tchos wrote...

An aside...look at this creature I found.  I haven't seen this little man in the game, and I can't find any info on him in the bestiary, either.  The file name calls him a "faerie".  He's fully animated with a swaggering walk and some whimsical idle animations.
https://www.dropbox....g16q/faerie.JPG


That looks like a grigg. There was a side quest in The Witcher where you had to return their cat's harness.

#179
Tchos

Tchos
  • Members
  • 5 063 messages
Thank you. I actually reached that quest in the game some time after I made that post, and recognised them when I saw them.

#180
MokahTGS

MokahTGS
  • Members
  • 946 messages
Is there a link to the latest version of this?  I'm pretty sure I don't have everything I'm seeing here, and I'd like to use some of the newer placeables.

**poke poke**

#181
Tchos

Tchos
  • Members
  • 5 063 messages
Poke received. I'll get the most recent batch uploaded shortly. I've just gotten the beta test of my module in a presentable state, which has been consuming all of my modding energy.

#182
MokahTGS

MokahTGS
  • Members
  • 946 messages
Your tree doing what trees do near the lair of the Mushroom King...

200x150https://dl.dropboxusercontent.com/u/9882100/NWN2/Jabberwocky/mushroomkingdom1.jpg[/img]

Close up action shot...

200x150https://dl.dropboxusercontent.com/u/9882100/NWN2/Jabberwocky/mushroomkingdom2.jpg[/img]

In game for a sense of scale...

200x150https://dl.dropboxusercontent.com/u/9882100/NWN2/Jabberwocky/NWN2_SS_081413_105811.jpg[/img]

Modifié par MokahTGS, 14 août 2013 - 06:01 .

  • rjshae aime ceci

#183
Tchos

Tchos
  • Members
  • 5 063 messages
I like it, and I need to get those mushrooms, myself.

Did you see this, Mokah?  New lab jars!

#184
Tchos

Tchos
  • Members
  • 5 063 messages
And here's v0.257.  Includes the most recent placeables as shown in the earlier screenshots, a full set of blueprints from EvilShade and PJ (untested by me), and a nearly completely textured country house.

Witcher Placeable Conversion project v0.257.7z (221 placeables)

Modifié par Tchos, 18 août 2013 - 12:51 .


#185
MokahTGS

MokahTGS
  • Members
  • 946 messages

Tchos wrote...

I like it, and I need to get those mushrooms, myself.

Did you see this, Mokah?  New lab jars!


No...completely missed those.  Sweet!

The mushrooms are available on the vault.

Modifié par MokahTGS, 18 août 2013 - 02:10 .


#186
Calister68

Calister68
  • Members
  • 340 messages
Amazing placeables, as always... a great source of inspiration ! Some of the placeables appear black in the toolset, is it normal ? It's not a big problem though, you juste have to change the tint to get the right color.

By the way, did I hear someone say "mushrooms ?"

Modifié par Calister68, 18 août 2013 - 07:53 .


#187
Tchos

Tchos
  • Members
  • 5 063 messages
Those are also nice mushrooms. :)

If the placeables appear black, then it's because the blueprint has the colour set to black. The colours should all be set to white by default in their blueprints and resaved, except for certain ones that I made personally to work with custom tint maps. I did not test all of the blueprints.

Mokah, since you want to use the tree scaled up to that size, I could make an alternate version with its texture tiled so that it doesn't look so scaled.

#188
-Semper-

-Semper-
  • Members
  • 2 259 messages

Tchos wrote...

Mokah, since you want to use the tree scaled up to that size, I could make an alternate version with its texture tiled so that it doesn't look so scaled.


an object this big would also benefit from a 2k texture ;)

#189
MokahTGS

MokahTGS
  • Members
  • 946 messages

Calister68 wrote...

Amazing placeables, as always... a great source of inspiration ! Some of the placeables appear black in the toolset, is it normal ? It's not a big problem though, you juste have to change the tint to get the right color.

By the way, did I hear someone say "mushrooms ?"


Are those available somewhere?


Tchos wrote...

Those are also nice mushrooms. :)

If the placeables appear black, then it's because the blueprint has the colour set to black. The colours should all be set to white by default in their blueprints and resaved, except for certain ones that I made personally to work with custom tint maps. I did not test all of the blueprints.

Mokah, since you want to use the tree scaled up to that size, I could make an alternate version with its texture tiled so that it doesn't look so scaled.


Yes, I would love a better version of the texture if you want to make one.  I also was thinking of making a prefab with that tree even larger, so yes...anything would help.

#190
Calister68

Calister68
  • Members
  • 340 messages

MokahTGS wrote...

Are those available somewhere?


Not yet, but they'll be available soon on the nexus. I just made one more mushroom growing on the tree, and there is a last one very special I would like to model -but this one is very difficult to make, especially because of the texture work. As soon as it is complete, I'll upload the whole pack on the nexus.

Speaking of that, I think I saw some mushrooms on the Witcher placeables gallery ?

#191
Tchos

Tchos
  • Members
  • 5 063 messages
These mushrooms?  These are the only ones I recall.

#192
Dann-J

Dann-J
  • Members
  • 3 161 messages

Tchos wrote...

And here's v0.257.  Includes the most recent placeables as shown in the earlier screenshots, a full set of blueprints from EvilShade and PJ (untested by me), and a nearly completely textured country house.

Witcher Placeable Conversion project v0.257.7z (221 placeables)


Image IPB

#193
Calister68

Calister68
  • Members
  • 340 messages

Tchos wrote...

These mushrooms?  These are the only ones I recall.


I found an other one ! (no, I'm not obsessed with mushrooms:lol:)

#194
Tchos

Tchos
  • Members
  • 5 063 messages
Ah, yes, so there is.  It's a very small mushroom, with a small texture, so it can't be enlarged much.
https://www.dropbox....02-34-06-04.jpg

#195
Calister68

Calister68
  • Members
  • 340 messages
Mushrooms pack released ^_^

#196
MokahTGS

MokahTGS
  • Members
  • 946 messages

Calister68 wrote...

Mushrooms pack released ^_^


Neat!  Any chance they fall into the Reserved 2DA Ranges?

#197
Calister68

Calister68
  • Members
  • 340 messages
Ah, yes, I forgot this one. I'll see what I can do (don't forget to post screens if you use my mushrooms !^_^).

Modifié par Calister68, 22 août 2013 - 07:26 .


#198
kamal_

kamal_
  • Members
  • 5 254 messages

Calister68 wrote...

Ah, yes, I forgot this one. I'll see what I can do (don't forget to post screens if you use my mushrooms !^_^).

All you'll need to do is edit the wiki to add the range you use, and use the same range in your 2da. Using the reserved ranges is more community friendly (you're already being friendly by releasing stuff at all :D ), it makes it easier for people to incorporate your work.

#199
Calister68

Calister68
  • Members
  • 340 messages

kamal_ wrote...

All you'll need to do is edit the wiki to add the range you use, and use the same range in your 2da. Using the reserved ranges is more community friendly (you're already being friendly by releasing stuff at all :D ), it makes it easier for people to incorporate your work.


Done ! (Sorry Tchos for flooding your post :().

#200
Tchos

Tchos
  • Members
  • 5 063 messages
I can't complain, when it includes great new placeables. :) Besides, I started it, by linking to your lab jars.