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Witcher placeable conversion project


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#201
Dann-J

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I tinkered with the alpha channel on the cabbage texture, and roughened up the edges of the leaves a bit. You have to be zoomed right in to see the difference in an unscaled cabbage, but you never know when one might be sitting on a table in the foreground of a cinematic conversation. Where halflings are concerned, cabbages could very well be the focus of the conversation in question. When they're not discussing turnips, of course.

Half of the cabbage texture seems to be devoted to pumpkins. Was there a pumpkin model in The Witcher?

#202
Tchos

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Yes, there is a pumpkin, and also a separate model for the pumpkin's vines, for pumpkins placed in a garden. Judging from one of the end scenes in Return of the King, pumpkins are also a matter of enthusiastic discourse for halflings.

Modifié par Tchos, 27 août 2013 - 07:44 .


#203
Calister68

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Is it this model ?

#204
Tchos

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Yes, that's the one.

#205
Calister68

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Just asking, because I have some pumpkins in my garden, too^_^

Do you have an idea how much placeables you want left to convert ? (I know it's probably not your priority currently...)

#206
Tchos

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I don't have the number offhand, but this is version 0.257 because it contains 25.7% of the total models converted. I divide the number of completed models by the total number to be converted to get the version number. When 100% of the models are converted, it will be version 1.0.

The Witcher pumpkins are not as nice looking as those pumpkins you're making, though they were pretty bad looking in any case and were low in priority.

The project itself has a lower priority than my adventure module, which is in beta test and is near release.

#207
TheSigh

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I'm sorry for reminding, but how about now? :) How is the progress after three months? Can we expect something more or I'm asking too early?

#208
PJ156

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A list Hmmmm, Let's take a look at all these sweeties.

In seriousness, many of the models have an equivalent in the current stock but for me the following would be a top ten from the ones that do not.

1. The pile of rubbish that has the wheel in it. 
2. The book on a stand.
3. The rough wooden bed
4. the rough wooden rocker
5. The rough wooden cabinet (next to the green bottle)
6. The rush bed.
7. The wooden cabinet next to the rush bed
8. The wheel over the shaft head (next to the pike)
9. The rough cot with the blue blanket.
10. The cabinet (next to the array of pots over a fire)
11. The rough wooden stool (next to the mace)
12. The wooden tub (next to the broad leaf plant)
13. The log on a cutting frame/saw horse
14. The table next to the pick axe.
15. The scroll table with the scroll falling off it.
16.  Coats on a rail.
17. A pitcher and bottle on a wooden platter.

Sorry, very bad at counting to ten,

In essence There is a huge resource of interior details to be had. All the furniture for sure since the new custom content is light on furniture. things like the lights and the weapons less so as we have these even if the models are NWN2 coarse (callsiter clearly is excluded from this comment). I really dont think anyone will miss the mushroom, The corpses are good and the house plants, the tools are very nice.

Anyways, if you get to these that would be very good indeed. If you can't we will wait, though our fingers be drumming and our mouths drooling in anticipation.

PJ

#209
andysks

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I don't really know how some of them look, therefore I don't understand your parenthesis references PJ. But, if I may be so bold, and add a couple to this nice list of 10(17) placeables :). They are mostly placeables that I see the names on the utps, and exist nowhere else as models.

1: kennel
2: mapwall
3: mirage
4: wagon. We have many wagons in stock placeables, but if this wagon is as different as the known bed... could be a good addition.

As PJ said, these are simply suggestions in case you want and have time :).

Andy.

#210
Tchos

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I didn't make the UTPs, but as long as PJ used the name of the file as the name of the UTP, I should be able to find them.

PJ, for your list, can you provide filenames for the ones you describe? The names of the thumbnails in the thumbnail gallery are the names of the files.

#211
PJ156

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I can do that I think. I picked them out of your gallery, the file names may not be descriptive enough I will try later.

PJ

#212
Tchos

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Okay, I've done the kennel. No screenshots yet, though.

Also, strangely enough it doesn't have an interior texture.  So I think you'd need to put a door on it, or put the black box on the inside, if you don't want it to be invisible when you look through the door.

Modifié par Tchos, 15 janvier 2014 - 08:09 .


#213
andysks

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Excelent news. I remember I searched for kennel when I was starting on the toolset. In fact I searched for kennel, cage, jail... and all I found was the wooden cages from the OC. I wanted a kennel since then. Awesome.

#214
PJ156

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It is a little hard to tell from the names but I am going to go with witcher_:

bed01
bed02
bed03
deskkitch01
deskkitch02
debris01
drawerhob01
haybed02
haybed04
rocker01
chairhob01
clothhang

That is the best I can get from the names. I can see from the blueprints that there are many more models than you put into the gallery. I think it would be great to have one of the jugs ... lordy I have wanted something other than the bloddy pitcher model for a very long time.
 
Thankyou for the time you have given to date and, in advance, for any time you can spare.

PJ

#215
Tchos

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I've done a few more, from both of your lists.

This one shows drawerhob01, a handsome little piece of furniture, as well as all five of the jugkitch* objects.

Here is the one called kennel01, and clothhang.  No individual tinting on the hanging clothes.  This one's all sackcloth, all the time.

I'm not sure this is the kind of kennel you had in mind, Andy.  It's really more like a henhouse, and not a cage at all.  However, there is an object that's in the currently-released pack, called ob_cagesma01 (appearance name "witcher_cagesma01"), which looks like this.

There are two mapwall objects -- 01 and 02.  Only one of them is hanging on the wall.  The other one should be called mapfloor or something.  These need a little editing in their transparency channel to compensate for NWN2's lack of antialiasing for transparencies in placeables.

Oh, and the reason there are more placeables in the 2DA than there are in the gallery is that I've been removing items from the gallery as I've completed the conversions, so that you can see which ones are left to do.  I've been a little inconsistent with that, though.

Modifié par Tchos, 16 janvier 2014 - 05:18 .


#216
PJ156

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Thank You for your work Tchos these look great. Please allow me to be the first to say.

Wow! look at the jugs on that.

Likely as not that will be lost on the americans whose poor grasp of anatomical geography does not even allow them to locate a fanny properly :)

PJ

Modifié par PJ156, 16 janvier 2014 - 06:46 .


#217
Tchos

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Jugs... bottoms (from the thread with the rocks)... What will show up in these placeables next?

#218
andysks

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Wow. I was using an old package when I did the search, and I guess after I replaced my 2da with PJ's I didn't search for kennel or cage. So I already have it :D. However, the dog house is seriously cool. For me the most important placeables are the ones that exist nowhere else. I am tired of seeing paintings and tapestries. I respect the work of the authors of course, but you know what I mean. The doghouse though... I love the placeable. On the screenshot I don't however see the problem with the inside you mentioned. Did you fix it?

#219
Tchos

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No, you just have to be at a lower angle to see in through the door, to see there's no inside.

#220
Dann-J

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Tchos wrote...

Jugs... bottoms (from the thread with the rocks)... What will show up in these placeables next?


Tools. Image IPB

I'm especially interested in hoes (although that's one of the few tools we already have in the game).

I suppose a fork is out of the question? Oh, wait - we've already got one of those as well...

#221
Tchos

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There actually is a pretty good looking rustic hoe in the batch. No rakes, though.

#222
Dann-J

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Tchos wrote...

There actually is a pretty good looking rustic hoe in the batch. No rakes, though.


In my experience, if you've got a rake around then the hoes are usually all taken. Except perhaps for the rustic variety.

Tools you can hang on walls or place on surfaces would really flesh out barns or workshops. There's the ironfist hammer which you can lean up against things, but a larger variety of tool placeables (saws, pliers, shears, etc) would certainly be useful.

I suppose we could always rotate the sickle and scythe models for use in barns (the latter would need to have its component parts combined together). You could probably get away with the sickle model as it is, since weapon models are vertical with the business end upwards by default, and a sickle is likely to hang by its curved blade anyway.

#223
Tchos

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That double-entendre is indeed why I mentioned the rake.

But to be more serious, there is also a saw, a pickaxe, cleaver, broom, spoon, coil of rope, some bloody surgical tools, anvil, bellows, shovel, and of course various carts and wagons. There's also a curved cutting tool, but I don't know what to call it. It doesn't look like the sickles or scythes I'm familiar with.

#224
MokahTGS

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Tchos wrote...

There actually is a pretty good looking rustic hoe in the batch.


Heard this often about me when I lived in Iowa.  Also make sure the jugs are scalable and tintable since not many people like small pale juggs...'course if that's your thing...

Modifié par MokahTGS, 17 janvier 2014 - 05:48 .


#225
andysks

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MokahTGS wrote...

Tchos wrote...

There actually is a pretty good looking rustic hoe in the batch.


Heard this often about me when I lived in Iowa.  Also make sure the jugs are scalable and tintable since not many people like small pale juggs...'course if that's your thing...


And there, Tchos' question about what more will be heard on the CC forums is answered delicately B).