Why wasn't there a final boss battle with Harbinger?!
#1
Posté 27 avril 2013 - 05:50
#2
Posté 27 avril 2013 - 05:54
Most of the boss battles in the games I find are pretty dull.
For example Saren on Virmire...Takes about 15 seconds to beat using an NG+ playthrough...on insanity.
#3
Posté 27 avril 2013 - 05:58
Because Harbinger would win:P:P
#4
Posté 27 avril 2013 - 06:01
#5
Posté 27 avril 2013 - 06:05
#6
Posté 27 avril 2013 - 06:11
I mean seriously from that statement it shows how off biowares vision of the game was. I can honestly say that ending would not have improved in anyway with any more insane and irrelevant involvement of Cerberus.
#7
Posté 27 avril 2013 - 06:33
A lot of people complained about stuff that didn't make sense in ME3.. running while Harbinger shoots at you makes perfect sense. And at the end he wasn't really significant at all besides the fact he was the first and biggest reaper and could control the collectors like leviathan could control anyone.. he's just another reaper besides that. Leader figure, yes. But they were all reduced to just machines doing as told by space boy
#8
Posté 27 avril 2013 - 06:35
JDee3 wrote...
Come on.. can you actually imagine fighting Harbinger? Not even fleets of a bunch of different races could defeat him. It wouldn't have made sense. I think the way they did it throwing a bunch of banshees at us while a reaper started firing was a pretty good way to end the combat. It was intense for me, maybe because I had the difficulty all the way up my first time playing but whatever.
A lot of people complained about stuff that didn't make sense in ME3.. running while Harbinger shoots at you makes perfect sense. And at the end he wasn't really significant at all besides the fact he was the first and biggest reaper and could control the collectors like leviathan could control anyone.. he's just another reaper besides that. Leader figure, yes. But they were all reduced to just machines doing as told by space boy
Yes I expected to fight harbinger, believe it or not I expected to fight reapers in the reaper war
Edit: alluding to cerberus main role as antagonist
Modifié par FlamingBoy, 27 avril 2013 - 06:36 .
#9
Posté 27 avril 2013 - 06:44
#10
Posté 27 avril 2013 - 06:44
The Galaxy would be dead to me... I would refuse to save them after that...
#11
Posté 27 avril 2013 - 06:48
That being said, I do think Shepard should have been able to...not necessarily 'fight' Harbinger, but turn the tables on him somehow. Defeat him in a single moment of great courage, skill, or willpower. And it needs to be on foot, preferably with no exotic weapons or equipment. Sovereign too, for that matter.
The only question is, how? This is difficult.
Modifié par David7204, 27 avril 2013 - 06:50 .
#12
Posté 27 avril 2013 - 06:59
David7204 wrote...
Because it's utterly stupid.
That being said, I do think Shepard should have been able to...not necessarily 'fight' Harbinger, but turn the tables on him somehow. Defeat him in a single moment of great courage, skill, or willpower. And it needs to be on foot, preferably with no exotic weapons or equipment. Sovereign too, for that matter.
The only question is, how? This is difficult.
The only thing I could possibly think of in this case which I do agree with is for Shepard to be commanding all of the war assets somehow. Exactly like he commanded his squad on the suicide mission where you have to tell everyone what to do based on what they're good at. This could of been challlenging and a player could feel the pressure of possibly losing the entire quarian fleet for example by making the wrong move
Something like that just to weaken harbinger maybe and then have Shepard do some amazing thing on his own (go into harbinger and plant a nuke maybe?..)
I havent played it in awhile but I sometimes feel the earth mission shoulddve been longer and deserves its own game.
#13
Posté 27 avril 2013 - 07:02
#14
Posté 27 avril 2013 - 07:07
Anyway, you can't have the climax of the story be a 30 hour game. That would just be silly.
#15
Posté 27 avril 2013 - 07:07
Ticonderoga117 wrote...
Too "videogamey" despite the fact, you know, they made a videogame.
And also too stupid. It's a lousy idea. Maybe you should devote your energy to thinking up something better.
Modifié par David7204, 27 avril 2013 - 07:08 .
#16
Posté 27 avril 2013 - 07:10
Kataphrut94 wrote...
You can't really do that with a full on capital Reaper. You could try, but it would look stupid- we can all agree the Destroyer on Rannoch was pushing it enough.
This. Hell the one on Tuchanka was pushing it. It stepped on me and only dropped my shields.
#17
Posté 27 avril 2013 - 07:11
Modifié par Loaderini, 27 avril 2013 - 07:11 .
#18
Posté 27 avril 2013 - 07:13
They said they didn't want a pointless and contrived boss battle for the sake it being a video game. Which is exactly what a fight with the Illusive Man would have been. Or blowing up Harbinger with a Cain. That's completely different from saying a good boss battle is 'too videogamey.'
I would think the fact that they included a boss battle in Citadel proves they don't think all boss battles are stupid. Apparently not.
Modifié par David7204, 27 avril 2013 - 07:14 .
#19
Posté 27 avril 2013 - 07:16
David7204 wrote...
People here really have a lot of trouble with logic, don't they?
They said they didn't want a pointless and contrived boss battle for the sake it being a video game. Which is exactly what a fight with the Illusive Man would have been. Or blowing up Harbinger with a Cain. That's completely different from saying a good boss battle is 'too videogamey.'
I would think the fact that they included a boss battle in Citadel proves they don't think all boss battles are stupid. Apparently not.
So a pointless and contrived plot twist is better?
#20
Posté 27 avril 2013 - 07:18
#21
Posté 27 avril 2013 - 07:23
David7204 wrote...
Tell me, how exactly would a boss battle with the Illusive Man have done a single thing to alleviate any of the problems with the ending?
That doesn't answer the question. Both are bad design, but I'd rather face TIM, the guy we've been fighting the entire game, than completely kill the plot of the last two games.
Hell, it'd be ironic that the crazy man they managed to turn into a husk would be the same weakness Sovereign had. At least that had presidence!
#22
Posté 27 avril 2013 - 07:24
#23
Posté 27 avril 2013 - 07:27
David7204 wrote...
The two aren't related. Giving the player a boss fight would have done nothing to solve the ending's problems. And in this case, it would be really stupid.
And pointless and senseless plot twist is worse.
#24
Posté 27 avril 2013 - 07:30
#25
Posté 27 avril 2013 - 07:33





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