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Why wasn't there a final boss battle with Harbinger?!


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157 réponses à ce sujet

#1
KC_Prototype

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I know Im a year late but it really bugs that Bioware didn't implement a final conclusion of the series with Commander Shepard personally defeating the leader of the reapers. It would of been right before going to the citadel but after the EC cut scene and everything. Shepard would of grabbed some heavy weapons and the fight would start and after about 5 hits with a cain, Harbinger shots a beam at Shepard before an epic explosion initiating the scene where Shepard is unconscious and then wakes up all beat up with burnt armor and then slowly moves towards the beam like he originally does, that's how the battle should of gone and tied into the ending scene. Why wasn't this in the game??

#2
k.lalh

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I don't really think it would have added much really...

Most of the boss battles in the games I find are pretty dull.

For example Saren on Virmire...Takes about 15 seconds to beat using an NG+ playthrough...on insanity.

#3
Yestare7

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Because Harbinger would win:P:P

#4
ThinkSharp

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I don't mean any offense, OP, but after having to deal with the escalating onslaught of banshees, brutes, and et cetera just to get on the damn truck to the beam, having to stop and take five shots at a giant target with heavy weapons would have felt a bit gratuitous and dull, even if the cinematics were awesome. Honestly, as far as that goes, the run toward the beam was pretty epic and exhilarating, imo.

#5
Indy_S

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Because Harbinger isn't this game's villain. He's the villain in another story.

#6
FlamingBoy

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According to the art-book, located in the collectors edition of the game, It was originally intended for the illusive man to be the "final boss". Taking the form of a reaper creature

I mean seriously from that statement it shows how off biowares vision of the game was. I can honestly say that ending would not have improved in anyway with any more insane and irrelevant involvement of Cerberus.

#7
JDee3

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Come on.. can you actually imagine fighting Harbinger? Not even fleets of a bunch of different races could defeat him. It wouldn't have made sense. I think the way they did it throwing a bunch of banshees at us while a reaper started firing was a pretty good way to end the combat. It was intense for me, maybe because I had the difficulty all the way up my first time playing but whatever.

A lot of people complained about stuff that didn't make sense in ME3.. running while Harbinger shoots at you makes perfect sense. And at the end he wasn't really significant at all besides the fact he was the first and biggest reaper and could control the collectors like leviathan could control anyone.. he's just another reaper besides that. Leader figure, yes. But they were all reduced to just machines doing as told by space boy

#8
FlamingBoy

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JDee3 wrote...

Come on.. can you actually imagine fighting Harbinger? Not even fleets of a bunch of different races could defeat him. It wouldn't have made sense. I think the way they did it throwing a bunch of banshees at us while a reaper started firing was a pretty good way to end the combat. It was intense for me, maybe because I had the difficulty all the way up my first time playing but whatever.

A lot of people complained about stuff that didn't make sense in ME3.. running while Harbinger shoots at you makes perfect sense. And at the end he wasn't really significant at all besides the fact he was the first and biggest reaper and could control the collectors like leviathan could control anyone.. he's just another reaper besides that. Leader figure, yes. But they were all reduced to just machines doing as told by space boy


Yes I expected to fight harbinger, believe it or not I expected to fight reapers in the reaper war :)

Edit: alluding to cerberus main role as antagonist :P

Modifié par FlamingBoy, 27 avril 2013 - 06:36 .


#9
Kataphrut94

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You can't really do that with a full on capital Reaper. You could try, but it would look stupid- we can all agree the Destroyer on Rannoch was pushing it enough.

#10
TheGreatDayne

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If Shepard beat Harbinger solo (or with several other people and a few tanks)... even though Sovereign took several ships to be beaten... I don't even know how I would feel about that... Being able to outrun and out gun a reaper? It makes spaceships sound useless compared to a few foot soldiers and tanks... Oh, and the Galaxy would feel even more useless without Shepard...

The Galaxy would be dead to me... I would refuse to save them after that...

#11
David7204

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Because it's utterly stupid.

That being said, I do think Shepard should have been able to...not necessarily 'fight' Harbinger, but turn the tables on him somehow. Defeat him in a single moment of great courage, skill, or willpower. And it needs to be on foot, preferably with no exotic weapons or equipment. Sovereign too, for that matter.

The only question is, how? This is difficult.

Modifié par David7204, 27 avril 2013 - 06:50 .


#12
JDee3

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David7204 wrote...

Because it's utterly stupid.

That being said, I do think Shepard should have been able to...not necessarily 'fight' Harbinger, but turn the tables on him somehow. Defeat him in a single moment of great courage, skill, or willpower. And it needs to be on foot, preferably with no exotic weapons or equipment. Sovereign too, for that matter.

The only question is, how? This is difficult.


The only thing I could possibly think of in this case which I do agree with is for Shepard to be commanding all of the war assets somehow. Exactly like he commanded his squad on the suicide mission where you have to tell everyone what to do based on what they're good at. This could of been challlenging and a player could feel the pressure of possibly losing the entire quarian fleet for example by making the wrong move

Something like that just to weaken harbinger maybe and then have Shepard do some amazing thing on his own (go into harbinger and plant a nuke maybe?..)

I havent played it in awhile but I sometimes feel the earth mission shoulddve been longer and deserves its own game.

#13
Ticonderoga117

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Too "videogamey" despite the fact, you know, they made a videogame.

#14
David7204

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That isn't a terrible idea, but ultimately, it needs to be Shepard, personally, tipping the scales. Shepard, personally, being the difference between victory and defeat. Going inside Harbinger...that really just doesn't seem great to me...seems like a pretty blatant weakness on behalf of the Reapers...plus, I don't care of the idea of using a nuke.

Anyway, you can't have the climax of the story be a 30 hour game. That would just be silly.

#15
David7204

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Ticonderoga117 wrote...

Too "videogamey" despite the fact, you know, they made a videogame.


And also too stupid. It's a lousy idea. Maybe you should devote your energy to thinking up something better.

Modifié par David7204, 27 avril 2013 - 07:08 .


#16
PsyrenY

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Kataphrut94 wrote...

You can't really do that with a full on capital Reaper. You could try, but it would look stupid- we can all agree the Destroyer on Rannoch was pushing it enough.


This. Hell the one on Tuchanka was pushing it. It stepped on me and only dropped my shields.

#17
Loaderini

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 They have already stated (I think it was in the final hours digital book)  that they didn't put a final boss battle in the video game because it would make the video game feel too video game-y.

Modifié par Loaderini, 27 avril 2013 - 07:11 .


#18
David7204

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People here really have a lot of trouble with logic, don't they?

They said they didn't want a pointless and contrived boss battle for the sake it being a video game. Which is exactly what a fight with the Illusive Man would have been. Or blowing up Harbinger with a Cain. That's completely different from saying a good boss battle is 'too videogamey.'

I would think the fact that they included a boss battle in Citadel proves they don't think all boss battles are stupid. Apparently not.

Modifié par David7204, 27 avril 2013 - 07:14 .


#19
Ticonderoga117

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David7204 wrote...

People here really have a lot of trouble with logic, don't they?

They said they didn't want a pointless and contrived boss battle for the sake it being a video game. Which is exactly what a fight with the Illusive Man would have been. Or blowing up Harbinger with a Cain. That's completely different from saying a good boss battle is 'too videogamey.'

I would think the fact that they included a boss battle in Citadel proves they don't think all boss battles are stupid. Apparently not.


So a pointless and contrived plot twist is better?

#20
David7204

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Tell me, how exactly would a boss battle with the Illusive Man have done a single thing to alleviate any of the problems with the ending?

#21
Ticonderoga117

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David7204 wrote...

Tell me, how exactly would a boss battle with the Illusive Man have done a single thing to alleviate any of the problems with the ending?


That doesn't answer the question. Both are bad design, but I'd rather face TIM, the guy we've been fighting the entire game, than completely kill the plot of the last two games.

Hell, it'd be ironic that the crazy man they managed to turn into a husk would be the same weakness Sovereign had. At least that had presidence!

#22
David7204

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The two aren't related. Giving the player a boss fight would have done nothing to solve the ending's problems. And in this case, it would be really stupid.

#23
Ticonderoga117

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David7204 wrote...

The two aren't related. Giving the player a boss fight would have done nothing to solve the ending's problems. And in this case, it would be really stupid.


And pointless and senseless plot twist is worse.

#24
David7204

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The. Two. Aren't. Related. You don't seem to get that. You put a boss battle in, and that 'pointless and senseless plot twist' is still there.

#25
Mr.House

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The thing is you still would have got starbrat even if we got the TIM boss battle. Only thing is along with a crappy ending, we would have gotten another crappy final boss fight. Ya, no thanks.