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Why wasn't there a final boss battle with Harbinger?!


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#26
SpamBot2000

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FlamingBoy wrote...

According to the art-book, located in the collectors edition of the game, It was originally intended for the illusive man to be the "final boss". Taking the form of a reaper creature

I mean seriously from that statement it shows how off biowares vision of the game was. I can honestly say that ending would not have improved in anyway with any more insane and irrelevant involvement of Cerberus.


If it would have meant no glowing children nagging you to ABC, I'd have taken a dance-off with robo-TIM.

#27
Mr.House

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SpamBot2000 wrote...

FlamingBoy wrote...

According to the art-book, located in the collectors edition of the game, It was originally intended for the illusive man to be the "final boss". Taking the form of a reaper creature

I mean seriously from that statement it shows how off biowares vision of the game was. I can honestly say that ending would not have improved in anyway with any more insane and irrelevant involvement of Cerberus.


If it would have meant no glowing children nagging you to ABC, I'd have taken a dance-off with robo-TIM.

Because Starbrat replaced robo-TIm fight right?You want to know what replaced it? The final conversation with TIM at the core. Starbrat still would have happen. A crappy boss would have just made the ending even worse.

Modifié par Mr.House, 27 avril 2013 - 07:46 .


#28
RukiaKuchki

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Boss battles for boss battles sake would have been jarring. Deus Ex HE comes immediately to mind - an awesome game punctuated by near pointless boss battles that ruined the flow of the game and the atmosphere. It took the entire citadel fleet to take down Sovereign, it took the entire Quarian fleet to bring down the mini-Reaper on Rannoch... so if Shepard could bring down Harbinger - the first and strongest of the Reapers - with a pistol or a Cain would have been stretching things too far. So...we got something else ;-)

Modifié par RukiaKuchki, 27 avril 2013 - 08:09 .


#29
The Twilight God

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KC_Prototype wrote...

I know Im a year late but it really bugs that Bioware didn't implement a final conclusion of the series with Commander Shepard personally defeating the leader of the reapers. It would of been right before going to the citadel but after the EC cut scene and everything. Shepard would of grabbed some heavy weapons and the fight would start and after about 5 hits with a cain, Harbinger shots a beam at Shepard before an epic explosion initiating the scene where Shepard is unconscious and then wakes up all beat up with burnt armor and then slowly moves towards the beam like he originally does, that's how the battle should of gone and tied into the ending scene. Why wasn't this in the game??


I wouldn't see it so much as Shepard having to defeat him, but the fleets in orbit and ground forces artillery hammering it simultaneously could take it down. Basically, allowing for Shepard to reach the Conduit. It would be cool if its laser misses Shepard due to incoming fire and as it's going back into orbit it's pelted by a hail for fire from above and fire from below. Like two cones of fire focusing in on the center (harbinger) then BOOM.

Reaper should theoretically be more vulnerable in atmosphere as they have to devote a lot of power to the mass effect fields just to stand.

Modifié par The Twilight God, 27 avril 2013 - 08:33 .


#30
AlanC9

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I think the obvious answer is that after the Saren-hopper and human-Reaper fights, Bio realized that trying to contrive a boss fight was a bad idea. ME1 and ME2 would both have been better games if their endbosses had been ripped out.

#31
Solaxe

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Because it wouldn't make any sense. Destroying harbinger wouldn't give any tactical/strategic advantage and would only bring big casualties

#32
JasonShepard

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But there was  a final battle against Harbinger. I distinctly remember it. He lost. I made it to the beam. So did Anderson. (Harbinger's fault for assuming we were dead, but hey, we all know Reapers are arrogant.)

To be a bit more on-topic - a boss battle where you could kill Harbinger would have been a bit stupid, as the people on this thread have already pointed out.

A battle where you have an objective and Harbinger is trying to stop you - that I prefer. Although I really wish they could have fitted a bit more gameplay into that scene as opposed to "Run forward - don't worry, he won't hit you until it's tme to do so." (That said, it would otherwise be a case of "Damn it, this bit's impossible!" since to give a realistic challenge, the slightest mistake in that sequence should one-shot-kill you.)

The only way to really have Shepard vs Harbinger would be to have the entire collective fleets backing Shepard up.
Say, Shepard running through the rubble of London trying to get a good shot with that Rannoch Laser beam, and Harbinger descending from above. Basically, the Rannoch Reaper over again, but taken to eleven. I'm imagining a multi-stage boss battle with ground fighting from time to time, War Assets providing the odd assist, and Harbinger's beams frequently blasting through the skies and roofs at you. The finale could be in the Big Ben clocktower.

Modifié par JasonShepard, 27 avril 2013 - 11:09 .


#33
JamesFaith

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Loaderini wrote...

 They have already stated (I think it was in the final hours digital book)  that they didn't put a final boss battle in the video game because it would make the video game feel too video game-y.


No, they never said this. Twisted meme "Bosses are too videogamey" is creation of BSN constantly repeated by few people here and not opinion of BW.

BW just spoke about transformation of TIM into husk monstrum and that in this case it would be too videogamey because only purpose of this would be boss figh. And I agree with this. Even in videogame can be something too "videogamey" same like some scene in romantic movies can be too romantic, when authors are pushing too much on clichés.  

#34
FlamingBoy

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SpamBot2000 wrote...

FlamingBoy wrote...

According to the art-book, located in the collectors edition of the game, It was originally intended for the illusive man to be the "final boss". Taking the form of a reaper creature

I mean seriously from that statement it shows how off biowares vision of the game was. I can honestly say that ending would not have improved in anyway with any more insane and irrelevant involvement of Cerberus.


If it would have meant no glowing children nagging you to ABC, I'd have taken a dance-off with robo-TIM.


Personally they would have been equally awful in different ways.
That said the artbook does not mention the exclusion of the catalyst, the chances are that the boss fight would have been included then you walk your way to the catalyst.

#35
string3r

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Mass Effect 1 and 2 both had a final boss fight. It's unnaceptable really.

#36
liggy002

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KC_Prototype wrote...

I know Im a year late but it really bugs that Bioware didn't implement a final conclusion of the series with Commander Shepard personally defeating the leader of the reapers. It would of been right before going to the citadel but after the EC cut scene and everything. Shepard would of grabbed some heavy weapons and the fight would start and after about 5 hits with a cain, Harbinger shots a beam at Shepard before an epic explosion initiating the scene where Shepard is unconscious and then wakes up all beat up with burnt armor and then slowly moves towards the beam like he originally does, that's how the battle should of gone and tied into the ending scene. Why wasn't this in the game??


Who the **** knows man?  I thought it was dumb that they didn't do this either.

#37
KENNY4753

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wait there wasnt a boss fight with Harby? I thought that was the beam run/laser surviving scene

#38
liggy002

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KENNY4753 wrote...

wait there wasnt a boss fight with Harby? I thought that was the beam run/laser surviving scene


You could just stand there and he wouldn't even shoot you.  That's not a boss fight.  Everyone is so dead set against this but God forbid we do battle with the central character who masterminded the Collectors, that wouldn't make any sense at all!  (insert sarcasm).

#39
AlexMBrennan

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Shepard is one infantryman. Harbinger is an uber dreadnought. Any boss battle would be extremely one-sided

#40
KENNY4753

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@liggy002 my post was meant as sarcasm

#41
liggy002

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AlexMBrennan wrote...

Shepard is one infantryman. Harbinger is an uber dreadnought. Any boss battle would be extremely one-sided


A special Reaper that we haven't seen before appears and is posessed by Harbinger.


Shepard should have never made it to the beam by that logic, but he did.  Make a showdown in which the fight cannot be won but some sort of show down.

#42
PsyrenY

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liggy002 wrote...


Shepard should have never made it to the beam by that logic, but he did. 


An ant running under a boot, and an ant stopping to fight the boot, are two very different things. Especially when there are dozens of ants running alongside it but only one boot.

#43
CSunkyst

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David7204 wrote...

Tell me, how exactly would a boss battle with the Illusive Man have done a single thing to alleviate any of the problems with the ending?


Well, the ending would STILL suck more than the worst ending of almost every other story ever made, BUT with a boss fight against Harbinger (Either directly or through some proxy such as TIM) then at least then the game would have something resembling a climax.  So it would be a minor improvement. 

Modifié par CSunkyst, 28 avril 2013 - 01:38 .


#44
Ticonderoga117

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Optimystic_X wrote...

liggy002 wrote...


Shepard should have never made it to the beam by that logic, but he did. 


An ant running under a boot, and an ant stopping to fight the boot, are two very different things. Especially when there are dozens of ants running alongside it but only one boot.


The boot has a flamethrower. The ant is screwed either way. yet we still made it to the beam beacause... videogame!

#45
Kataphrut94

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CSunkyst wrote...

David7204 wrote...

Tell me, how exactly would a boss battle with the Illusive Man have done a single thing to alleviate any of the problems with the ending?


Well, the ending would STILL suck more than the worst ending of almost every other story ever made, BUT with a boss fight against Harbinger (Either directly or through some proxy such as TIM) then at least then the game would have something resembling a climax.  So it would be a minor improvement. 




Then it got one; you remember there was a final confrontation with TIM, right? Who is indoctrinated, and therefore practically Harbinger with a more interesting personality.

It wasn't a boss fight because a boss fight between a crippled space marine and an unnarmed man in a sharp suit does not make for a good climax. So it was done through dialogue, as is appropriate for a talky game.

#46
SinerAthin

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Because Shepard is one soldier, and Harbinger is a giant, indestructible capital ship.

It would be a terrible idea.

#47
SilJeff

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Screw a boss fight, I'd prefer another Suicide Mission style fight before reaching the Conduit (but instead of individual characters, use the major war assets {such as the Geth fleet, Quarian fleet, Krogan troops, Turian troops, Asari Troops}, and having minor ones in the cutscenes during the fight, or fight alongside you {minor such as the mercenaries, Elcor troops, Leviathan controlled reaper husks, etc}.

But I liked the run to the Conduit, felt like a nice nod to ME1 to me.

Modifié par SilJeff, 28 avril 2013 - 05:00 .


#48
dreamgazer

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I had a hard enough time buying the square-off with the baby Reaper on Rannoch.

#49
Indy_S

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dreamgazer wrote...

I had a hard enough time buying the square-off with the baby Reaper on Rannoch.

My eyes were rolling almost as much as my Shepard was!

#50
NeonFlux117

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When asked about this Casey Hudson said- "It would have been to video gammy". No joke, that's what he said.