grey_wind wrote...
There didn't have to be an actual boss battle at the end, but there should have been a simultaneous narrative and gameplay climax that substituted for one. And Harbinger is a bit implausible to design as a boss battle (unless, of course, you're fighting an avatar).
One way this could work is if Harbinger is the Reaper defending the beam in London (not some useless Destroyer), and Priority: London is basically you fighting through waves of enemies in order to get to a good strategic position from which you can aim the Rannoch syncing laser at him in order for your war assets to rain hellfire down on him. Could have been much better than the uninspired "defend the missiles" nonsense.
I mostly agree with this, although my personal favorite solution would have been different. Instead of a boss battle, how about a boss level.
Shooting at Harbinger obviously doesn't work but how about infiltrating him. Fight against him on his hull and inside. The player would not only have to deal with enemies (in the form of reaper creatures, oculi and maybe new enemies which are part of Harby, extending form it) but would essentially have the whole level structure against him. Moving elements, cover that suddenly shifts or retracts into the ground, exposing the player. It would be an extremely dynamic combat experience. All of this while you are on the reaper's hull, enveloped in its mass effect field. Harby could take off during the fight and you'd have a shifting skybox as he rises up over London, through the atmosphere where gunships fight occuli and Harvesters and finally into orbit where we can see the space battle raging. There might be unexpected events like a damaged fighter impact or a hit by a thanix cannon.
A fight like this could have been spectacular and unique without diminishing the Harby (or any reaper) to a simple boss with glowing targets to hit. It would have been a challenge to create such a level but hey, this was supposed to be the finale of the trilogy. What better place to come up with something that might be difficult to do but unexpected.
I do agree with the designers that a regular boss battle (like the planned one against a reaper-TIM) would really have been too video gamey. However, it is questionable if the best alternative was to omit it entirely or if it wouldn't rather have been better to come up with something more innovative and interesting instead.
Modifié par MrFob, 01 mai 2013 - 03:52 .





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