Do I need to bring up the Illum background characters from ME2?Greylycantrope wrote...
Wouldn't say ME3 was heavily polished in comparison. We have characters who's heads spin backwards when they talk to them through out the game, only one location outside the normandy you can revisit.David7204 wrote...
I very doubt much that. First of all, because I'm well aware of the laughably ridiculous shilling that goes on of every past BioWare game to argue that ME 3 is the laziest, stupidest game ever, ever. Secondly, because I'm not foolish enough to compare apples and oranges.
Skyrim is a very good example. Does it have hundreds of hours of content for 60 bucks? Yes. But it does so at seriously reduced production values in comparison to Mass Effect.
And a few gems like these to in levels that are meant to be story center pieces.
Apart from the cinematics the production value looks strained if you ask me.
Fetch Quests into Side-Missions
#51
Posté 27 avril 2013 - 09:44
#52
Posté 27 avril 2013 - 09:44
Those are moronic cherry picked examples. Pretty much every game has bugs. Every game has textures that don't look fantastic in places.Greylycantrope wrote...
Wouldn't say ME3 was heavily polished in comparison. We have characters who's heads spin backwards when they talk to them through out the game, only one location outside the normandy you can revisit.
And a few gems like these to in levels that are meant to be story center pieces.
Apart from the cinematics the production value looks strained if you ask me.
#53
Posté 27 avril 2013 - 09:44
David7204 wrote...
I've heard that statistic before, and I don't believe it's true for a minute. I haven't seen Dragon Age make anything close to the kind of impact I've seen Mass Effect make. Just browsing around the internet, I come across references and comments about Mass Effect now and again. I see people with N7 clothing walking around sometimes. I hear people talk about it. Dragon Age...not so much.
Conceivably a lot of people bought DA:O and didn't like it too much . Didn't hate it, though, just didn't care.
#54
Posté 27 avril 2013 - 09:44
GloriousPCGamer wrote...
this, the MP ate up some of the dev costs for the game, and before you tell me that it was drawn from different funds, EA only has so much money they can allocate during a year, and if they hadn't allocated it to the MP, than the SP could have gotten more money. I also refer you to this video.AresKeith wrote...
David7204 wrote...
And twice the price?
No it wouldn't be twice the price
That's NOT how development works...
The SP doesn't get a "blank check". The producers tell EA "we think we need X amount of money and time" and assign that to them, they can't simply say "oh, we see that you have X amount of funds so we want that much".
As for the OP, Volus and Elcor are right out since side missions typically involve using the same art assets. Volus and Elcor (and the latter especially) should have combat environments with differing effects a la the radiation angle from Haestron.
Keep in mind that DA:O for example, none of its side missions involved "new areas". It was quite easy to run a side mission since the only thing that was changed was checking to see if a flag had been set (mission picked up) and then the person would appear right in the quest area. However, none of the side quests actually use new art assets.
So what you are looking for are side missions that can re-use art assets....
(ironically, I think this _IS_ the result of feedback. People HATED side missions in ME1/ME2 since they reused the same environments and it seemed like you saw one prefab building/environment you saw them all...there was a very vocal portion of the fanbase that thought BW was artifically lengthening the game by having these type of non-essential side missions
Compare the various N7 locales with the previous side mission locales in earlier games...the N7 environments are distinctly different in feel and look whereas many of the earlier locales you couldn't tell which one is which since they blen together).
#55
Posté 27 avril 2013 - 09:45
DAO sold over 4 million copies. Please do better research.David7204 wrote...
I've heard that statistic before, and I don't believe it's true for a minute. I haven't seen Dragon Age make anything close to the kind of impact I've seen Mass Effect make. Just browsing around the internet, I come across references and comments about Mass Effect now and again. I see people with N7 clothing walking around sometimes. I hear people talk about it. Dragon Age...not so much.
#56
Posté 27 avril 2013 - 09:46
Whybother wrote...
I would not want a longer game. DA:O plays longer (if you are a completionist), and because of that I've only played it a few times. I'd like to try different classes/builds/Big Choices/etc. but at 60+ hours... no way.
The game wouldn't be extremely longer, and ME3 doesn't really feel like a long game at all IMO
#57
Posté 27 avril 2013 - 09:47
Greylycantrope wrote...
Apart from the cinematics the production value looks strained if you ask me.
If so, it's because the ME3 team was trying to do stuff that DA:O wasn't. Perhaps they shouldn't have.
And considering how close DA:O came to destroying the company, it's not such a great model of game development itself.
#58
Posté 27 avril 2013 - 09:47
#59
Posté 27 avril 2013 - 09:49
That's a moronic retort. And like you said every game has textures that don't look fantastics including ME3 so I really don't see why you're holding it on such a pedaltal in terms of production quality, it's not bad but ME2 did a better job of balancing the short comings with the flair in my opinion.David7204 wrote...
Those are moronic cherry picked examples. Pretty much every game has bugs. Every game has textures that don't look fantastic in places.
#60
Posté 27 avril 2013 - 09:51
Oh, and speaking of fetch quests people are whining about here? Skyrim is filled with them.
Modifié par David7204, 27 avril 2013 - 09:52 .
#61
Posté 27 avril 2013 - 09:53
David7204 wrote...
I was comparing ME 3 to Skyrim. And if you're claiming that Skyrim has animations and such on par with Mass Effect, you're either in denial or a complete idiot.
Oh, and speaking of fetch quests people are whining about here? Skyrim is filled with them.
Your whole time being in this thread is you missing the point entirely
#62
Posté 27 avril 2013 - 09:55
Especially considering how it was handled in ME2.
Modifié par Vortok, 27 avril 2013 - 09:56 .
#63
Posté 27 avril 2013 - 09:55
And that's simply idiotic.
Oh, and of course the same people here will be the ones shreiking 'quality over quantity!" whenever such a situation arises. Won't they?
Modifié par David7204, 27 avril 2013 - 09:57 .
#64
Posté 27 avril 2013 - 09:57
And I was using a example of a different game which had better sidequests and were the production didn't suffer, because that's not always the correlation as you're so adamantly trying to prove.David7204 wrote...
I was comparing ME 3 to Skyrim. And if you're claiming that Skyrim has animations and such on par with Mass Effect, you're either in denial or a complete idiot.
Oh, and speaking of fetch quests people are whining about here? Skyrim is filled with them.
Oh and you don't have to do them in Skyrim to pad out the game, nor to get the most out of the story.
Modifié par Greylycantrope, 27 avril 2013 - 09:57 .
#65
Posté 27 avril 2013 - 09:58
AresKeith wrote...
The game wouldn't be extremely longer, and ME3 doesn't really feel like a long game at all IMO
I'd really like to know what games you play to make you believe ME3 is not a long game.
Open Sandbox games where you have to ride around on a mount to get anywhere as filler do NOT count.
#66
Posté 27 avril 2013 - 09:58
David7204 wrote...
The only 'point' I've seen here is that "If BioWare doesn't give me a X-hour-long bug free game with AAA production values, they're the laziest, stupidest, developers ever."
And that's simply idiotic.
And nobody in this thread actually said that because this thread is theoretical
You feel the need to take everything at face value and act like an elitist
#67
Posté 27 avril 2013 - 09:58
Greylycantrope wrote...
And I was using a example of a different game which had better sidequests and were the production didn't suffer, because that's not always the correlation as you're so adamantly trying to prove.David7204 wrote...
I was comparing ME 3 to Skyrim. And if you're claiming that Skyrim has animations and such on par with Mass Effect, you're either in denial or a complete idiot.
Oh, and speaking of fetch quests people are whining about here? Skyrim is filled with them.
Oh and you don't have to do them in Skyrim to pad out the game, nor to get the most out of the story.
And what game is that? Surely you aren't talking about Skyrim?
#68
Posté 27 avril 2013 - 09:59
Many of the quests themselves if you didnt have to backtrack and get ambushed would take only 5 minutes, but because of the backtracking, loading/reloading, you're looking at least 10 minutes.
AGAIN: I'd like to point out that the smaller number of side missions WAS because there was vocal feedback about how side missions seemed to exist just to pad out game length especially when they reused the same environment....
I don't think people HATE side missions but they hated side missions that looked the same...
Modifié par Bleachrude, 27 avril 2013 - 10:01 .
#69
Posté 27 avril 2013 - 10:00
Whybother wrote...
AresKeith wrote...
The game wouldn't be extremely longer, and ME3 doesn't really feel like a long game at all IMO
I'd really like to know what games you play to make you believe ME3 is not a long game.
Open Sandbox games where you have to ride around on a mount to get anywhere as filler do NOT count.
I didn't say ME3 wasn't a long game, I said it didn't feel as long
#70
Posté 27 avril 2013 - 10:06
Bleachrude wrote...
AGAIN: I'd like to point out that the smaller number of side missions WAS because there was vocal feedback about how side missions seemed to exist just to pad out game length especially when they reused the same environment....
I don't think people HATE side missions but they hated side missions that looked the same...
ME3 is one of the few games where the side missions *don't* feel like padding. Grissom Academy was a side mission. The Ardat-Yakshi Monestary was a side-mission. Both are superb and much better than what was in ME1 (drive long distance in Mako to arrive at cookie-cutter building with random crate placement) or ME2 (land on mystery planet with random enemy and perhaps a 'WE CAN USE THIS" at the end.)
There were fewer, but the ones we had were longer and of much higher quality. I'll take that tradeoff anytime.
#71
Posté 27 avril 2013 - 10:08
Would you be willing to spend a few hundred dollars on an ultra-high quality game of very substantial length (around 100 hours,) top-quality graphics and animations, a great story with choices that matter, and plenty of dialogue?
Modifié par David7204, 27 avril 2013 - 10:08 .
#72
Posté 27 avril 2013 - 10:09
David7204 wrote...
The only 'point' I've seen here is that "If BioWare doesn't give me a X-hour-long bug free game with AAA production values, they're the laziest, stupidest, developers ever."
And that's simply idiotic.
Oh, and of course the same people here will be the ones shreiking 'quality over quantity!" whenever such a situation arises. Won't they?
You have got to stop exaggerating the position you're arguing against, David. It does not---I repeat, does not---enhance your viewpoint.
#73
Posté 27 avril 2013 - 10:13
David7204 wrote...
Let me ask you all something.
Would you be willing to spend a few hundred dollars on an ultra-high quality game of very substantial length (around 100 hours,) top-quality graphics and animations, a great story with choices that matter, and plenty of dialogue?
I'd be willing to spend $20-30 extra, sure, perhaps $40, especially with the uptick in production costs. There's a reason why expansions and DLC have become popular.
Let's not go overboard with pricing, though.
#74
Posté 27 avril 2013 - 10:13
Again ME2. Similar minor issues in reused assets, textures etc. but a bit more heavy on the sidequests. So yeah they could have done the same thing in ME3.David7204 wrote...
And what game is that? Surely you aren't talking about Skyrim?
#75
Posté 27 avril 2013 - 10:14
which fetch quests do you think could be actual side-missions?







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