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Fetch Quests into Side-Missions


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#76
David7204

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For 100 hours? You're going to have to go further than that.

Maybe 60 hours for an extra forty bucks. Maybe.

No, when I think about it, not even 60 hours. ME 3 is less than 60 hours as it, and that's with 40 bucks of DLC. For the qualties I'm offering, you might have to settle for...as low as 30 hours. Even less if choices lead to radically divergent content.

Modifié par David7204, 27 avril 2013 - 10:18 .


#77
David7204

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AresKeith wrote...

David you never really answered the OP

which fetch quests do you think could be actual side-missions?


Could?

All of them, obviously.

#78
AlanC9

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David7204 wrote...

The only 'point' I've seen here is that "If BioWare doesn't give me a X-hour-long bug free game with AAA production values, they're the laziest, stupidest, developers ever."


I'm not sure that's correct. What I took away from Vortok's post is that he'd prefer a greater ratio of side-quest time to main-quest time, since he figures ME2 was better and ME2 wasn't any longer than ME3.

#79
AresKeith

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David7204 wrote...

AresKeith wrote...

David you never really answered the OP

which fetch quests do you think could be actual side-missions?


Could?

All of them, obviously.


That's literally the whole point to the thread, but you always over-think things

#80
Bleachrude

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Whybother wrote...

Bleachrude wrote...
AGAIN: I'd like to point out that the smaller number of side missions WAS because there was vocal feedback about how side missions seemed to exist just to pad out game length especially when they reused the same environment....

I don't think people HATE side missions but they hated side missions that looked the same...


ME3 is one of the few games where the side missions *don't* feel like padding.  Grissom Academy was a side mission.  The Ardat-Yakshi Monestary was a side-mission.  Both are superb and much better than what was in ME1 (drive long distance in Mako to arrive at cookie-cutter building with random crate placement) or ME2 (land on mystery planet with random enemy and perhaps a 'WE CAN USE THIS" at the end.) 

There were fewer, but the ones we had were longer and of much higher quality.  I'll take that tradeoff anytime.



That's an actual good point...People feel like they HAVE to do things like the Tuchanka bomb mission but technically, it _IS_ a side mission.

Grissom Academy is a side mission but comparing it to any of the side missions we got in previous games (hell, throw in Dragon Age series as well), it pretty much blows any of the other side missions away....Not even Tali's loyalty mission (what I thought was the best side mission previously) matches up...

Same thing with the Tuchanka bomb mission or the Aralak rachni mission....these are both side missions that I think everyone does.

Still, the OP was asking which of the fetch missions could be "side missions" (although, if you got rid of that, wouldn't we STILL need a new minigame though? The "search and rescue" of ME3 is directly analogous to the "planet scanning" of ME2.

#81
David7204

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AlanC9 wrote...

David7204 wrote...

The only 'point' I've seen here is that "If BioWare doesn't give me a X-hour-long bug free game with AAA production values, they're the laziest, stupidest, developers ever."


I'm not sure that's correct. What I took away from Vortok's post is that he'd prefer a greater ratio of side-quest time to main-quest time, since he figures ME2 was better and ME2 wasn't any longer than ME3.


I don't know about that. I don't think anyone here is willing to accept cuts in quality for Tuchanka and Rannoch in exchange for better sidequests. I wouldn't agree with that, but I could at least respect the honesty and consistancy. The people here are just demanding better sidequests, period, with no downsides.

#82
AlanC9

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AresKeith wrote...


That's literally the whole point to the thread, but you always over-think things


I'm still confused as to the point, though. All kinds of things could have been side-quests that weren't side-quests. Fetch quests. Scanned war assets that weren't parts of quests. Things from the earlier games that weren't mentioned in ME3. Plus an infinite number of potential side-quests that could have been added to ME3 but don't currently exist in any form.

What's special about the existing fetch quests?

#83
AresKeith

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Bleachrude wrote...

Still, the OP was asking which of the fetch missions could be "side missions" (although, if you got rid of that, wouldn't we STILL need a new minigame though? The "search and rescue" of ME3 is directly analogous to the "planet scanning" of ME2.


I'm not really saying get rid of the minigame, you can easily combine the minigame with the side-mission

But personally I like the hacking minigame over the searching one

#84
Whybother

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Bleachrude wrote...
That's an actual good point...People feel like they HAVE to do things like the Tuchanka bomb mission but technically, it _IS_ a side mission.

Grissom Academy is a side mission but comparing it to any of the side missions we got in previous games (hell, throw in Dragon Age series as well), it pretty much blows any of the other side missions away....Not even Tali's loyalty mission (what I thought was the best side mission previously) matches up...

Same thing with the Tuchanka bomb mission or the Aralak rachni mission....these are both side missions that I think everyone does.

Still, the OP was asking which of the fetch missions could be "side missions" (although, if you got rid of that, wouldn't we STILL need a new minigame though? The "search and rescue" of ME3 is directly analogous to the "planet scanning" of ME2.


Right, they did a really good job of making side missions feel as if they weren't side missions at all.  B)

Each of the fetch quests could be a side mission.  Stick Dr. Jelize is one of those ME1 pre-fabs, stick a few Reapers outside, and go to town.  Not sure how much fun that would be.  Making filler is easy.

#85
AresKeith

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AlanC9 wrote...

AresKeith wrote...


That's literally the whole point to the thread, but you always over-think things


I'm still confused as to the point, though. All kinds of things could have been side-quests that weren't side-quests. Fetch quests. Scanned war assets that weren't parts of quests. Things from the earlier games that weren't mentioned in ME3. Plus an infinite number of potential side-quests that could have been added to ME3 but don't currently exist in any form.

What's special about the existing fetch quests?


There's nothing really special about them, its just that some of them feel like they could have actual missions like the N7 missions or on a certain level as Grissom Academy

#86
AlanC9

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David7204 wrote...

AlanC9 wrote...
I'm not sure that's correct. What I took away from Vortok's post is that he'd prefer a greater ratio of side-quest time to main-quest time, since he figures ME2 was better and ME2 wasn't any longer than ME3.


I don't know about that. I don't think anyone here is willing to accept cuts in quality for Tuchanka and Rannoch in exchange for better sidequests. I wouldn't agree with that, but I could at least respect the honesty and consistancy. The people here are just demanding better sidequests, period, with no downsides.


Well, it's possible I'm reading Vortok and others as being more sensible than they are.

There are cuts to the existing design I could maybe see as worthwhile. There's an awful lot of cutscene work, and maybe some of that could have gone elsewhere.

I'd put MP on my cut list except that given the way microtransactions work, MP is almost certainly subsidizing SP rather than the other way around.

#87
Kataphrut94

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I'd prefer fewer well made side missions like Grissom Academy to a whole bunch of dead weight copy pastes like the ME1 ones. I'm fine with most of the planet-scanning jobs because they were a vast improvement over the scanning in 2.

That said, a few of them could have done with the extra work. The elcor and batarian homeworld ones spring to mind.

#88
David7204

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AresKeith wrote...

There's nothing really special about them, its just that some of them feel like they could have actual missions like the N7 missions or on a certain level as Grissom Academy


And if consumers would be willing to pay more, developers would be able to include such content.

As it is, this is what you get for 60 bucks.

Modifié par David7204, 27 avril 2013 - 10:32 .


#89
AlanC9

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AresKeith wrote...

There's nothing really special about them, its just that some of them feel like they could have actual missions like the N7 missions or on a certain level as Grissom Academy


So what?

Actually, this is related to another interesting phenomenon on this board, where people are against the Normandy one-liners because they "should have been full conversations." Some people read these things as content taken away rather than content added, for reasons that aren't obvious to me.

Modifié par AlanC9, 27 avril 2013 - 10:39 .


#90
AresKeith

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AlanC9 wrote...

AresKeith wrote...

There's nothing really special about them, its just that some of them feel like they could have actual missions like the N7 missions or on a certain level as Grissom Academy


So what?


Which is why this thread is asking which of those fetch quests do you think could have been side-missions

Not all of them

#91
AlanC9

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Why not leave them as they are and make up whole new side missions?

#92
Bleachrude

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Ok...if I could have a side mission that was optional along the lines of say Grissom, it would be a BATARIAN one.

One thing that annoys me to no ends is that Bioware did a great job by making every race have its saints and sinners....you can't simply write off an entire race just because of one incident as there will almost always be something to show that race in a different light.

Except for Batarians...for some reason Bioware throughout all 3 games have done little to show this for batarians...they have become the orlesians of the ME universe where it seems like they have no good points (which is why I'm somewhat leery of the new DA book coming out...)


A side mission involving batarians that actually goes beyond the slaver/pirate angle would've been wonderful and this would be possible since batarian worlds wouldn't require new mechanics like the volus or the elcor.

#93
AresKeith

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AlanC9 wrote...

Why not leave them as they are and make up whole new side missions?


I added that to the OP also

And which side-missions would you add to the game?



#94
Whybother

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Bleachrude wrote...
A side mission involving batarians that actually goes beyond the slaver/pirate angle would've been wonderful and this would be possible since batarian worlds wouldn't require new mechanics like the volus or the elcor.


How about a mission featuring the batarian Castle Arcade doorman?  I always thought there was potential for a story there.

#95
AresKeith

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Bleachrude wrote...

Ok...if I could have a side mission that was optional along the lines of say Grissom, it would be a BATARIAN one.

One thing that annoys me to no ends is that Bioware did a great job by making every race have its saints and sinners....you can't simply write off an entire race just because of one incident as there will almost always be something to show that race in a different light.

Except for Batarians...for some reason Bioware throughout all 3 games have done little to show this for batarians...they have become the orlesians of the ME universe where it seems like they have no good points (which is why I'm somewhat leery of the new DA book coming out...)


A side mission involving batarians that actually goes beyond the slaver/pirate angle would've been wonderful and this would be possible since batarian worlds wouldn't require new mechanics like the volus or the elcor.


I agree with you on that, I would've liked to see the other side of the Batarians

#96
Mr.House

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AlanC9 wrote...

Why not leave them as they are and make up whole new side missions?

Because saving shadow broker opertives, saving elcor, getting the book of phelix from the Volus ohmeworld and gettingt he Pillers of strength on the batarian homeworld via scanning is stupid and that should have been a side mission?

#97
David7204

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It's a low priority. About 10 entires down on the list of things I would have done with more money and time, if not lower.

Modifié par David7204, 27 avril 2013 - 10:48 .


#98
KENNY4753

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all of the fetch quests should have been real side missions but the Barla Von/Shadow Broker Team and the Dekunna/Elcor ones would be 2 of the main ones.

As for side missions in general...

our Feros/Shiala and Palaven/Kal'Reegar dlcs should have been side missions.

Also something from our Sheps backgrounds. Like a Toombs mission or something with Mindior

#99
AresKeith

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David7204 wrote...

It's a low priority. About 10 entires down on the list of things I would have done with more money and time, if not lower.


What part of missing the point do you not get?

#100
Bleachrude

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KENNY4753 wrote...

all of the fetch quests should have been real side missions but the Barla Von/Shadow Broker Team and the Dekunna/Elcor ones would be 2 of the main ones.

As for side missions in general...

our Feros/Shiala and Palaven/Kal'Reegar dlcs should have been side missions.

Also something from our Sheps backgrounds. Like a Toombs mission or something with Mindior


Dekunna (and irune) might've been good opportunities to use vechicle combat but what's so special about Barla/Shadow broker that it wouldn't feel like the usual side mission aka padding?

The Shiala and Kal'Reegar ones are right out unless you structure them a la Grissom where without jack, the students are different in tone OR not-Grunt takes point in the Rachni mission. Remember, those two were killable in previous games.

Now, something from Shep's background/service history, that somehow ties to the war, I can get behind.