Whybother wrote...
Bleachrude wrote...
AGAIN: I'd like to point out that the smaller number of side missions WAS because there was vocal feedback about how side missions seemed to exist just to pad out game length especially when they reused the same environment....
I don't think people HATE side missions but they hated side missions that looked the same...
ME3 is one of the few games where the side missions *don't* feel like padding. Grissom Academy was a side mission. The Ardat-Yakshi Monestary was a side-mission. Both are superb and much better than what was in ME1 (drive long distance in Mako to arrive at cookie-cutter building with random crate placement) or ME2 (land on mystery planet with random enemy and perhaps a 'WE CAN USE THIS" at the end.)
There were fewer, but the ones we had were longer and of much higher quality. I'll take that tradeoff anytime.
That's an actual good point...People feel like they HAVE to do things like the Tuchanka bomb mission but technically, it _IS_ a side mission.
Grissom Academy is a side mission but comparing it to any of the side missions we got in previous games (hell, throw in Dragon Age series as well), it pretty much blows any of the other side missions away....Not even Tali's loyalty mission (what I thought was the best side mission previously) matches up...
Same thing with the Tuchanka bomb mission or the Aralak rachni mission....these are both side missions that I think everyone does.
Still, the OP was asking which of the fetch missions could be "side missions" (although, if you got rid of that, wouldn't we STILL need a new minigame though? The "search and rescue" of ME3 is directly analogous to the "planet scanning" of ME2.