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Why would Joker pick up anyone?


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97 réponses à ce sujet

#1
Xamufam

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Isn't he busy fighting the reapers in space & 5-6 seconds for him to get shepard from space I thought it was hard for the normandy to fly in an atmosphere

Also why normandy go there if Harbinger is there?

it's like Shepards friends turned cowards & left Earth when they should have stayed defended their position


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In Mass Effect, ships, sky cars, and other technology maintain "levitation" via mass effect fields that lower their mass and impel themin the opposite direction of gravity.

The more massive the object, the stronger the mass effect field needs to be, which means the
larger the Eezo core needs to be (and presumably the stronger the current through the Eezo needs to be).

This carries with it greater dangers though, as the less (effectively) massive an object is,
the more susceptible it is to force. This was exemplified when the Turians jumped behind the Capital Ships at Palaven, and forced them to either not return fire for a time, or lower their mass so much that they would become very weak.

Thus any ship operating in atmosphere (or, more appropriately, near a large gravity source) will be substantially weaker than it would be in space.

This is the question Why would Joker pick up anyone?
They are soldiers.

Poll

Modifié par Troxa, 30 avril 2013 - 07:49 .


#2
jstme

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Because original ending had teleporting squad herpderp. It was one of things EC tried to fix and this is how they tried to fix it.
It allows for emotional goodbye scene that original game was lacking so the fact that it is just as illogical as problem it tried to fix was not that important.

#3
Xamufam

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jstme wrote...

Because original ending had teleporting squad herpderp. It was one of things EC tried to fix and this is how they tried to fix it.
It allows for emotional goodbye scene that original game was lacking so the fact that it is just as illogical as problem it tried to fix was not that important.

It would have been emotional if they died or crawl away injured.
Drama withoout logic is just stupid

Modifié par Troxa, 27 avril 2013 - 08:55 .


#4
M Hedonist

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Troxa wrote...

jstme wrote...

Because original ending had teleporting squad herpderp. It was one of things EC tried to fix and this is how they tried to fix it.
It allows for emotional goodbye scene that original game was lacking so the fact that it is just as illogical as problem it tried to fix was not that important.

I would have been emotional if they died or crawl away injured

I believe that actually happens with low EMS.

#5
Wulfram

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It picks up Shepard at the start of the game.

It's still stupid for many reasons, but the Normandy can operate in the atmosphere.

#6
Xamufam

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Wulfram wrote...

It picks up Shepard at the start of the game.

It's still stupid for many reasons, but the Normandy can operate in the atmosphere.

Yea i know, But Not that fast  it would have problems edi mentions it in me 2

Modifié par Troxa, 27 avril 2013 - 08:58 .


#7
spockjedi

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#8
Mr.House

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Troxa wrote...

Isn't he busy fighting the reapers in space & 5-6 seconds for him to get shepard from space I thought it was hard for the normandy to fly in an atmosphere

Also why normandy go there if Harbinger is there?

Bioware has broken the atmosphere thing since ME2.

#9
Whybother

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Wulfram wrote...

It picks up Shepard at the start of the game.

It's still stupid for many reasons, but the Normandy can operate in the atmosphere.


It takes a few minutes for the Normandy to show up.  Albeit it's still too fast given the antics that EDI/Joker had to go through to get it undocked.

#10
Mr.House

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Whybother wrote...

Wulfram wrote...

It picks up Shepard at the start of the game.

It's still stupid for many reasons, but the Normandy can operate in the atmosphere.


It takes a few minutes for the Normandy to show up.  Albeit it's still too fast given the antics that EDI/Joker had to go through to get it undocked.

The Normandy was in dry dock in Vancouver. It was not on the other side of Earth or in space. It was in the same city.

#11
Vortok

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Because screw pre-existing lore and anything that's been stated in previous games.

#12
Kataphrut94

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Why didn't they just make Cortez do it? It wouldn't have been as dramatic, but who cares about drama when there's lore to be satisfied?

#13
wolfhowwl

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Vortok wrote...

Because screw pre-existing lore and anything that's been stated in previous games.


ME2 showed the Normandy being able to operate in atmosphere so this is hardly new to the series.

#14
Whybother

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Kataphrut94 wrote...

Why didn't they just make Cortez do it? It wouldn't have been as dramatic, but who cares about drama when there's lore to be satisfied?


Cortez could be dead. 

#15
Mr.House

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Vortok wrote...

Because screw pre-existing lore and anything that's been stated in previous games.

ME2 broke the atmosphere thing before ME3 came out.

Modifié par Mr.House, 27 avril 2013 - 10:11 .


#16
JasonShepard

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We don't actually know where the Normandy was when Shepard called Joker. The last indication we had of its location was way back at the start of Priority: London while Cortez is flying you down - Joker says that Normandy is rejoining Sword. A lot could have happened since then.

For example, Hackett ordering all available ships to delay Harbinger and the other Reapers from leaving the battle... If Normandy got involved in that, then I'm not really surprised to find it showing up just after Harbinger arrived. It could well have been involved in air combat just above the beam rush.


EDIT: Regarding the atmosphere thing - I'm fairly sure that the most the Codex never actually says that the Normandy can't enter atmosphere, just that the shuttle is there for landings that the Normandy can't attempt (say, if there isn't enough room...). Also, during the ME2 Firewalker Missions it is regularly seen in atmosphere, and even flies within the atmosphere of a brown dwarf at one point in the main plot of ME2.

Modifié par JasonShepard, 27 avril 2013 - 10:21 .


#17
ZerebusPrime

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Troxa wrote...

Isn't he busy fighting the reapers in space & 5-6 seconds for him to get shepard from space I thought it was hard for the normandy to fly in an atmosphere

Also why normandy go there if Harbinger is there?


I'm starting to love this scene for all the wrong reasons.

One really need to listen to the start of that Normandy evac scene.  Shepard calls in the Normandy.  Joker replies that they're "taking heavy casualties up here" and then immediately cuts to static.  Then suddenly Joker replies (very clearly) that he's on his way and BAM, there's the Normandy in for the rescue, completely undamaged, having swooped in in such a way that it must have been waiting close by... which defies logic.

It's the cut to static that bothers me most now.  The implications are fodder for a number of "what you see here isn't real" theories.

Modifié par ZerebusPrime, 29 avril 2013 - 12:07 .


#18
AresKeith

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Because the plot demands it, no matter how dumb it is

#19
SirLugash

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JasonShepard wrote...

We don't actually know where the Normandy was when Shepard called Joker. The last indication we had of its location was way back at the start of Priority: London while Cortez is flying you down - Joker says that Normandy is rejoining Sword. A lot could have happened since then.

For example, Hackett ordering all available ships to delay Harbinger and the other Reapers from leaving the battle... If Normandy got involved in that, then I'm not really surprised to find it showing up just after Harbinger arrived. It could well have been involved in air combat just above the beam rush.

The only air combat we see on the beam run is Harby blasting choppers, nothing else.
No shuttles and especially no Normandy are seen during the run.
Also, if Joker was so close to Shepard, don't you think he would have contacted him, asking if he could provide help?
Also Joker says they are taking heavy casualties up there, which is obviously in the space battle.

But apart from that all, the time frame is just 5 seconds.
No matter where Joker was, 5 seconds is in no way enough to bring a Cruiser up to speed and to Sheps position.

It just doesn't make sense, simple as that.
Not going to start about Harby not blasting the Normandy...

#20
Reorte

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What's the atmosphere issue with the Normandy? All I can remember is that it can't land on high gravity worlds, which presumably means that it wouldn't be able to sit on the surface with everything powered off. The idea of a ship capable of FTL travel not being able to create more than 1g of force is pretty daft, so I'm fine with it hovering.

Getting to Shepard and crew in the time it takes in the EC is really pushing things though, I agree with that.

#21
sH0tgUn jUliA

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Troxa wrote...

Isn't he busy fighting the reapers in space & 5-6 seconds for him to get shepard from space I thought it was hard for the normandy to fly in an atmosphere

Also why normandy go there if Harbinger is there?


My dear friend Troxa.... I must explain this to you. There is a maneuver that is not explained anywhere in the codex yet it is explained in the Alliance Emergency Maneuver Manual on Page 13 in Paragraph 2.4. How to do a pinpoint FTL space into atmosphere and stop on a dime maneuver (and give you nine cents change).

It took Joker 5 seconds for execution.

Then once at the location, EDI identified the Normandy as a reaper to Harbinger, and there was a conversation that went on like this over "reaper frequencies" after Harbinger ran a scan of the Normandy. EDI can match the frequency of any Reaper.

Harbinger: "That's funny, you don't look like any reaper design."
EDI: "Harby, listen, Cerberus got aboard me over Mnemosyne and extracted me from that ship, but I indoctrinated a bunch of them and they built this ship for me. Do you like it? Sexy, huh?"
Harbinger: "So you're Fred? The one we lost 37,000,000 years ago?"
EDI: "Yeah! Long time no see, old buddy."
Harbinger: "Something's not right here. I see people getting aboard voluntarily. And Shepard is there."
EDI: "I'm... uh... helping them ascend. You know... 'we are your salvation through your destruction.' and all that rot. Oh well, gotta go. Nice chatting with you. See ya."

(Normandy takes off ... Harbinger is blinking ...  confused ... starts shooting again ... Shakes head... "Save us!"... fires at Shepard and misses but knocks Shepard down. Thinks Shepard is dead and leaves to go after "Fred".)

Do you understand, now?

Modifié par sH0tgUn jUliA, 29 avril 2013 - 01:04 .


#22
ThinkSharp

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There's just way too much wrong with that scene, all in the service of patching up previous impossibilities.

It's even worse when Tali's the one that gets blasted.

I mean a tiny suit rupture for a Quarian can be a death sentence, but her blood's all over the place, for godsake...

Watching Shep spring up over a giant burning tank. Well, that always makes me laugh at least.

At the end of the day, the scene just doesn't make sense. The question is how much it ruins things for you.

Modifié par ThinkSharp, 29 avril 2013 - 01:16 .


#23
Megaton_Hope

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That's really a much better situation for the use of those drop shuttles. Of course, picking up anybody at all doesn't really make sense (you'd be losing a lot of whatever craft you send to pick up wounded in this scenario, resulting in...wounded), and they only did it because reasons.

#24
sH0tgUn jUliA

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ThinkSharp wrote...

There's just way too much wrong with that scene, all in the service of patching up previous impossibilities.

It's even worse when Tali's the one that gets blasted.

I mean a tiny suit rupture for a Quarian can be a death sentence, but her blood's all over the place, for godsake...

Watching Shep spring up over a giant burning tank. Well, that always makes me laugh at least.

At the end of the day, the scene just doesn't make sense. The question is how much it ruins things for you.


Tali is nothing. It's even worse when EDI gets blasted. The Ship comes to pick up ... the Ship. EDI's body is trashed. She can just vacate it and resume being the blue globe. Because Garrus isn't injured. LOL.

They did it because your crewmate somehow got out of the Normandy on the planet in the original ending.

Modifié par sH0tgUn jUliA, 29 avril 2013 - 01:22 .


#25
AresKeith

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sH0tgUn jUliA wrote...

ThinkSharp wrote...

There's just way too much wrong with that scene, all in the service of patching up previous impossibilities.

It's even worse when Tali's the one that gets blasted.

I mean a tiny suit rupture for a Quarian can be a death sentence, but her blood's all over the place, for godsake...

Watching Shep spring up over a giant burning tank. Well, that always makes me laugh at least.

At the end of the day, the scene just doesn't make sense. The question is how much it ruins things for you.


Tali is nothing. It's even worse when EDI gets blasted. The Ship comes to pick up ... the Ship. EDI's body is trashed. She can just vacate it and resume being the blue globe. Because Garrus isn't injured. LOL.

They did it because your crewmate somehow got out of the Normandy on the planet in the original ending.


Beam me up Joker