AlanC9 wrote...
Redbelle wrote...
I'm not sure by what you mean when you say alternative paths for different save games. Mass Effect is full of alternative path's. Perhaps not in map content but in character action's and intent's.
Umm... yeah. Like I said, ME already does more of this than any RPG series ever. But as near as I can tell the OP is asking for even more.
I don't think the OP is asking for more. I think instead, he's asking for gameplay element's that missed the mark of hitting the theme of what ME is about. We've already spoken of the famial aspect of ME and how that never really came out until they released Citadel DLC.
Related to the above is the lack of dialogue conversation's compared to ME1 and 2. Or perhaps another way of looking at it is that the dialogue wheel eventually stops appearing the more you talk to a character. Leaving only stock prescipted replies. Vega is a good example of this as, beyond his fist fight and N7 recruitment conversation, he has no dialogue wheel conversation's in the hanger. It's all stock replies that are not conversation's. And talking is an integral part of interacting with your crew.
Same with Ashley. After saving her after the council she appears on the Normandy and she has nothing to say beyond stock replies. A conversation with her could have finally cleared the air and had her opening up to why she is so mistrustful, and how she's making a bigger effort to trust Shepard.
Yet........ Some character's have plenty of dialogue wheel action. So why were some character's given lots of dialogue and some none? They all have something to say. Some outlook or point of view brought about by their life experience's or social standing in the galaxy.
If ME2 was about an ensemble character driven game, then ME3 is less intimate in how you interact with your squad. And for ME4 I'd like to see the character's, once more be accessible and opininated like they were in ME1 and 2.
Modifié par Redbelle, 30 avril 2013 - 07:09 .





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