The gameplay consists of cover based shooting and talking to people, but the story has you fighting giant robot spaceships. You'd think that all of the important battles would be in space, but the game has no space combat elements, so the story has to constantly come up with excuses for how landing somewhere and shooting a bunch of humanoid enemies is supposed to help the war effort. As a result, we get things like the search for the Crucible data and Cerberus attacking a bunch of random places for no reason.
Another problem is that the game tries to give a sense of an epic war through big battle scenes and set pieces, but it can't quite manage it. First, the gameplay is designed for small-scale tactical battles of Shepard + 2 squadmates against a relatively small number of enemies. If you look at the multiplayer, no more than 8 enemies are ever "on the field" at one time. The single player presumably has a similar cap, and it's hard to make a battle feel epic with only 2 allies and 8-10 enemies.
Second, evidence indicates that the ME3 engine isn't good at even rendering big battle scenes. If you look through the game files, you'll find that nearly every single large scale ground battle cutscene (including but not limited to: the kid getting killed while you leave Earth, Cerberus attacking the Citadel, and all of the Hammer cutscenes on Earth) was pre-rendered. This includes things as simple as a bunch of Cerberus troops running out at the end of Jacob's mission, where the only possible reasons for pre-rendering the scene would be performance issues.
Third, CoD-style big action set pieces are expensive, and given the game's sales expectations, its budget was probably fairly low by AAA game standards. I suspect that a lot of the game's cut corners are a result of Bioware spending too much time and money on big set pieces and battle cutscenes.
Lastly, the urgency of an ongoing Reaper invasion doesn't fit well with the pacing of the gameplay. Previous games have had problems with the gameplay rewarding you for sidequests while the plot tries to provide a sense of urgency, but the extreme nature of ME3's crisis makes it much worse. Millions of people are dying every day, but if you want the best ending, you have to spend hours searching the galaxy for random stuff you overhead strangers talking about on the Citadel.
When you look at it, a Reaper invasion just isn't a good setting for a Mass Effect game.
EDIT: I researched the multiplayer enemy cap and it turned out to be even lower than I thought.
Modifié par INH56, 02 mai 2013 - 01:44 .





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