I have seen some comments here about number and quality of sidequests, now I haven''t counted them the only thing I do know is that ME1 sucked me into the story and the game and ME3 put me of anything Bioware until they change.
I also saw comments about DLC, as I said in another thread :
http://social.biowar...13/283#16619262
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"-DLC:
Stop this malarkey and focus on creating a finished game, all this nonsense about needing the money and expanding the universe is ridiculous.
Profits for triple A titles are soaring, the fact that EA has a lot of overhead ( read managment layers , lawyers, accountants) should not be the reason their customers get landed with half finished games.
If you want to receive $80 for a videogame be honest about it and just charge that and get it over with, be sure to create a demo level then as well so people will be able to look before they buy, since a lot of people are doubting your ability to make a half decent game ( me included) at this point"
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To add to this comment I would like people to think about it( meaning the principle of DLC) I am sure that if you think about it and have some knowledge with regards to game making, you will reach the same conclusion I have reached.
This is that adding DLC to a title will break the game, why do you ask?
Making a game which is based on storytelling and characters with multiple outcomes requires a lot of planning ( ie which character reveals what information, in what level does information X get revealed etc).
So if you have an optional character ( Javik anyone?) or level ( Leviathan/Omega/citadel) the character of the content will always have to be sort of optional never providing core knowledge.
While I believe a character like Javik should have extensive knowledge on reaper tactics and physiology and could have been a true plotdevice this was impossible since not everyone would have access to this character so he was never used as such.
He only provided knowledge they could have put in a journal.
I also remember times where instead of unlocking a stupid message from steam ( achievements) you would unlock a piece of equipment when you finished certain hard parts in a game..nowadays you just purchase bioware points and get a gun which blows a reaper out of the sky.
So the game mechanic where you have to build/find a more powerful weapon in order to defeat an enemy is broken as well...same goes for equipment.
Another thing I hate about dlc is the fact that it shifts game making on a backseat making earning moneymaking its one and only purpose.
I also remember when I was young and had to save up for a game and make the ( hard) choice which game to buy, I am sure kids nowadays face the same dilemmas...the only thing that was better for me is that when I choose a game at least it was well crafted and polished and worth teh money and reviews were a lot more honest and realistic 10 out of 10 was only for games like Zelda a link to the past and Donkey kong country.