SpamBot2000 wrote...
Redbelle wrote...
DLC I'd buy but not consider essential to the game?
Firewalker
Overlord.
Leviathan
Omega
All the other's I'd peg as DLC I wouldn't buy, or content I consider essential to the trilogy.
Leviathan is pretty crucial to the "Yo Dawg" Reaper motivation they dreamed up the night before deadline. If a person was inclined to accept that as an integral part of the trilogy, Leviathan would be pretty damn central to it.
While , on one level, I know that Levi is crucial to the story, on the other hand, it's crucial to the story regarding the Catalyst, who was a badly exectued character, and the Reapers, who lost a bit of their Sylar-esque galactic boogieman status when their motivation's were explained to be as a result of a an alien race.
The reason I include Levi is that it bring's new gamplay element's into the fold of how the player interacts with the game. Is much more scary than the Adjuctant's, simple by having creepy mindjacked people roaming one of the gamezones. (Ring for attention. Genius)! And has a brilliant underwater section that is seamlessly integrated with a load screen.
Several thing's Levi did right. It was unsettling. The mindjack of the Leviathan's is much more troubling to see than indoctrination. The effect's on the people they jack is disturbingly sublime yet menacing at the same time. Thanks in equal part to some great camera and sound work, as well as the script.
The CSI scene's were a good effort at breaking ME3 out of it's shooter rut. Since the game has no hacking section's to exercise the grey matter, this section has to suffice. Ultimately it has many flaws in it's execution due to the limitation's of the game engine. However, as a precursor to a redeveloped method of game interface where ,for example, the UI doesn't open a reticle and requires you follow a light or Ping from your Omni-tool, could bring a new gameplay element into the franchise.
Where it went wrong. It didn't really so much as go wrong as it gave the Catalyst more weight in the game. And that's where thing's go wrong because the Catalyst is a badly executed character, with respect to engaging the player.
Think of Deus Ex. You have 3 option's by the games end. And each option has an advocate pointing out the benefit's.
Now imagine that those three advocate's have been merged into one entity and that entity champion's all the option's. Knowing how it actually ends, we can concieve the following:
- Bob Page would be telling you to blow the facility while he was inside it trying to link up with an AI.
- Tracer would be telling you to give control to the Illuminatti while telling you the human condition should be allowed to thrive outside of rules and laws so that they can rebuild a society free of top down administration, and
- Everett would be telling you to seize power with the AI while saying that the Illuminatti can rebuild the insitution's of the world and bring it back from anarchy.
TIM and Anderson should not have died as early as they did.
If the Catalyst had met Shep, TIM and Anderson then Shep could have been the guy listening and challenging POV's while the other 3 advocated Destroy, Control and Synthesis. Suddenly, the Catalyst is free to push his favoured option, without the coming across as someone who want's you to go synth, but also offer's up destroy and control. There would still be an element of the Cat being a open terminal in that he can point out the option's exist if asked about them. But by splitting the choices to be advocated amoung 3 ppl rather than 1 we return to a play state seen in DE that was successful in putting across the option's without creating 'the catalyst is lying, or being deceptive' perception's.
Modifié par Redbelle, 04 mai 2013 - 11:03 .





Retour en haut








