Megaton_Hope wrote...
But you don't miss out on something new, you have something old taken away. It's the difference between winning a new hat, and having your hat confiscated.KingZayd wrote...
You typically miss out on things if you skip side quests. Side quest does not mean "has no impact whatsoever on the game" A side quest is one that is optional and not necessary for you to complete for you to complete the game.
I do find the lack of side quests a little disapointing, but the ones they included (except for those stupid scan quests) were generally of good quality.Well, it's one of the three missions you have to do to get the full strength of the Krogans behind you. If Eve dies at the gathering of the clans, they fall into bickering among themselves, and it has the same result for the war effort as if you sabotaged the cure for the Dalatrass. (Effectively negating the benefit of doing Priority Tuchanka, if you were trying to go through with the cure.)Redbelle wrote...
Isn't the Tchunka bomb quest, less of a side mission, and a specific part of a larger picture?
In ME1 you were given mission's with no bearing on the main quest. ME3's quest's are all about the Reaper war.
The rescue mission on Rannoch, on the other hand, adds a bit to the chances of declaring peace between the Geth and the Quarians, but is not essential to it. Actually, you have all the background requirements met if you destroyed the Heretics in ME2, Tali was not exiled, and you resolve the conflict between the two using a Paragon or Renegade option.
The Geth server mission, on the other hand, is necessary, the way Tuchanka Bomb is. The game will fundamentally deny you the option of making peace if you haven't done that mission, whatever else you've done.
Certainly it can be played the other way, but you miss out on what you might expect to be able to do, given the way the games normally work.
Missions that aren't required to complete the game - Side Quests
Missions that aren't required to complete the game but ARE required to get a better ending - Side Quests
Missions that impact anything that happens in-game but does not stop you from completely the game itself - Side Quests.
There is no real difference in a side quest that only gives a player XP and/or a special weapon that can be used against a boss and one that, in ME3, affects EMS. Most RPGs seem to make side-quests isolated insedences outside of what's happening but even in ME2 this was beginning to be changed by the use of the Loyalty missions. They are side quests you don't need to do in order to complete the game however they are needed in order to get the best ending.
Loyalty missions aren't a part of the main story arc but do impact ingame results. They are "active" side quests rather than "passive" ones (passive being no influence outside of that small time).
I would much rather have a game that gave me "active" side quests which impact the game world around me than something which is almost thrown at me just to earn extra XP.





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