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Please don't make a DA3: Skyrim ;_;


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#1
MoMan313

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 This is more of a respone to I remember reading somewhere that DA3 was influenced on how well skyrim did and that like... Thats cool and all but skyrim and the elder scrolls series are its OWN thing..

Meaning to say... That I like that type of game and series because it involes A LOT of exploring to my OCD, Obessive Completest Disorder, to fill. Its just a fun game to wander and do what you want :T
But, it lacks a LOT of things.. like... personalities >_> well, DEEP personalities..
In skyrim you could marry a whole list of people, but... the one that are most popular are the ones that DON'T sound like they're repeating a general line of HELLO HUNNY.

So, my point is this: You don't copy and paste environments, that's great 8D really! And.. you... seem to brag about one level being bigger than all the levels in DA2 combined... that's great.

But please don't just focus on the LEVELS design as a SUPER FOCUSED priotey, like.. ah.. basically abandoning, or cutting a good majority of the writing so that you can make a TES-Dragon Age Hybrid.

I like bioware games because of the story, the choices and the CHARACTERS. Not for its level design and its exploration, I have TES for that, and I wouldn't wanna see bioware going down that route.


TL;DR:
Basically, Seeing as how they say DA3 may have been inspiried by Skyrim, and the level design was repeated in DA2.... please don't make it like skyrim in the sense where it focuses entirely on big fancy levels and open areas enough where the characters and story is less than what it should be. I like my TES and I like my Bioware games.. I don't like to mix my peas with my mashed potatoes.

THIS IS JUST GENERAL CONCERN YO.

I HAVE A FEELING WHERE THIS WILL BE JUST LIKE THAT.

Modifié par MoMan313, 28 avril 2013 - 07:13 .


#2
Sanunes

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I think you are reading too much into those comments. Yes they have looked at Skyrim and might have something influence aspects of the game, but I think it would be jumping the gun to assume that those comments will mean they are going to make Dragon Age play like Skyrim. An example might be they are going to try and make the areas bigger for exploration instead of feeling like a corridor game.

#3
Gibb_Shepard

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It won't. It's just something they said to develop more interest in the game from the general populace.

#4
zyntifox

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I think the "looking at Skyrim for inspiration" is simply marketing. Don't think they will take any inspiration from it what so ever. They simple saw the 10 million plus sales of the game and want a piece of that.

Edit: I do hope i am wrong though. If the Elder scroll games had the same kind of combat system as Dragon age: origins i would play no other series. The roleplayability of that franchise is remarkable.

Modifié par Cstaf, 28 avril 2013 - 07:26 .


#5
Liamv2

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They are just taking ideas from it not copying it completely the witcher 3 is doing the same thing

#6
ElitePinecone

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In another thread:

Blair Brown wrote...

I think we are going to make the game WE want to make.

Sure you will always be influenced by other games(movies/art/writing/etc) previous and current, and you can use that, but you must remain true to your own design, goals, and vision.


Allan Schumacher wrote...

Open world and great story need not be mutually exclusive.

Although just to be clear, the "looking at Skyrim" is more about recognizing that there's groups of players that just like exploring and immersing themselves in the game world, and as such more open game levels can help appeal to that. It can also help with having the levels themselves be somewhat less linear.


Modifié par ElitePinecone, 28 avril 2013 - 07:27 .


#7
ElitePinecone

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Cameron Lee wrote...

Hey everyone,

I've noticed a few people on the BSN seemed concerned DA3 will focus on exploration at the expense of story. I assure you, DA3 is a BioWare game which means a strong, character driven epic story which spans many diverse locations.

Yes, we look at and learn from other games like Skyrim and how their sandbox style evolved to help them over multiple generations of titles. We’re gamers so we look at all sorts of games, recently I’ve looked at; AC3, Dishonored, XCOM, Dragons Dogma, Dark Souls, Kingdoms of Amalur, plus many more, including old school games which show off fundamentals. This doesn’t mean we radically change direction, though all these titles can influence aspects of what or how we create if we think it’s appropriate. This is normal in every studio so don't worry, you’ll get a kickass BioWare story, quests and characters.

Be calm and game on friends.


Allan Schumacher wrote...
And as for looking like Skyrim, as others have said those are concept photos.  Those types of pictures exist for DAO and DA2 as well.

We are looking on opening up the game somewhat, in large part because Frostbite will let us do it in a less restrictive way than Eclipse.

Those thinking this means sandbox game that's light on story, though, are reading too much into the comparisons to Skyrim.


Modifié par ElitePinecone, 28 avril 2013 - 07:29 .


#8
Tenshi

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oh dont worry, it will be more like gears of war i bet :-D

#9
Boycott Bioware

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Skyrim environment is just copy and paste...Skyrim is huge of course, but the more you are in it the more you realize they all the same

It is no different with DA2 copy and paste maps

Dwarven ruins will always look like "dwarven ruin", you got robotic spiders, huge robot, blind creature, some factory gears, steam engines..... every dwarven ruin look like this with the same look and color

Similar with ancient ruins, you have dreugr and more dreugr....sleeping dreugr, dreugr with sword, dreugr with horned helmet, male dreugr, female dreugr, dreugr here and dreugr there....then the same eagle, snake, fish, bear puzzles...before the exit there will be boss dreugr with treasure chest

All castles and forts have similar interior design...you found the same books on the shelf, many trash things, there are no calipers of course but lantern is all the same

It is boring....

#10
Guest_Lemarcheur_*

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Skyrim is nice looking but void.

However they truly nailed the dragon fights ... this could be an inspiration.

Of course it gets redundant after the 52th one but still the animation was remarkably done.

#11
Zeldrik1389

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Well one thing I did enjoy in Skyrim, and the TES series was the traveling. I kinda like riding around, and look at how big, and beautiful the world was. It's a strong point of open world games I guess. Would be nice if I could travel around Thedas, and enjoy the view like that.

#12
Dutchess

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Qistina wrote...

Skyrim environment is just copy and paste...Skyrim is huge of course, but the more you are in it the more you realize they all the same

It is no different with DA2 copy and paste maps

Dwarven ruins will always look like "dwarven ruin", you got robotic spiders, huge robot, blind creature, some factory gears, steam engines..... every dwarven ruin look like this with the same look and color


I really do hate remarks like this. It is a fair thing to say that the different types of dungeons in Skyrim are recognizable and Dwemer ruins for instance are all similar in style... which is logical, because why would Dwemer switch building style completely for every new structure? But saying that it is no different than DA2's lazily recycled caves that are the EXACT same instead of only similar in appearance... that's really doing Skyrim and Bethesda discredit. No Dwemer ruin has the same map and layout as another Dwemer ruin. Appearance may be similar, but each dungeon is still unique and not shamelessly recycled. 

Again, I can imagine that you still grow bored of the the dungeons, but I don't think it's fair to put it on the same level as DA2's repetitiveness.

#13
Shevy

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Qistina wrote...

Skyrim environment is just copy and paste...Skyrim is huge of course, but the more you are in it the more you realize they all the same

It is no different with DA2 copy and paste maps

Dwarven ruins will always look like "dwarven ruin", you got robotic spiders, huge robot, blind creature, some factory gears, steam engines..... every dwarven ruin look like this with the same look and color

Similar with ancient ruins, you have dreugr and more dreugr....sleeping dreugr, dreugr with sword, dreugr with horned helmet, male dreugr, female dreugr, dreugr here and dreugr there....then the same eagle, snake, fish, bear puzzles...before the exit there will be boss dreugr with treasure chest

All castles and forts have similar interior design...you found the same books on the shelf, many trash things, there are no calipers of course but lantern is all the same

It is boring....


Well, would be strange if they suddenly look like a flashy casino, would it? The style is cohesive and that's great. The footprints of the dungeons/ruins are not copy&paste like DA II's were. I mean, in DA II they just placed some closed "stone doors" here and there and didn't even change the minimap.

Skyrim is huge and that's why some layouts may become tedious, but comparing this with what DA II did, which wasn't huge environmental-wise to begin with, is just unfair towards Skyrim.

#14
MichaelStuart

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I agree that story is the strength of Dragon Age. (Only reason I play them)
But I can't agree that adding open world gameplay would take away from the story. Well at least no more than any type of gameplay takes away from story.

#15
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renjility wrote...
-snip-

Again, I can imagine that you still grow bored of the the dungeons, but I don't think it's fair to put it on the same level as DA2's repetitiveness.


Shevy_001 wrote...
-snip-

Skyrim is huge and that's why some layouts may become tedious, but comparing this with what DA II did, which wasn't huge environmental-wise to begin with, is just unfair towards Skyrim.


What i mean is, it not unique because it is repetitive.

First ruin : "wow!"
Second ruin : "okay...."
Third ruin : "duh...."
Fourth ruin : "yawn...."
Fifth ruin : "zzzzz......."

The feeling is the same like playing DA2

They still following "Ayelid ruins" concept in Oblivion, you know Ayelid ruins? You expected to see the very same things inside, everything is the same model, only at different places

Modifié par Qistina, 28 avril 2013 - 12:04 .


#16
Rawgrim

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Every game gets repetetive once you play it enough. Bethesda and Bioware makes completely different games, and i will be happy if they both continue in their own directions. It gives the players more options for different types of rpgs.

#17
Zeldrik1389

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It's understandable that models will be reused in games, consider how big their world is and developers only have limited resources, and limited developing time. However, TES world while still kinda look the same at times, at least they did try to change it around. While many places are similar, they aren't exactly the same. You can always tell the differences between dungeons, or areas. DA2 areas, however, are mostly EXACTLY the same, just entered and exit from different points when you do different quests. And DA 2 world isn't even that big to begin with. It's very repetitive, and, imo, extremely lazily made.

#18
Ziegrif

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Please make a DA3 Skyrim.
Then I could play the game for YEARS.

But I do agree, Skyrim lacks soul. Which was remedied by mods. Interesting NPCs mod added some flare into the personalities you could find and it's a nice throwback to Morrowind aswell. Why? Because about 90% of the added NPCs are giant douches.

Godda love that Morrowind bastard tax, creates a great mood of being an outlander.

Modifié par Ziegrif, 28 avril 2013 - 12:55 .


#19
mp91

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i found it very opportunist of them saying they will look into skyrim after da2 failed, i hope it was just to get attention
what da3 needs is to be more like dao, period

#20
Vidpci

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Seriously, if came down to playing DA2 or Skyrim... more Skryim. Yes, please, and thank you.

Modifié par Vidpci, 28 avril 2013 - 02:00 .


#21
Guest_Jayne126_*

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But...Dragons!

#22
Volus Warlord

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Vidpci wrote...

Seriously, if came down to playing DA2 or Skyrim... more Skryim. Yes, please, and thank you.


This.

Although the whole "Skyrim-esque" thing is most likely PR nonsense. Like the CoD thing was for DA2. 

#23
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Volus Warlord wrote...

Vidpci wrote...

Seriously, if came down to playing DA2 or Skyrim... more Skryim. Yes, please, and thank you.


This.

Although the whole "Skyrim-esque" thing is most likely PR nonsense. Like the CoD thing was for DA2. 


I agree.

#24
A Crusty Knight Of Colour

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Dragon Age should feature a marriage mechanic like Skyrim's. Being able to marry a large variety of NPCs simply by having a ring on (or by giving cheap gifts as is DA tradition) would greatly enhance roleplaying opportunities and give the player some really important choices to make.

Like who to marry and what dress/suit to wear? Who to invite?

#25
RedArmyShogun

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CrustyBot wrote...

Dragon Age should feature a marriage mechanic like Skyrim's. Being able to marry a large variety of NPCs simply by having a ring on (or by giving cheap gifts as is DA tradition) would greatly enhance roleplaying opportunities and give the player some really important choices to make.

Like who to marry and what dress/suit to wear? Who to invite?



Cut off all other ingame romances, and sell it as a 10 dollar DLC and you've got yourself a deal!