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Please don't make a DA3: Skyrim ;_;


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#26
Vidpci

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Speaking of dlc, we need dlc to unlock the ability to purchase dlc...

Modifié par Vidpci, 28 avril 2013 - 02:29 .


#27
puppy maclove

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..don't make it like DA2 either

#28
Guest_simfamUP_*

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BioWare: Says will look to Skyrim for some ideas.

BSN: DA3 will be a sandbox game.

Logic.

#29
Wulfram

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Exploration seems like it has been highlighted a fair bit in the talk about the game/the things they suggest as flaws of DA2. Well, not much in absolute terms, but in the context of them having said virtually nothing about the game it's come up quite a bit.

Which concerns me, because I really don't think like exploration as it is generally defined in RPGs.

#30
LPPrince

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Wulfram wrote...

Which concerns me, because I really don't think like exploration as it is generally defined in RPGs.


Wut

#31
In Exile

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renjility wrote...
No Dwemer ruin has the same map and layout as another Dwemer ruin. Appearance may be similar, but each dungeon is still unique and not shamelessly recycled. 

Again, I can imagine that you still grow bored of the the dungeons, but I don't think it's fair to put it on the same level as DA2's repetitiveness.


They recycle the same textures a lot, but that's leaps and bounds above what DA2 did.

#32
In Exile

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LPPrince wrote...
Wut


I find nothing more engaging than robbing graves and looking through peoples trash, so I am equally confuse dabout the comment. I never feel as heroic or immersed as when I'm stealing boots of corpses to sell for cash.

#33
BouncyFrag

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Needs more horsey armor, buuut we'll need to get horses first.
Posted Image

#34
Felya87

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If they where REALLY going to take so much from Skyrim, we would be able to choose not only between Dwarf, Elf, Human, Kossit/Qunari...but even from dragons and Werewolf...>_>

instead, we are stuck with the Human character. AGAIN!!!

#35
In Exile

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Felya87 wrote...

If they where REALLY going to take so much from Skyrim, we would be able to choose not only between Dwarf, Elf, Human, Kossit/Qunari...but even from dragons and Werewolf...>_>

instead, we are stuck with the Human character. AGAIN!!!


And then it could make zero difference to the entire game with the exception of a few cosmetic changes!

#36
Felya87

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In Exile wrote...

Felya87 wrote...

If they where REALLY going to take so much from Skyrim, we would be able to choose not only between Dwarf, Elf, Human, Kossit/Qunari...but even from dragons and Werewolf...>_>

instead, we are stuck with the Human character. AGAIN!!!


And then it could make zero difference to the entire game with the exception of a few cosmetic changes!


it would still be better than the nothing at all we have...Posted Image

#37
JamieCOTC

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I do kind of wish Hawke could have told Meredith and Orsino to screw off and go off to hunt deer and chop wood.

#38
BioFan (Official)

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I personally am not a fan of the elder scrolls, too big of a world, not deep enough. the DA storylines are so good, i don't want them to make any sacrifices. I have a feeling on dragon age 4 they'll be saying "we are going to create a happy medium between the size of DA3 maps and the size of the other two games"

#39
Wulfram

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LPPrince wrote...

Wulfram wrote...

Which concerns me, because I really don't think like exploration as it is generally defined in RPGs.


Wut


Are you wutting at my failed editing, or at my dislike of the searching through rubbish and aimless wandering that people refer to as exploration?

Modifié par Wulfram, 28 avril 2013 - 06:36 .


#40
Scarlet Rabbi

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In Exile wrote...

Felya87 wrote...

If they where REALLY going to take so much from Skyrim, we would be able to choose not only between Dwarf, Elf, Human, Kossit/Qunari...but even from dragons and Werewolf...>_>

instead, we are stuck with the Human character. AGAIN!!!


And then it could make zero difference to the entire game with the exception of a few cosmetic changes!


Those few cosmetic changes go a long way in terms of role-playing. If I could go through DA2 as a dwarf champion of Kirkwall, I would enjoy the game much more, copy-and-paste enviorments and all!

#41
Sanunes

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Scarlet Rabbi wrote...

In Exile wrote...

Felya87 wrote...

If they where REALLY going to take so much from Skyrim, we would be able to choose not only between Dwarf, Elf, Human, Kossit/Qunari...but even from dragons and Werewolf...>_>

instead, we are stuck with the Human character. AGAIN!!!


And then it could make zero difference to the entire game with the exception of a few cosmetic changes!


Those few cosmetic changes go a long way in terms of role-playing. If I could go through DA2 as a dwarf champion of Kirkwall, I would enjoy the game much more, copy-and-paste enviorments and all!


Then people would complain from the neck down every character is the same.  I remember those complaints about Dragon Age Origins for it ruined roleplaying for the races weren't different enough.

#42
Felya87

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Sanunes wrote...

Scarlet Rabbi wrote...

In Exile wrote...

Felya87 wrote...

If they where REALLY going to take so much from Skyrim, we would be able to choose not only between Dwarf, Elf, Human, Kossit/Qunari...but even from dragons and Werewolf...>_>

instead, we are stuck with the Human character. AGAIN!!!


And then it could make zero difference to the entire game with the exception of a few cosmetic changes!


Those few cosmetic changes go a long way in terms of role-playing. If I could go through DA2 as a dwarf champion of Kirkwall, I would enjoy the game much more, copy-and-paste enviorments and all!


Then people would complain from the neck down every character is the same.  I remember those complaints about Dragon Age Origins for it ruined roleplaying for the races weren't different enough.

...and instead of work a little to make the feature of the races better, those were take away totally. not a way to make things better, in my opinion...
still, those where minor complaint. a way for people to say: mede the race better!!! but it seems way much more easy take away feature, instead of make them better...like the Mako in ME...

#43
LPPrince

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Wulfram wrote...

LPPrince wrote...

Wulfram wrote...

Which concerns me, because I really don't think like exploration as it is generally defined in RPGs.


Wut


Are you wutting at my failed editing, or at my dislike of the searching through rubbish and aimless wandering that people refer to as exploration?


The former.

#44
slimgrin

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simfamSP wrote...

BioWare: Says will look to Skyrim for some ideas.

BSN: DA3 will be a sandbox game.

Logic.


Lol.

I think they could learn a lot from Skyrim, but no way are they going to copy it.

#45
In Exile

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Felya87 wrote...
...and instead of work a little to make the feature of the races better, those were take away totally. not a way to make things better, in my opinion...


And how do you make them better? Bioware had a difficult enough time trying to make being a mage seem relevant - how would they handle a setting where there's active racism against certain groups and social mobility is very limited in  a largely human society for non-humans?

I'm not being snarky. I'm honestly curious.

#46
Roflbox

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In Exile wrote...

Felya87 wrote...
...and instead of work a little to make the feature of the races better, those were take away totally. not a way to make things better, in my opinion...


And how do you make them better? Bioware had a difficult enough time trying to make being a mage seem relevant - how would they handle a setting where there's active racism against certain groups and social mobility is very limited in  a largely human society for non-humans?

I'm not being snarky. I'm honestly curious.


They could look to the Witcher series for some ideas.

#47
Battlebloodmage

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Take some inspirations from other games are not that bad, as long as the game is innovative by itself as well.

Modifié par Battlebloodmage, 28 avril 2013 - 08:41 .


#48
Felya87

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In Exile wrote...

Felya87 wrote...
...and instead of work a little to make the feature of the races better, those were take away totally. not a way to make things better, in my opinion...


And how do you make them better? Bioware had a difficult enough time trying to make being a mage seem relevant - how would they handle a setting where there's active racism against certain groups and social mobility is very limited in  a largely human society for non-humans?

I'm not being snarky. I'm honestly curious.


maybe actually working on it? delayng tha game one year later?
still, it's logic that if in DA2 there wasn't a realistic relevance of the mages, (I hated it myself) there should't be neither for Elf or Dwarf.
 DA2 was the example of a rushed game. and most of the lines that could be used against a mage, in the racist setting, can be used for the Elf too. Dwarf can have those lines only with Others dwarfs.

the problem is: in DAO we have maybe few difference from mage/non mage, Elf/dwarf/human, but are there. in DA2, all have been taken away. but they CAN do it. I don't think it was such a difficult task put a few sentences more for a mage/elf/dwarf in the dialogues. at least technically speaking. if we speak of time...I still don't undertand why DA2 have been put out so soon, when it was evidently rushed.

#49
Sanunes

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Felya87 wrote...

In Exile wrote...

Felya87 wrote...
...and instead of work a little to make the feature of the races better, those were take away totally. not a way to make things better, in my opinion...


And how do you make them better? Bioware had a difficult enough time trying to make being a mage seem relevant - how would they handle a setting where there's active racism against certain groups and social mobility is very limited in  a largely human society for non-humans?

I'm not being snarky. I'm honestly curious.


maybe actually working on it? delayng tha game one year later?
still, it's logic that if in DA2 there wasn't a realistic relevance of the mages, (I hated it myself) there should't be neither for Elf or Dwarf.
 DA2 was the example of a rushed game. and most of the lines that could be used against a mage, in the racist setting, can be used for the Elf too. Dwarf can have those lines only with Others dwarfs.

the problem is: in DAO we have maybe few difference from mage/non mage, Elf/dwarf/human, but are there. in DA2, all have been taken away. but they CAN do it. I don't think it was such a difficult task put a few sentences more for a mage/elf/dwarf in the dialogues. at least technically speaking. if we speak of time...I still don't undertand why DA2 have been put out so soon, when it was evidently rushed.


Delaying a game for a year without a really good reason isn't something most companies do, heck Assassin's Creed games seems to be released annually and no matter what BioWare does there is going to be a faction that is going to be upset, "You delayed the game for a year and its only 30 hours long, BioWare is ripping us off.  You should have made the game longer then adding more races for I won't play them." could be an arguement that is around these boards.

To add another race into the game and to have reactions in the environment for you would need to design the race, make the wireframe, animate and design all the armor to work on the new model.  Then you would need to integrate the character into the story to make sure that it makes sense why people have the reactions they do and make sure it won't roadblock the character either.  Look at the female Shepard, that is the one thing that always bothers me (and most female characters) in Mass Effect 2 and 3 is their animations are the same as their male versions, but it feels they are just using a scaled down wireframe.

Personally, I am really interested in the Origins they have mentioned for if they give the alternative to races, but we are all humans I think it would be a good compromise, but I doubt it will be as impactful as people are going to expect.

#50
Ridwan

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Yes, emulating aspects of a game that sold over 11 million copies is bad. Thread starter.. don't be so worried, you'll still have your deep characters and all that, and if we're lucky great open world gameplay.