Please don't make a DA3: Skyrim ;_;
#51
Guest_krul2k_*
Posté 29 avril 2013 - 10:53
Guest_krul2k_*
dont get me wrong im playing the game everyday but i dont actively go and do quests, ive set the game up to basically have my pc self sufficient an be able to survive in the wilderness, all quests ive ever did in skyrim are meaningless nothing effects anything there is no consequences for anything,when you realise that no matter what you do it doesnt matter it depresses you but i got over that an now just enjoy the world an honestly dont even start the so called main quest the majority of the time.
By all means copy the world/dungeons etc but by god copy nothing else
#52
Posté 29 avril 2013 - 11:11
So, I too am hoping it is nothing like skyrim.
#53
Posté 29 avril 2013 - 11:48
- like previous poster said, smash people head, he still coming to you swinging
- "i can't beat you, please i surrender", 5 seconds later "die you scum!"
ii. worse level up system
- you open a book that give XP on lock picking, then suddenly you level up, you choose one perk, you have to wait 1 level up to choose another...it means you may have level 100 in many skills but have no perk in that skill because you don't choose perks in that skill...it is all a waste
- You level both Block and One Handed skill up to 25, but at level up you must choose between Block or One Handed perk, meaning you have to wait another level up to get a perk in the other skill you not choose earlier, you get no benefit level 25 skill on the skill you not choose the perk earlier
iii. Grinding
- make 7000 daggers, you can create heavy armor. Yes they have patch this but still the same, make 7000 gold rings instead
- to level up Speech skill you have to buy and sell...but merchants don't have enough money to buy your trash, no matter, fast travel across Skyrim
- repeat casting Water Breathing in water level up 100 Alteration in no time
- hurt and heal yourself at High Hrothgar cold area, level Restoration to 100 in no time
- some skills level too fast some are ****ing slow
iv. Exploitable
- there are too many exploits in TES game not only Skyrim
v. Bad AI
- your companions are stupid, period
vi. Stagnant world
- like previous poster mention, the world is stagnant, no changes...it is just if you do main quest you see dragons, if not then you don't see dragons.
- You kill Alduin, everybody "Hooray!!!", then "Who are you?"
vii. Bad Quest Design
- there is a rumor that Jarl son act stange. You decide to investigate. After asking the Jarl then you officially investigate it. Turn out to be it come from mysterious room, you have to STEAL the key from the Jarl, you cannot ask for the key and cannot tell the Jarl about the room. After you get into the room, there is a Katana on a table with a note, you know that a Daedra try to seduce the Jarl son to kill his family using the sword. You pick up the sword....the quest end. THE END. You cannot tell anyone about it, it just a "get a cool item" quest
viii. Bugs Bugs Bugs
- "Ah, it's Bethesda game"<--- it have become common phrase
So Skyrim is not the best game to get inspiration...it is hyped of course, but that is only because TES fans have waiting for it so long, then they have good advertisement, the moders too...Bethesda is targeting young players, these young players who hyped the game....but now after everything cooled down, everybody have see the truth
Young gamers are young...after they satisfied in smashing everything, grinding, get the most cool stuff, become the demi-god,... they get bored and leave the game...but old players love games with passion...that is the difference
Modifié par Qistina, 29 avril 2013 - 11:58 .
#54
Posté 29 avril 2013 - 01:59
Qistina wrote...
i. worse combat system
- like previous poster said, smash people head, he still coming to you swinging
- "i can't beat you, please i surrender", 5 seconds later "die you scum!"
ii. worse level up system
- you open a book that give XP on lock picking, then suddenly you level up, you choose one perk, you have to wait 1 level up to choose another...it means you may have level 100 in many skills but have no perk in that skill because you don't choose perks in that skill...it is all a waste
- You level both Block and One Handed skill up to 25, but at level up you must choose between Block or One Handed perk, meaning you have to wait another level up to get a perk in the other skill you not choose earlier, you get no benefit level 25 skill on the skill you not choose the perk earlier
iii. Grinding
- make 7000 daggers, you can create heavy armor. Yes they have patch this but still the same, make 7000 gold rings instead
- to level up Speech skill you have to buy and sell...but merchants don't have enough money to buy your trash, no matter, fast travel across Skyrim
- repeat casting Water Breathing in water level up 100 Alteration in no time
- hurt and heal yourself at High Hrothgar cold area, level Restoration to 100 in no time
- some skills level too fast some are ****ing slow
iv. Exploitable
- there are too many exploits in TES game not only Skyrim
v. Bad AI
- your companions are stupid, period
vi. Stagnant world
- like previous poster mention, the world is stagnant, no changes...it is just if you do main quest you see dragons, if not then you don't see dragons.
- You kill Alduin, everybody "Hooray!!!", then "Who are you?"
vii. Bad Quest Design
- there is a rumor that Jarl son act stange. You decide to investigate. After asking the Jarl then you officially investigate it. Turn out to be it come from mysterious room, you have to STEAL the key from the Jarl, you cannot ask for the key and cannot tell the Jarl about the room. After you get into the room, there is a Katana on a table with a note, you know that a Daedra try to seduce the Jarl son to kill his family using the sword. You pick up the sword....the quest end. THE END. You cannot tell anyone about it, it just a "get a cool item" quest
viii. Bugs Bugs Bugs
- "Ah, it's Bethesda game"<--- it have become common phrase
So Skyrim is not the best game to get inspiration...it is hyped of course, but that is only because TES fans have waiting for it so long, then they have good advertisement, the moders too...Bethesda is targeting young players, these young players who hyped the game....but now after everything cooled down, everybody have see the truth
Young gamers are young...after they satisfied in smashing everything, grinding, get the most cool stuff, become the demi-god,... they get bored and leave the game...but old players love games with passion...that is the difference
<_<
By comparison, DA2 is the best thing to ever happen to gaming and those that would deny this are enemies of the state.
Almost all of these (spare maybe the bugs) are pretty discrete examples or just opinions when compared to the fundamentally flawed DA2.
#55
Posté 29 avril 2013 - 02:20
Volus Warlord wrote...
By comparison, DA2 is the best thing to ever happen to gaming and those that would deny this are enemies of the state.
I don't deny DA2 have many good things and i bet many say so, but DA2 can be better than it was...it is like you put both sugar and salt in a glass of water, stir it up, then you drink it...the taste is like DA2
#56
Posté 29 avril 2013 - 02:33
#57
Posté 29 avril 2013 - 02:35
The Hierophant wrote...
It would be nice to see DA:I's npcs actively transition between sitting, eating, walking, running, work specific animations, and are programmed to live on a schedule like Skyrim's. Plus some sheathes for some weapons, lore being presented through books, appearance of horses, an improved alchemy and enchanting system.
You forgot bowstrings.
#58
Posté 29 avril 2013 - 02:37
#59
Posté 29 avril 2013 - 02:43
I had a feeling i forgot something.hhh89 wrote...
You forgot bowstrings.
#60
Posté 29 avril 2013 - 03:33
Qistina wrote...
i. worse combat system
- like previous poster said, smash people head, he still coming to you swinging
This happens in many games, DA among them. There are screenshots of companions filled with arrows and still fighting. Enemies can survive a two-handers "mighty blow" that should have cut them in half. It's a pretty universal hp bar vs. damage kind of thing.
ii. worse level up system
- you open a book that give XP on lock picking, then suddenly you level up, you choose one perk, you have to wait 1 level up to choose another...it means you may have level 100 in many skills but have no perk in that skill because you don't choose perks in that skill...it is all a waste
I have no idea what you're actually saying here. Your problem is that you get one perk per level you gained? How's that a problem? DA gives you 1 point for an ability as well upon level up. You have to choose what skills/abilities you want to focus on.
iii. Grinding
- make 7000 daggers, you can create heavy armor. Yes they have patch this but still the same, make 7000 gold rings instead
- to level up Speech skill you have to buy and sell...but merchants don't have enough money to buy your trash, no matter, fast travel across Skyrim
- repeat casting Water Breathing in water level up 100 Alteration in no time
- hurt and heal yourself at High Hrothgar cold area, level Restoration to 100 in no time
That you choose to level up in this way is your own fault. You can level up skills "naturally" by using them when it's actually necessary. Don't complain you're having no fun when you stay under water for an hour to max alteration. I like Skyrim's idea of leveling, that you should actually use an ability to get better and be able to put points in it. Makes sense.
vi. Stagnant world
- like previous poster mention, the world is stagnant, no changes...it is just if you do main quest you see dragons, if not then you don't see dragons.
Some criticism compared to DA2. You actually can influence the world of Skyrim and its political situation. Jarls will be replaced depending on who you side with in the civil war quest, or what you decide during the peace treaty quest. In my Nord's game Whiterun and Solitude still carry the damage of battle when the Stormcloaks invaded. Shopkeepers complain to you about the situation. People can die in a vampire or dragon attack, possibly leaving their children behind, after which they're sent to an orphanage. If you fail to find a serial killer in time, more victims will follow. The Gildergreen in Whiterun will stay dead, bloom fully or partially depending on your choice in the quest concerned with it. Compared to what Bioware has offered, Skyrim is impressive. It certainly allows for more variability than DA2.
- You kill Alduin, everybody "Hooray!!!", then "Who are you?"
This is fair, and a downside of the random way lines seem to be chosen by guards for instance. But I think it's pretty cool how many things people can comment on: your level in a certain skill, your armor, choice of weapons, special (Daedric) weapons/artifacts, joining factions, completing certain quests.
#61
Posté 29 avril 2013 - 03:44
DA2 already had copy and paste dungeons and it felt like half of the game that Origins was.
Bioware really need to focus more on level design in future DA games, and writers don't work on them so I don't see your point.
Modifié par bmwcrazy, 29 avril 2013 - 03:46 .
#62
Posté 01 mai 2013 - 04:04
#63
Posté 01 mai 2013 - 04:12
That being said, I also wouldn't want an extremely linear game even if it had great content. I feel a balance in between is what is best for the DA series.
#64
Posté 01 mai 2013 - 04:20
#65
Posté 01 mai 2013 - 05:09
#66
Posté 01 mai 2013 - 05:15
As for VA, I could care less in an RPG. That's one of the things that hurt DA2...being stuck in a fantasy world where we had a pre-set character that we pretty much couldn't define. Character defining was tossed out the window and we got the bells&whistles VA instead. It's going to be the same old with DA3...VA with a pre-set character.
#67
Posté 01 mai 2013 - 05:55
#68
Posté 01 mai 2013 - 06:17
renjility wrote...
I have no idea what you're actually saying here. Your problem is that you get one perk per level you gained? How's that a problem? DA gives you 1 point for an ability as well upon level up. You have to choose what skills/abilities you want to focus on.
In Oblivion if you rise Block 25 and Blade 25, you get level 25 benefit for both Block and Blade. In Skyrim you have to wait another level up to ivest perk in the one you not choose earlier, meaning from previous level up to the next you don't get level 25 benefit of the skill you don't choose the perk. See how bad that is?
Comparison :
In Skyrim, you have 100 Block, 100 One Handed and 100 Heavy Armor, if you only choose Heavy Armor perks on each level ups, you gain no benefit from 100 Block and 100 One Handed skill level.
In Oblivion, You have 100 Block, 100 Blade, 100 Heavy Armor, you have all the skill level benefit from all those skills
100 Block and 100 One Handed skill level is nothing if you only invest in Heavy Armor perks on each level ups in Skyrim (Edit : it against their own philosophy "you becoming better in what you do when you trained it or get used to it")
renjility wrote...
That you choose to level up in this way is your own fault. You can level up skills "naturally" by using them when it's actually necessary. Don't complain you're having no fun when you stay under water for an hour to max alteration. I like Skyrim's idea of leveling, that you should actually use an ability to get better and be able to put points in it. Makes sense.
If a player exploit the game, it is not the player fault. The basic principle is "do not blame customers for exploiting your **** system/service/mechanic". The same in SWTOR where "you can daaaance...you can daaaace!!!"-ABBA, it is not the player fault to exploit that, it is the developer fault that making a product that can be exploited.
renjility wrote...
Some criticism compared to DA2. You actually can influence the world of Skyrim and its political situation. Jarls will be replaced depending on who you side with in the civil war quest, or what you decide during the peace treaty quest. In my Nord's game Whiterun and Solitude still carry the damage of battle when the Stormcloaks invaded. Shopkeepers complain to you about the situation. People can die in a vampire or dragon attack, possibly leaving their children behind, after which they're sent to an orphanage. If you fail to find a serial killer in time, more victims will follow. The Gildergreen in Whiterun will stay dead, bloom fully or partially depending on your choice in the quest concerned with it. Compared to what Bioware has offered, Skyrim is impressive. It certainly allows for more variability than DA2.
In DA2 atleast the game progress as the story progress, there are things you can't do anything about and some things your influence can change it. It is because Bioware games are heavily based on story, so the story is whatever the writer want you to experience when the game progress
But in Skyrim world, you saw a dragon in Helgen, you hear dragons are coming, but you decide not to do the main quest, you never see dragons for 100 years if you live that long and you hear about "dragons are coming" for 100 years....after 100 years, you decide to do the main quest, then you see dragons....
Everyday you hear Stormcloak this and that, Imperial this and that, if you live for 100 years you never see any battles between Stormcloak and Imperial, you will never see Stormcloak castle under siege by Imperial or otherwise, you never see any castles changing banners from Stormcloak to Imperial or otherwise...untill YOU decide to do the Civil War quest...
Hadvar will remain in Alvor house for 100 years if you decide never want to do the main quest and do other things instead,...when you return to Alvor house 100 years later, they will talk about Helgen event as if it happened yesterday
Skyrim world is STAGNANT
Modifié par Qistina, 01 mai 2013 - 06:45 .
#69
Posté 01 mai 2013 - 06:18
What makes Skyrim a true RPG that did not makeTW2 and Deus ExLHR count as "true" rpgs?Jestina wrote...
Well, Skyrim doesn't exactly have any competition. The RPG market is pretty much dead...and has been for years now. There are plenty action games with RPG labeled on them, but the number of true RPGs is very few.
As for VA, I could care less in an RPG. That's one of the things that hurt DA2...being stuck in a fantasy world where we had a pre-set character that we pretty much couldn't define. Character defining was tossed out the window and we got the bells&whistles VA instead. It's going to be the same old with DA3...VA with a pre-set character.
Modifié par Mr.House, 01 mai 2013 - 06:32 .
#70
Posté 01 mai 2013 - 06:41
Especially since nothing has been mentioned about it since then. Not. Even. Once.
#71
Posté 01 mai 2013 - 07:05
What the **** is that?
You already get 100 skill levels with full perks at level 81, suddenly you lost everything and the skill reset to level 15, you train again from level 15 to 100 again at level 81 to reach level 82 and above....
Meaning you are a skillful swordsmen Dragonborn who kill Alduin, suddenly you become stupid (at level 81) and have to train with your sword again from low level sword skill fighting high level enemies (at level 81) to reach next level lolz
See how **** up the game is?
Please Bioware, don't follow what Bethesda do with their games
#72
Posté 01 mai 2013 - 07:28
Mr.House wrote...
Deus ExLHR count as "true" rpgs?
Deus Ex is more like a stealth action game. It's not an RPG.
#73
Posté 01 mai 2013 - 07:52
Jestina wrote...
Mr.House wrote...
Deus ExLHR count as "true" rpgs?
Deus Ex is more like a stealth action game. It's not an RPG.
#74
Posté 01 mai 2013 - 11:13
#75
Guest_simfamUP_*
Posté 01 mai 2013 - 11:32
Guest_simfamUP_*
Jestina wrote...
Mr.House wrote...
Deus ExLHR count as "true" rpgs?
Deus Ex is more like a stealth action game. It's not an RPG.
That's why I blew **** up everywhere I went





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