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Please don't make a DA3: Skyrim ;_;


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#126
Joy Divison

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Qistina wrote...

I am referring to walking by NPCs interrupting important plot dialogues between PC and NPCs


No you weren't. That was ONE of your many rants.  You consistently criticized Skyrim for its repeating dialogue that had nothing to do with interrupting plot dialogues and conveniently neglected to bring up the annoying lady who has been waiting to see the Viscount for 10 years in DA2.

Remember when you wrote:

Approaching cave 1
Lydia ; ooooh it's a cave, wonder what inside?
Near boss area in cave 1
Lydia : I have a bad feeling about this

And so for cave 2, 3, 4, 5.....ect

"What is it my thane?" - when get "clicked" (interacted, i forgot cannot click but press E instead lol)
"of course my thane, i will protect you with my life" - when asked to follow
"I will be at home if you need me" - when dismissed
"I am swore to carry your burden" - when want to load her with trashes
"What are you doing?" - when friendly fired

You hear these for 100 hours


And

NPCs interaction in Skyrim is worse too, even worse than Oblivion...

You meet a guy in Whiterun forgot his name, he say
"i work for Belethor...."
Next day you walk pass him he say
"I work for Belethor..."
3rd day
"I work for Belethor..."
next week
"I work for Belethor..."
next month
"I work for Belethor..."


And

Edit : Ah yes....they say there are 70 voice actors or so...

Jarl : May the gods watch over you my friend
Alvor : May the gods watch over you my friend
Smith 1 : May the gods watch over you my friend
Smith 2 : May the gods watch over you my friend
NPC 1 : May the gods watch over you my friend
NPC 2 : May the gods watch over you my friend

They all are the same voice actor lolz


And

they only repeat the same line like in Skyrim, and they annoy you every
seconds. In Skyrim, everybody want to talk with you but they have
nothing to talk about and most of the time nonsensical.


Whenever you'd like to engage in an honest discussion about the (de)merits of Skyrim and the DA series, just let me know, all right?

Modifié par Joy Divison, 03 mai 2013 - 09:19 .


#127
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Joy Divison wrote...

Whenever you'd like to engage in an honest discussion about the (de)merits of Skyrim and the DA series, just let me know, all right?


The thing that i want to relate to DA2 is very specific, if i want to relate everything i post about Skyrim dialogues with DA2 i will use "these" not "this", see below

Qistina wrote...
NPCs also interrupt important dialogue scene, as for example i am in the middle of discussion with important NPC regarding a quest, other NPCs walking nearby saying unrelated things and annoying....

Jarl : tell me what do you see
Guard : I saw a dragon flew near the tower...so i.......
Jarl son (walk nearby) : My father said i am too young to carry a sword, so i use fist
Jarl brother (passing by) : All these waiting is boring we should fight the Stormcloak
Jarl : My friend, i have to ask your help again, help the guards fight the dragon....

DA2 don't have this problem, the only problem is when there is combat happen near talking NPCs, that can be avoided in the next game, just don't copy Skyrim way


The rest of my rants regarding Skyrim dialogues is to undermine it, to show it is nothing great about Skyrim

Modifié par Qistina, 04 mai 2013 - 02:11 .


#128
Joy Divison

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I think I'll go talk to my bedroom wall now...

Modifié par Joy Divison, 04 mai 2013 - 01:58 .


#129
Narosian

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I think I'd rather have DA3 be more like skyrim than DA2. I have More than 400 hours in skyrim between the xbox and pc version versus maybe 50-60 hours in DA2.

#130
They call me a SpaceCowboy

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I hope they don't get 'inspired' by Skyrim (or any other game) in the same way they seemed to be 'inspired' by ME2 when making DA2.

It was like "Hey, ME2 was popular but we have no idea why, so lets just make DA2 similar to ME2."

And then they added in a bunch of stuff that players really didn't like all that much from ME2 like superficial quests and npc conversations,  and 'iconic looks'.

Edit to add.. some things they added people did like too, like voiced protag

Modifié par Shinian2, 04 mai 2013 - 04:09 .


#131
Bfler

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Shinian2 wrote...
Edit to add.. some things they added people did like too, like voiced protag


Or big boob Isabela like Miranda for the males and a Merril as naive version of Tali.

#132
LadyRaena13

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Bioware is all about the story weaving hopefully they won't mess up a good story by making the game like Skyrim. I learned to deal with the guards asking about sweetrolls I leveled my pickpocket skill all the way up and every guard that said "Let me guess somebody stole your sweetroll" would be in nothing but their smalls. It was very amusing

Modifié par LadyRaena13, 04 mai 2013 - 05:08 .


#133
The Hierophant

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off topic - Is there any dev statement that highlight's the influences of Dragon Age's tactics system as it's eeriely similar to FFXII's Gambit system, and to a lesser degree DQIV's tactic system?

#134
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Bfler wrote...

Shinian2 wrote...
Edit to add.. some things they added people did like too, like voiced protag


Or big boob Isabela like Miranda for the males and a Merril as naive version of Tali.


Agreed although Miranda looked pretty normally proportioned next to Isabela

#135
Sjpelke

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TES is TES and DA is DA.

Two completely different games story wise. DA has companions which are a big part of the story, TES has much less focuss on the things around the main story if not any story at all if not related to doing side quests which need some background.

Am really not worried that DAI will be some sort of TES clone in any aspect.

The only thing that I would like to see that is in TES is that the world looks more like a world instead of a maze of paths that leads through it and make it look more alive and changing throughout the game.

#136
Renmiri1

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Please DO!!!

As far as art and graphics for the scenery I mean. Blackreach is gorgeous, the snowy peaks are breathtaking the caves with trees or glaciers on them amazing

do have your art people spending some time looking at those. And have them ignore all the humanoid faces and bodies, Bioware pawns TES on that area
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#137
9TailsFox

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^^^^^ Maybe you don't believe but for some people graphics is not most important. For what I care DA3 can have DA:O or DA2 graphics.

#138
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^^^^^ Maybe you don't believe but for some people graphics is not most important. For what I care DA3 can have DA:O or DA2 graphics.


Yeah, i don't mind if it have even older graphic but have the best in everything else

Graphic isn't everything for a GOOD game...because what is good is the GAME

Modifié par Qistina, 04 mai 2013 - 07:13 .


#139
Sjpelke

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Qistina wrote...

^^^^^ Maybe you don't believe but for some people graphics is not most important. For what I care DA3 can have DA:O or DA2 graphics.


Yeah, i don't mind if it have even older graphic but have the best in everything else

Graphic isn't everything for a GOOD game...because what good is the GAME


Agree completely on that graphics are not the most important thing.

Frostbite engine will be the ensurance for the graphics to look very good though as far as I can tell. The reason for me posting that pic of a town in 2W2 in another thread is that you actually can walk in the whole area displayed there. Not just on the roads, but also on the greenery which makes it feel more open even though it is limited. Same goes for the out of town areas which are closed of by mountains or the sea as the areas in two world 2 consist of islands. In town you can enter buildings if you want to do more exploration and they do contain things to read or actual usefull things.

Modifié par TsadeeHekate, 04 mai 2013 - 07:21 .


#140
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TsadeeHekate wrote...
Agree completely on that graphics are not the most important thing.

Frostbite engine will be the ensurance for the graphics to look very good though as far as I can tell. The reason for me posting that pic of a town in 2W2 in another thread is that you actually can walk in the whole area displayed there. Not just on the roads, but also on the greenery which makes it feel more open even though it is limited. Same goes for the out of town areas which are closed of by mountains or the sea as the areas in two world 2 consist of islands. In town you can enter buildings if you want to do more exploration and they do contain things to read or actual usefull things.


Even skyrim have simplified many things from previous TES, buildings are less, guilds are less, few peoples in "cities"...it is because "it is a waste" in their point of view

Look at Winterhold, what is there to explore?

The building interiors are also reduced, as example College of Winterhold, everybody share the same room, there is no privacy, there is no doors for each "rooms" because it is basically one room. In previous TES (not only having guilds in each towns) there are a lot of rooms in the guilds buildings, everyone have their own private room...you see the illusion is? Bethesda creating an illusion that Skyrim have many places to explore while it actually fewer than previous TES

Each town in Skyrim basically have one blacksmith, two or three houses, one shop, one stable, one inn, one Jarl palace, one Temple...only major towns have guilds in which only three

So the greater graphic is, the less content in the game because of resources issue...

Edit : Bleak Falls Burrow...from outside it is a huge building, but inside it is actually a tunnel, from point A to point B and exit...no rooms (it just point A to point B path), no secret passages, no hidden paths/rooms (creating short cuts by smashing walls ect)...it is nothing you get in and get out following the path...at the end there is one HUGE room with one word wall, one tomb, one chest and one cabinet in the middle

Modifié par Qistina, 04 mai 2013 - 08:47 .


#141
Dutchess

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Qistina wrote...

So the greater graphic is, the less content in the game because of resources issue...


... are you really accusing Skyrim of a lack of content? Really? Would you have more to explore if there were three blacksmiths in every city? Skyrim is huge and still offers hundreds upon hundreds of hours of content. I still haven't explored every area. If you want to complain about a game being dumbed down compared to its predecessor, I suggest you look at DA2. 

Edit : Bleak Falls Burrow...from outside it is a huge building, but inside it is actually a tunnel, from point A to point B and exist...no rooms (it just point A to point B path), no secret passages, no hidden paths/rooms (creating short cuts by smashing walls ect)...it is nothing you get in and get out following the path


Bleak Falls Burrow is pretty much a tutorial dungeon, an introduction to what you can expect in this sort of areas. Other dungeons can be more complex and varried. You must really hate Skyrim that you're trying so hard to find things to complain about. 

#142
Sjpelke

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Qistina wrote...

TsadeeHekate wrote...
Agree completely on that graphics are not the most important thing.

Frostbite engine will be the ensurance for the graphics to look very good though as far as I can tell. The reason for me posting that pic of a town in 2W2 in another thread is that you actually can walk in the whole area displayed there. Not just on the roads, but also on the greenery which makes it feel more open even though it is limited. Same goes for the out of town areas which are closed of by mountains or the sea as the areas in two world 2 consist of islands. In town you can enter buildings if you want to do more exploration and they do contain things to read or actual usefull things.


Even skyrim have simplified many things from previous TES, buildings are less, guilds are less, few peoples in "cities"...it is because "it is a waste" in their point of view

Look at Winterhold, what is there to explore?

The building interiors are also reduced, as example College of Winterhold, everybody share the same room, there is no privacy, there is no doors for each "rooms" because it is basically one room. In previous TES (not only having guilds in each towns) there are a lot of rooms in the guilds buildings, everyone have their own private room...you see the illusion is? Bethesda creating an illusion that Skyrim have many places to explore while it actually fewer than previous TES

Each town in Skyrim basically have one blacksmith, two or three houses, one shop, one stable, one inn, one Jarl palace, one Temple...only major towns have guilds in which only three

So the greater graphic is, the less content in the game because of resources issue...

Edit : Bleak Falls Burrow...from outside it is a huge building, but inside it is actually a tunnel, from point A to point B and exit...no rooms (it just point A to point B path), no secret passages, no hidden paths/rooms (creating short cuts by smashing walls ect)...it is nothing you get in and get out following the path...at the end there is one HUGE room with one word wall, one tomb, one chest and one cabinet in the middle


I really enjoyed playing Morrowind, bought Oblivion and Skyrim because of that, but agree with you that the content of the game went downhill. TES stays on the formula but it gets simpler the longer it continues. Stopped playing Skyrim after about 15 hours playtime because could not immerse in the story at all and the world looked great graphics wise but is cold and empty.

2Worlds 2 has its flaws too but overall am immerged in the game as I was in Morrowind back then. Depending on your decisions the quests evolve or end and the quests you do for the factions in the game have influence on your game. You can ride a horse, walk or use transport platforms once discovered, lots of freedom in what quests you do and you learn about the world through the quests you undertake not only by having to read about them in books you find.

Quests are handed to you by boards or people you walk by on the street and open up (or don't) depending on previous made decisions. And of course there are the main story quests that lead the story onward. Going back to certain areas and having progressed in the main story opens up some new side quests which makes going back there interesting and fun.

Buildings and dungeons are pretty detailed, at least for me, and the improved game version has very decent graphics. Although the AI of the enemies lacks sometimes which is one of the flaws of the game but look past that because the positive things overrule that for me.

#143
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... are you really accusing Skyrim of a lack of content? Really? Would you have more to explore if there were three blacksmiths in every city? Skyrim is huge and still offers hundreds upon hundreds of hours of content. I still haven't explored every area. If you want to complain about a game being dumbed down compared to its predecessor, I suggest you look at DA2.


I don't deny DA2 being dumbed down, i only stated that Skyrim is no greater...do you guys think i am defending DA2? lol no, i don't defend DA2, i just don't want the devs think to make a better game is by copying Skyrim because there is no greater than DA2

Skyrim have great graphic, no one deny that, but Skyrim lack in everything else. If graphic that everyone want to see then graphic all you got...an illusion

Bleak Falls Burrow is pretty much a tutorial dungeon, an introduction to what you can expect in this sort of areas. Other dungeons can be more complex and varried. You must really hate Skyrim that you're trying so hard to find things to complain about.


What introduction? It is an open world, Helgen is the introduction.

Blackreach is beautiful, but is it really great? (actually it is a rip off, those floating mushrooms) What do you do in there? It is EMPTY

TsadeeHekate wrote...
I really enjoyed playing Morrowind, bought Oblivion and Skyrim because of that, but agree with you that the content of the game went downhill. TES stays on the formula but it gets simpler the longer it continues. Stopped playing Skyrim after about 15 hours playtime because could not immerse in the story at all and the world looked great graphics wise but is cold and empty.


Yeah, not only things are less, the main story also being copied from Oblivion with some alteration, but if you realize it

i. escape
ii. go to A to get a mission
- Oblivion : sent Amulet to Jauffery
- Skyrim : Meet Jarl of Whiterun
iii. go to B to fetch
- Oblivion : fetch Martin
-Skyrim : fetch dragonstone
iv. return to A to receive new mission
v. go to C
- Oblivion : go to Cloud Ruler Temple on a mountain
- Skyrim : go to High Hrothgar Temple on a mountain
vi. fetch quests
- Oblivion : fetch Daeric items and relic
- Skyrim : fetch relic and Elder Scroll
vi . infiltrate enemy base
- Oblivion : infiltrate Mythic Dawn base
- Skyrim : infiltrate Thalmor embessy
viii. open a portal
- Oblivion : Martin open portal to Paradise, going into Paradise
- Skyrim : read Elder Scroll to learn Dragonrend, later going into Soverngarde

It is the same, THE SAME

Deduct the exploration, Skyrim main quest only take two hours to complete...the illusion to make it look long is you must travel across the map, go to A, go to B, going back to A, go to C go to D going back to A, going back to C....all these are far away from each other and they put dragons along he way

#144
Volus Warlord

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Qistina wrote...


Skyrim have great graphic, no one deny that, but Skyrim lack in everything else. If graphic that everyone want to see then graphic all you got...an illusion


It's a video game. The illusion is reality.

#145
csmokey

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this is what should be important

1 Story, Environments and Characters reason: if I cant enjoy the story, characters or the scenery why should I care about it
2 Gameplay Mechanics reason if I cant enjoy how it feels and I keep getting frustrated why would I waste my time
3 Glitch Fixes reason if it doesnt work pr plays sloppy how can I enjoy it
4 Sound and Music reason need great sound/music for epic journey
5 Graphics reason why it should be last because graphics dont make the game, I dont want a polished turd

#146
-TC1989-

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csmokey wrote...

this is what should be important

1 Story, Environments and Characters reason: if I cant enjoy the story, characters or the scenery why should I care about it
2 Gameplay Mechanics reason if I cant enjoy how it feels and I keep getting frustrated why would I waste my time
3 Glitch Fixes reason if it doesnt work pr plays sloppy how can I enjoy it
4 Sound and Music reason need great sound/music for epic journey
5 Graphics reason why it should be last because graphics dont make the game, I dont want a polished turd


Yeah, pretty much this. I find it hard personally to make a justifiable comparison between the two games. I mean first of all, if anyone is under the impression that just because Bioware said they're "inspired" by Skyrim; to mean it's going to be some kind of copy and paste project, then you're pretty damn naïve. There's nothing wrong with drawing inspiration from another developer, or game. But in all honestly, I don't think of Dragon Age when I play Skyrim, and vice versa.

They're both better in their own right. Bioware is better at telling stories, and making you feel more emotionally involved in their games. Bethesda is better at making you believe the world you're in, and letting you make your own way. The only thing they have in common, is that they're both Fantasy RPG titles, and that's about it. People can bash their heads against the wall as much as they want about which one is better, but they are two different games. The two should be respected in their own right, because they kick ass in what they excel at.

#147
Addai

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Qistina wrote...
Deduct the exploration, Skyrim main quest only take two hours to complete...the illusion to make it look long is you must travel across the map, go to A, go to B, going back to A, go to C go to D going back to A, going back to C....all these are far away from each other and they put dragons along he way

Well here's your problem right here.  You consider the main quest the game.

#148
Ridwan

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So instead of welcoming the idea of an open world Thedas, you guys want linear paths?

#149
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Addai67 wrote...
Well here's your problem right here. You consider the main quest the game.


The main quest is what Skyrim is hyped with..."...in their tongue, he's called Dovahkiin...FUS ROH DAH!!!! he's the Lord, ****ing coooool, oh my goooood....me gustaaaaa.....'

#150
Volus Warlord

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M25105 wrote...

So instead of welcoming the idea of an open world Thedas, you guys want linear paths?


More like something to whine and complain about.


Ya know, I heard if you remove the companions from Dragon Age 2, the main quest is only about 20 minutes.