SkullandBonesmember wrote...
Just because people have low standards doesn't mean a game/book/film/show or any other kind of media is good.
EDIT:
There was plenty of voice over work in the 90s for video games though it was understandable that some didn't, but a video game where the main character doesn't talk today is a gigantic step backwards.
Low standards? Seriously? Sorry, kid, but your opinion isn't the only one that can be right. Silent PCs have been part of the RPG experience for a long, long time and it always worked fine. It works fine now as well. Gordon Freeman doesn't speak at all and yet the story for the Half-Life series (yes, its a FPS, but bear with the example) is still engrossing and people still want to see what he does next and where it takes them. Why? Because Valve adds a number of small touches here and that that make you feel like you are Freeman. With DAO you essentially are your character. Mass Effect is much, much more guided do to the voices. Not having voices allows far more freedom with dialog and actions. Having a voiced PC removes most of them as it would be very expensive and time consuming to get VAs to record all of the possible conversations that a game like DAO or older CRPGs have. Having a voiced PC worked for Mass Effect, but it wouldn't for every RPG.
PS: I'm sure you aren't a kid, but your wording sounded rather childish so I I'm calling you out on it.
Modifié par Deran2, 16 janvier 2010 - 07:33 .




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