Qistina wrote...
Varric is not the eye witness of every events. first of he tell about how Hake end up in Kirkwal in the intro...he's not there...when he mention Flemeth in which it is doubtful Flemeth is really there, Cassandra mock him...
Then he say "You don't mind i made up everything as i go?", Cassandra says "Not at all"
Unless you bring Varric everywhere you go, Varric IS NOT the eye witness....the reason why he's locked in the Deep Road quest is because of that, it means out of all things only the Deep Road event he's really there with Hawke, and that event is the only reliable if he's not exaggerate it out of all things
There may be a bit of a translation issue here, in which case I apologize, but I believe what he says is to the effect of "You aren't
afraid I'll just make it up?" Rather than "You don't
mind if I make it up."
Except where it's made explicit (such as confronting Bartrand), I just don't see why I should consider the events of the game anything less than what actually happened. I don't think Hawke's rise to power is any more a "version" of events than the Warden's journey, but because
DA2 used a more obvious framing device, a lot of people seem to have gotten a bit stuck on that. I don't remember if it was pre- or post-release, but I remember certain people going so far as to claim that players didn't even really get to make choices, but rather that the narration somehow determined how the story unfolded. Rather than the more likely (and in my opinion, actual) situation of "Our choices create Hawke's story, which is then reflected by Varric."
Oh, topic. I'd love to see Anders and or Justice/Vengeance play a role in Inquisition, while respecting players' DA2 choices. So if Anders is dead, he should stay dead (though I wouldn't be averse to a Justice/Vengeance appearance). I just hope that appearances by established characters are well-done. I was actually okay with the DA2 cameos overall, but after playing the Mass Effect series...they are done much better there. I realize ME is different because of the consistent protagonist, but even so I think they just worked better. They were generally more substantial, for one, and often integrated into the main storyline (or at least, optional-but-related side missions).
Modifié par Jonathan Seagull, 04 mai 2013 - 09:25 .