Weakest of the three
#1
Posté 28 avril 2013 - 11:47
The introduction (aka Mass Effect I)
The middle (aka Mass Effect 2)
Or the somewhat controversial third and final game (aka Mass Effect 3)
One is known for it's excellent story, the other for its interesting and deep characters, and the last one for it's fun and improved gameplay.
However, on the flip side, one is known for a story full of inconsistency, another for bad gameplay, and another again for an infamous scanning system and being the first game to pave the way for a more action-oriented Mass Effect.
Me; I have difficulty deciding between ME2 and ME3 as the weakest, since i feel both of them have flaws, but both of them have so many good things about them, that when I play, I tend to forget about those flaws for a while.
However, if I had to choose, Mass Effect 3 would probably end up being the weakest, because; Ending, bad intro, Child, forced deaths and story not being as good as last two games.
#2
Posté 29 avril 2013 - 09:14
Indeed.YouKnowMyName wrote...
if I had to choose, Mass Effect 3 would probably end up being the weakest, because; Ending, bad intro, Child, forced deaths and story not being as good as last two games.
#3
Posté 30 avril 2013 - 03:32
However I don't think it's easy to compare as people make out since each game has a different narrative structure. People complain about the lack of "freedom" in ME3 when it's a story that is more about the results of the first two games than anything else.
#4
Posté 30 avril 2013 - 09:10
Putting aside my dislike of the changes to the combat, as I can understand why they were made, my big issue comes with the mission structure.
The Mission Over screens really take away from the immersive feel of the game universe, it feels like I am playing a third person shooter.
I think that the first game kept you 'in universe' better than the two sequels, I thought the choice of elevators were much better than loading screens which aren't that much shorter. Mass Effect 3 did at least do away with the mission over screens.
So yes, Mass Effect 2 is the weakest of the three for me because it seems to do everything in its power to remind you that you are playing a game. A shame really as it does have my favourite moments of the trilogy in Tali's loyalty mission.
#5
Posté 30 avril 2013 - 11:04
voteDC wrote...
Oddly I would say Mass Effect 2. This despite me loving the change to the conversation system with the addition of the interrupts.
Putting aside my dislike of the changes to the combat, as I can understand why they were made, my big issue comes with the mission structure.
The Mission Over screens really take away from the immersive feel of the game universe, it feels like I am playing a third person shooter.
I think that the first game kept you 'in universe' better than the two sequels, I thought the choice of elevators were much better than loading screens which aren't that much shorter. Mass Effect 3 did at least do away with the mission over screens.
So yes, Mass Effect 2 is the weakest of the three for me because it seems to do everything in its power to remind you that you are playing a game. A shame really as it does have my favourite moments of the trilogy in Tali's loyalty mission.
I agree. ME2 has some great moments and the suicide mission.. fugget about it, but for some reason I find it the least appealing of the series. I think it is the endless corridor combat with little variation, the absolute nerfing of biotics into a curiosity and the ret-conning away of the renegade-decision human council amongst other things that bug me about it. I wish ME2 and ME3 used the same inventory and skill system of ME1 as well, I don't care at all for the stripped down simplicity that ME2 gave us. ME3 's skill system is superficially similar to ME2 but it is better and more detailed but not as great as the ME1 system.
#6
Posté 01 mai 2013 - 10:43
Jukaga wrote...
voteDC wrote...
Oddly I would say Mass Effect 2. This despite me loving the change to the conversation system with the addition of the interrupts.
Putting aside my dislike of the changes to the combat, as I can understand why they were made, my big issue comes with the mission structure.
The Mission Over screens really take away from the immersive feel of the game universe, it feels like I am playing a third person shooter.
I think that the first game kept you 'in universe' better than the two sequels, I thought the choice of elevators were much better than loading screens which aren't that much shorter. Mass Effect 3 did at least do away with the mission over screens.
So yes, Mass Effect 2 is the weakest of the three for me because it seems to do everything in its power to remind you that you are playing a game. A shame really as it does have my favourite moments of the trilogy in Tali's loyalty mission.
I agree. ME2 has some great moments and the suicide mission.. fugget about it, but for some reason I find it the least appealing of the series. I think it is the endless corridor combat with little variation, the absolute nerfing of biotics into a curiosity and the ret-conning away of the renegade-decision human council amongst other things that bug me about it. I wish ME2 and ME3 used the same inventory and skill system of ME1 as well, I don't care at all for the stripped down simplicity that ME2 gave us. ME3 's skill system is superficially similar to ME2 but it is better and more detailed but not as great as the ME1 system.
I generally agree with you both about ME2 although I have no personal issue with the Mission Over screens. If you read the notes it's a breakdown of what happened from Illusive Man's perspective and that adds to the focus of Sheperd now working alongside Cerberus.
My problem with ME2 mostly comes from the fact you go 30+ hours of developing and growing Shepard into the type of warrior you want and it all falls apart with the new skill system. I don't mind the simplicity (Each skill needs almost as many points to max out as they did in ME1) but it's too jarring when you shift straight from one game to the next. I usually end up doing the Omega missions first no matter my Shepard only so that I can get used to everything again.
#7
Posté 01 mai 2013 - 01:32
And I'd have no issue with them if I were playing as Illusive Man or perhaps even Miranda but I'm not. The likelihood of Shepard seeing those reports is zero and that only serves to take me out of the experience.Morlath wrote...
I generally agree with you both about ME2 although I have no personal issue with the Mission Over screens. If you read the notes it's a breakdown of what happened from Illusive Man's perspective and that adds to the focus of Sheperd now working alongside Cerberus.
I'm meant to be experiencing the game from Shepard's perspective and the mission over screens take away from that. As I said before that just serves to keep reminding me that I am playing a game and drag me out of the story.
I do Omega, and Mordin, first simply so I can get the damn tech lab opened up and start using the upgrades I've collected. It's always annoyed me that while Mordin does none of the work on the upgrades, I still need him in the room in order to buy them.Morlath wrote... I usually end up doing the Omega missions first no matter my Shepard only so that I can get used to everything again.
Modifié par voteDC, 01 mai 2013 - 01:33 .
#8
Posté 01 mai 2013 - 01:41
I generally agree with you both about ME2 although I have no personal issue with the Mission Over screens. If you read the notes it's a breakdown of what happened from Illusive Man's perspective and that adds to the focus of Sheperd now working alongside Cerberus.[/quote]And I'd have no issue with them if I were playing as Illusive Man or perhaps even Miranda but I'm not. The likelihood of Shepard seeing those reports is zero and that only serves to take me out of the experience.
I'm meant to be experiencing the game from Shepard's perspective and the mission over screens take away from that. As I said before that just serves to keep reminding me that I am playing a game and drag me out of the story.
[/quote]
Fair enough. I don't see it as a major problem but I can understand why it might be for some.
[quote]
]I do Omega, and Mordin, first simply so I can get the damn tech lab opened up and start using the upgrades I've collected. It's always annoyed me that while Mordin does none of the work on the upgrades, I still need him in the room in order to buy them.
[/quote]
That's annoying. I've never been a fan of the ship being locked until we get X-character for Y-room.
#9
Posté 01 mai 2013 - 03:34
#10
Posté 01 mai 2013 - 10:18
That's annoying. I've never been a fan of the ship being locked until we get X-character for Y-room.
[/quote]
While I do understand why some might be annoyed by that, I think it was done so that players would feel there was always something new to see on the Normandy and didn't simply discover everything at once. I kinda like the idea a little, but it does make the ship feel smaller the first time you go through it.
As for TIMs mission complete screen. I never had a problem with those, since it was nice seeing TIMs opinion of the various situation, and some of the screens also foreshadow that he is up to no good.
The loading screens in ME2 on the other hand... Yeah, they were immersion-breaking. That green color and creepy background noise. Thankfully both ME1 and ME3 loading screens are better and more in-universe.
Modifié par YouKnowMyName, 01 mai 2013 - 10:19 .
#11
Posté 05 mai 2013 - 09:09
I'd have to say ME3 was the weakest for butchering the reapers. Still a quality game, but the least influential I feel.
Modifié par RECON64BIT7, 05 mai 2013 - 09:11 .
#12
Posté 05 mai 2013 - 09:44
1) the greater linearity
2) the ending (the most important part of most stories) ..poorly thought out and undatisfying
3) the dream sequences felt like a clumsy attempt at manipulation rather than a believable continuation from the previous events
4) no physical instruction manual
5) trying to figure out how to use the orbital strike weapon
6) hardly any of the controls working in that final charge
7) dodging the Rannox reaper...
8) feeling incomplete due to some dlc-only aspects
9) lack of variety in missions
10) when there was real variety it was for the weakest missions in the game (on citadel missions, inside the Geth consciousness).
11) Easy way outs (depending on import) for moral dilemnas
12) inconsistant usage of interrupts (one point using as a choice between 2 actions but elsewhere it is between action and innaction)
13) influence of multiplayer on ending..
etc
#13
Guest_Aotearas_*
Posté 06 mai 2013 - 12:27
Guest_Aotearas_*
The first is forever engrained as my favourite, for reasons too many to just list here, suffice it to say I regard it as close to a perfect game (to my subjective liking) as it can get for the entire formula.
And whilst the third game has some serious issues, I have to remind everyone that whatever they think of the ending, the whole rest of the (basegame) is a superb ride or at the very least very good in overall quality with few glaring issues.
The second game however somehow met a sweetspot for subparity. Whilst still a good game on its own, it lacks both the scope of ME1's story aswell as the presentation like ME3 has it.
And the gameplay, whilst vastly more action oriented, still lacks the refined mechanics of ME3 which turns it into a generic cover shooter for the most parts of the game. What ME2 did very good were the characters (most of them at least, I still hate Miranda's chaotic character dossier and Tali wasn't really a deep character until the later parts of ME3, though obviously that critique goes to ME1 Tali aswell to be fair), so that's plus point and the sidequests were, whilst fewer in number, generally better designed and more pretty than in ME1.
#14
Posté 11 mai 2013 - 12:53
For me, in the end ME1 is just miles ahead of any game I've ever played. I have the fondest memories of that game. The mysterious new world, the choices you had to make, the story and the soundtrack were all so impressive. I'm someone who isn't always that passionate about things, but I am when it comes to ME1.
ME1 was probably one of the best experiences I've had outside of real life. I always try to convince my friends to play it, even if they are not into gaming they are missing out.
Modifié par crooked, 11 mai 2013 - 12:54 .
#15
Posté 11 mai 2013 - 04:53
The only thing that i liked in the first Game was the Introduction in the Mass Effect Universe
Modifié par JaqueNorris, 11 mai 2013 - 04:54 .
#16
Posté 15 mai 2013 - 09:42
ME2 best, for fun combat, easy modding, more in depth characters.
ME1 middle, for fun planet exploring, say what you like, I LIKED the Mako, obse-unicycle-riding handling aside, and story.
ME3: Basically same combat as ME2, some good stuff, but nothing really new, more weaknesses in the story, and of course the bad endings.
They were all basically good games though, justg a shame about the end.
#17
Posté 17 mai 2013 - 08:47
But I started to like ME1 very much and didn't wanted to end it
After I finished it I wanted to start again, but I got ME2 and now playing it
And I missing my squad from ME1:
Shepard and Ashley soldires + Garrus sniper, all in same uniform, we were so cool.
Now I have only Garrus, + Tali, Grunt or Jacob but they can't replace our favorite soldier, and without here is not so fun as it was in ME1...
Didn't expect that a human woman will became my favorite squad member ( at first time I expect she would be boring aliance soldier)
So now I'm playing ME2 just for story to get to ME3
#18
Posté 19 mai 2013 - 10:32
ME1 is simply epic, with ME2 being pretty damn close esp with the LoSB DLC.
Right now just finishing off the remaining side quests in ME2 .. its been a blast and seeing a whole new bunch of characters and options open up in this play through because of different actions taken in ME1 has been a really nice. If they had kept some of the little things like skills/weapons/upgrade tree, full access to the Citadel, more NCP interaction, being able to take the lifts and walking off the Normandy, more exploring using the Hammerhead and perhaps an even better ending it could have been No1.
Yo-Yo





Retour en haut







