Optimystic_X wrote...
Shepard actually gets a vision of Synthesis in EC, just like s/he gets visions of the other two endings. So yes, you do actually see what he means and can make an informed choice without metagaming.
Shepard even asks, once explained, why the Catalyst couldn't do it sooner - this is implicit acceptance of its status as the ideal solution.
Of course it's magic, to our ignorant minds. That just means we don't understand the science behind it. not that it has no science at all. Shooting stars were space magic for a long time too.
"Shattering the narrative" isn't some cardinal sin. Bringing Shepard back to life from brain death was previously impossible too. "It's always a matter of resources."
Where the hell does the vision come from? Why does it have any meaning? A 4 second vision of the Crucible firing? Real great information there. What does that even say? There's nothing informative about those visions. They are deleted after Leviathan anyway. So they're not even there anymore.
Implicit acceptance of it being 'perfect'? What the hell is that? The whole ending is written to not make sense, and I can't even point out or ask why?
We understand enough about science to know that what the Catalyst is telling us
is not science. He is telling us things that are not biologically possible, nor scientifically credible. There is no final evolution of life. There is no "life essence" or "organic energy." If the catalyst (and BW) meant something different, they would have clarified it, and they should have clarified it. It is hamfisted writing and a terrible execution for a problem that is a problem that can be solved by destroying, but was narratively solved in the story at Rannoch. Synthesis also tries to solve a problem that was narratively non-existent. No one before ever wondered why peace could never occur. No one ever thought about being perfect. There was no narrative coherence in the trilogy for it. The writers have said they didn't plan ahead when writing.
And you don't break the narrative and the story in the last moments. Bringing Shepard back was a change in the narrative mid-series and introduces a new mechanic and ideal at a time when the main theme of the story is to stop the Reapers, not solve the problem of organics and synthetics. The narrative, and the lore, and science is disregarded to change the story to fit the writers vision for the ending.
They broke the Socratic Method. They set up a universe and established the rules, lore, and science of the universe from the get-go. Through a fair amount of techy-talk, they were able to overcome Shepard's death and bring him back to life. It's not perfect, but it works. As Mass Effect 3 progresses, they slowly abandon the prior rules, lore, and science of the series up to that point. Then Mass Effect 3's ending completely breaks it. Synthesis itself completely breaks my suspension of disbelief, both in game in how my Shepard immediately gets red warning lights flashing in his head at what the Catalyst says, and from a meta-sense from the execution of it.
For your reading pleasure:
http://awtr.wikidot....s-is-not-a-pipeYou fit in group 1. I fall into group's 2, 3, and 4.
Modifié par MassivelyEffective0730, 30 avril 2013 - 10:36 .