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LIST: Things you would have LIKED to see in ME3, but didn't...


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#51
Argentoid

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Harbinger

Corporal Toombs

Armistan Banes

Palaven

Dark Energy (only mentioned)

Modifié par Argentoid, 29 avril 2013 - 01:53 .


#52
Majin Paul

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I had hoped that we'd visit at least most of the homeplanets.
Aside from that, I expected a last mission that varies with your choices.
Apart from these disappointments, the game had everything I expected.

#53
crimzontearz

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A proper Shepard survival ending without bull**** speculation

#54
Jaison1986

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-Shepard trial for working for cerberus/his actions on arrival
-At least some of the ME2 squadmates returning to the normandy (Tali and Garrus are kind of an exeption)
-Liara actually using her Shadow broker resources for something useful (Traynor puts her into shame)
-More engaging final mission were all war assets play some part
-Kal Reegar
-Personal missions for squadmates similar to loyalty missions
-Harbinger confrontation (an boss battle would be more then welcome)
-Playable Normandy during the space battle (not everyone would want that, but I would)
-An ending that fits better with the themes of the series
-Neutral dialogue
-Some sort of consequence for killing an fellow spectre during the shadow broker DLC

#55
Tempest_

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More Hub Worlds.

I liked the extended Citadel in ME3 but it had already been featured prominently in the previous titles.  Wondering around Illium, Omega and Tuchanka for the first time was an absolute joy.

I also missed the control over the dialogue that we were granted in Mass Effect 2. Cinematics and flow are nice, but I was drawn to Mass Effect because of the control you're afforded over the protagonist. If I had to sacrifice cinematics for that, I personally would.

Modifié par Quote the Raven, 29 avril 2013 - 02:28 .


#56
KingZayd

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War Assets in action on Earth.
Storming the Citadel with a bunch of Geth and Krogan like Saren did but this time AGAINST the Reapers.
An ending that wasn't terrible.

#57
L_B_123

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The suicide mission spoilt us- we should have had a typical rnding in 2 and then a suicide mission type ending in 3 that would have perfected the trilogy. 3 is always going to be poor in comparison.

#58
MegaSovereign

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Quote the Raven wrote...

More Hub Worlds.

I liked the extended Citadel in ME3 but it had already been featured prominently in the previous titles.  Wondering around Illium, Omega and Tuchanka for the first time was an absolute joy.

I also missed the control over the dialogue that we were granted in Mass Effect 2. Cinematics and flow are nice, but I was drawn to Mass Effect because of the control you're afforded over the protagonist. If I had to sacrifice cinematics for that, I personally would.


This

#59
Chashan

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- Final confrontation that does not leave me with the sinking feeling of being made accomplice of a grand 'final solution', especially by decree of as weak a 'character' as the creature.
(Especially since another section not too long before could have been repurposed as the definite war of words to wrap things up...true, realized by fans instead of BW now by way of cut, but still.)

-A more eventful slog to said final confrontation on the citadel, with the squad present all the way to the end. That's what made ME1's and ME2's finales all the more interesting...
(No fan of the 'lone wolf'-approach of both original finale and Director's Cut, latter of whom may have some emotionally poignant value to it but at the same time doesn't make any sense at all.)

-For that matter, more inclusive actual presentation of the Citadel-takeover and its aftermath in the game. To handwave it as cheaply as BW did through other outlets is just...

-Extended, and more varied action on Earth. Despite being made the focal point of the game, the final planet to touch down on doesn't exactly come across as...inspiring.

-If not there from the get-go, gradual replacement of the, story-wise, meatier 'fetch-qs' with actual missions. Some already mentioned here specifically, and would have made for great material both for MP- and SP-maps.

-As already mentioned, a less derped up and more ambivalent role for Kerberos.

-Trial as the definite intro to the game...what we have in its stead does not qualify as such at all, with the auto-dialogue making things only worse.

#60
KaiserShep

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I guess I'm the only weirdo that wishes that Conrad Verner stowed away on the Normandy. 

There's a lot of things I would've wanted that could improve on this, but I'd have to say that the biggest gap I saw in the game, other than the ending, was the lack of crew interaction. Maybe I'm imagining things, but it seemed like you could engage in a lot more conversations with members of your crew, as well with other characters outside the Normandy more often. Another is the complete lack of exploration. I don't need a ground vehicle, but I would like to stumble upon some mini mission during planet scanning. I mean, why not even have those? Just because there's reapers everywhere doesn't mean we can't still have those brief ground missions. If anything, that kind of opens things up for a neat little twist, much like how you investigate a mine in ME1, only to discover that it's overrun with husks. 

Also, am I the only one that kind of misses suddenly getting flash messages from Hackett while accessing the galaxy map? It's nice to suddenly have an assignment thrown your way. 

Modifié par KaiserShep, 29 avril 2013 - 02:56 .


#61
S.A.K

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Tali's face in-game render would have been nice. Didn't want a bloody Photoshop, a cheap one at that.

#62
Everyone Is Someone

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ElSuperGecko wrote...

A mission involving Elcor living tanks in action/evacuation of Elcor homeworld


Heartily: I am in full agreement. Even setting an N7 mission on Dekuuna would have been appreciated.

Morinth should've appeared in Mass Effect 3. If her voice actress can't appear, replace Samara's role with Morinth's. Just have Mornith act as Samara. She still wants to rescue her sisters, but since Shepard knows Samara is Morinth, it's up to Shep to decide whether he trusts Morinth to take care of them, or ends up killing Morinth to protect Falere.

#63
Steelcan

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Xilizhra wrote...

You can't be directly responsible if you don't know what your government is doing, and having "thousands" of participants would be a gigantic security risk.
One volus ambassador is annoyed, and there are good reasons for not putting the volus on the Council: they're a client race of the turians, and if the volus got a seat, they'd just double the turian vote. As for humans, we just have unrealistic expectations, and have gotten them fulfilled by getting a Council seat unprecedentedly early.
Cerberus is a temporary ally in ME2, but my hope was to gather enough others that I didn't need Cerberus anymore (which happened, as it turns out; I'm not that unsatisfied with what ME3 did).

. Yes you are.  We hold the citizens of **** Germany partly responsible for their part in the rise of the Third Reich.  

Anyways humanity deserved a seat on the Council so quickly because we were already powerful enough to have one.  Humanity went toe to toe with the Turians, and came out ahead.

And your unsatisfactory with Cerberus is telling of short sightedness.  The other races did a lot to keep humanity down, and Cerberus is there to help humanity's interests.  The Alliance doesn't and the Cuncil would sooner send us off into the Terminus.  Like it or not Cerberus looks out for humanity in their own way, but as I recall you don't care for survivalist groups.

#64
Auld Wulf

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The developers not holding back, which means:

- Far more complicated gameplay (akin to Deus Ex).
- More heady, philosophical dialogue (akin to Deus Ex).
- Non-lethal weaponry as an option (akin to Deus Ex).
- More of their "To heck with the luddites!" attitude in their writing.

And so on.

ME3 came close to Deus Ex levels of intellectuality, but not close enough. They need to decide whom their audience is, more intellectual gamers like Deus Ex fans, or more low brow fans.

#65
AresKeith

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- War Assets in action
- Tali having an actual in-game face
- Exploration and vehicle gameplay
- More Hub worlds
- Palaven
- Extra missions for Thessia and Sur'Kesh
- Kal'Reegar and Shiala
- a few more side-missions
- Cerberus not being "lolindoctrinated" goons
- The Rachni choice actually meaning something

#66
AresKeith

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Auld Wulf wrote...

The developers not holding back, which means:

- Far more complicated gameplay (akin to Deus Ex).
- More heady, philosophical dialogue (akin to Deus Ex).
- Non-lethal weaponry as an option (akin to Deus Ex).
- More of their "To heck with the luddites!" attitude in their writing.

And so on.

ME3 came close to Deus Ex levels of intellectuality, but not close enough. They need to decide whom their audience is, more intellectual gamers like Deus Ex fans, or more low brow fans.


They sure did in one way I could think of Image IPB

#67
Xilizhra

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. Yes you are. We hold the citizens of **** Germany partly responsible for their part in the rise of the Third Reich.

Hitler wrote a book where he explicitly told everyone his plans, long before his rise to power. It wasn't terribly hidden at all; it's not at all like the beacon.

Anyways humanity deserved a seat on the Council so quickly because we were already powerful enough to have one. Humanity went toe to toe with the Turians, and came out ahead.

AHAHAHAHAHAHAno. An entire Alliance military fleet beat a turian picket fleet, and then the asari called off the turians before they could gear up for full-scale war. There's a reason the turians don't even consider it a war.

And your unsatisfactory with Cerberus is telling of short sightedness. The other races did a lot to keep humanity down, and Cerberus is there to help humanity's interests. The Alliance doesn't and the Cuncil would sooner send us off into the Terminus. Like it or not Cerberus looks out for humanity in their own way, but as I recall you don't care for survivalist groups.

Other species haven't done a damn thing to keep humanity down; the batarians tried, but were unsuccessful. Humans are just incredibly newly arrived on the galactic scene, and it'll take at least centuries before we can approach the other Council races. Cerberus is trying to accelerate this by playing dirty, doing far too much damage in the process.

ME3 came close to Deus Ex levels of intellectuality, but not close enough. They need to decide whom their audience is, more intellectual gamers like Deus Ex fans, or more low brow fans.

Either way, trying to switch the audience in the last game was probably not a great idea.

#68
o Ventus

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Auld Wulf wrote...

ME3 came close to Deus Ex levels of intellectuality, but not close enough. They need to decide whom their audience is, more intellectual gamers like Deus Ex fans, or more low brow fans.


Hahahaha

No.

Mass Effect is thoroughly a space opera, it just has better science than most others.

#69
ElSuperGecko

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Auld Wulf wrote...

The developers not holding back, which means:

- Far more complicated gameplay (akin to Deus Ex).
- More heady, philosophical dialogue (akin to Deus Ex).
- Non-lethal weaponry as an option (akin to Deus Ex).
- More of their "To heck with the luddites!" attitude in their writing.

And so on.

ME3 came close to Deus Ex levels of intellectuality, but not close enough. They need to decide whom their audience is, more intellectual gamers like Deus Ex fans, or more low brow fans.


Unbelievable.

An Auld Wulf post that I mostly agree with.

#70
Steelcan

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Xilizhra wrote...

AHAHAHAHAHAHAno. An entire Alliance military fleet beat a turian picket fleet, and then the asari called off the turians before they could gear up for full-scale war. There's a reason the turians don't even consider it a war.

Other species haven't done a damn thing to keep humanity down; the batarians tried, but were unsuccessful. Humans are just incredibly newly arrived on the galactic scene, and it'll take at least centuries before we can approach the other Council races. Cerberus is trying to accelerate this by playing dirty, doing far too much damage in the process..

1. The Turians are the ones paying reparations for the war, winners don't pay reparations. They lost more men and ships in a one fleet VS one fleet conflict. I'd say humanity won.

2. The council forced humanity to settle unstable regions of space, and didnt lift a finger to help them when the encountered resistance. Batarians, geth, slavers, pirates etc... All were dealt with by humanity. And Cerberus wants to make humanity stronger in the face of a a lacy that is fairly hostile to them, why is that a bad thing?

#71
Lady Sif

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George Costanza wrote...

Some sort of confrontation with Harbinger. Not a fight or anything. Just some sort of conversation, showdown, something. He goes from being the voice of the Reapers in ME2 to a footnote in ME3 and it's really jarring when you play them back to back.

So much this! I would have loved a confrontation with Harbinger!

#72
Steelcan

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Auld Wulf wrote...

The developers not holding back, which means:

- Far more complicated gameplay (akin to Deus Ex).
- More heady, philosophical dialogue (akin to Deus Ex).
- Non-lethal weaponry as an option (akin to Deus Ex).
- More of their "To heck with the luddites!" attitude in their writing.

And so on.

ME3 came close to Deus Ex levels of intellectuality, but not close enough. They need to decide whom their audience is, more intellectual gamers like Deus Ex fans, or more low brow fans.


That isn't what ME is.  It's a Space Opera Shooter.  It isn't this magnificent art piece that ME3's ending attempted (and failed utterly) at.  It's a step above Halo and that's about it.

Is say a lot if ME3 embraces Luddite thought.  The only exception is Synthesis, and that relies on magic.

#73
Xilizhra

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1. The Turians are the ones paying reparations for the war, winners don't pay reparations. They lost more men and ships in a one fleet VS one fleet conflict. I'd say humanity won.

The turians are paying reparations because they didn't lose anything except a picket fleet, whereas the humans had a planet damaged. If it had been full-scale war--heck, if there was one now--humanity wouldn't stand a chance.

2. The council forced humanity to settle unstable regions of space, and didnt lift a finger to help them when the encountered resistance. Batarians, geth, slavers, pirates etc... All were dealt with by humanity. And Cerberus wants to make humanity stronger in the face of a a lacy that is fairly hostile to them, why is that a bad thing?

They encouraged humans to do so, they couldn't force them. That was the Alliance's own decision, launching a huge colony blitz in order to expand its power as quickly as possible. Naturally, they ran into trouble; it's the price of not playing it slowly at the beginning. And Cerberus only stands to make the galaxy more hostile.

#74
ZeCollectorDestroya

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Ninja Asari Cyborgs dual wielding 2 Black Widows.

#75
Steelcan

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Xilizhra wrote...
The turians are paying reparations because they didn't lose anything except a picket fleet, whereas the humans had a planet damaged. If it had been full-scale war--heck, if there was one now--humanity wouldn't stand a chance.

They encouraged humans to do so, they couldn't force them. That was the Alliance's own decision, launching a huge colony blitz in order to expand its power as quickly as possible. Naturally, they ran into trouble; it's the price of not playing it slowly at the beginning. And Cerberus only stands to make the galaxy more hostile.

1.  The Turians are paying reparations because they lost.  Once again, winners don't pay reparations.  And the planet wasnt damaged, the colony was bombarded thats all.  And humanity would stand a chance, fewer dreadnoughts, but we have carriers to make up the difference.  We might not be able to win totally, but it would be a massive fight on both sides.

2.  Where else could they expand?  The Council won't give them colonies in more secured areas, Anderson mentions this in ME1.  And there would have conflict no matter what, the Batarians and Humanity were going to go to war eventually.  Cerberus really doesn't do much anti-alien operations.  They seem to be much more focused with experimenting on humans really.  They work with aliens more readily than many Alliance officers do and seem.