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LIST: Things you would have LIKED to see in ME3, but didn't...


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#76
themikefest

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Xilizhra wrote...
AHAHAHAHAHAHAno. An entire Alliance military fleet beat a turian picket fleet, and then the asari called off the turians before they could gear up for full-scale war. There's a reason the turians don't even consider it a war..

What is a Turian picket fleet? Never heard of that.

It wasn't the Asari that called off the Turians, it was the Council as a whole not just the asari.
First contact war

#77
Steelcan

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themikefest wrote...

Xilizhra wrote...
AHAHAHAHAHAHAno. An entire Alliance military fleet beat a turian picket fleet, and then the asari called off the turians before they could gear up for full-scale war. There's a reason the turians don't even consider it a war..

What is a Turian picket fleet? Never heard of that.

It wasn't the Asari that called off the Turians, it was the Council as a whole not just the asari.
First contact war

. And besides if you look at the outcomes, it seems to favor the Alliance.
Humanity gains massive reparations and lost fewer ships and soldiers.
Turians paid massive reparations lost more ships and were embarrasses on the galactic scale.

Modifié par Steelcan, 29 avril 2013 - 04:49 .


#78
Xilizhra

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1. The Turians are paying reparations because they lost. Once again, winners don't pay reparations. And the planet wasnt damaged, the colony was bombarded thats all. And humanity would stand a chance, fewer dreadnoughts, but we have carriers to make up the difference. We might not be able to win totally, but it would be a massive fight on both sides.

The Alliance would lose. It'd be difficult, but they'd still lose. And the turians were not defeated as part of a war, they voluntarily withdrew.

2. Where else could they expand? The Council won't give them colonies in more secured areas, Anderson mentions this in ME1. And there would have conflict no matter what, the Batarians and Humanity were going to go to war eventually. Cerberus really doesn't do much anti-alien operations. They seem to be much more focused with experimenting on humans really. They work with aliens more readily than many Alliance officers do and seem.

Well, the Alliance has shown no inclination to wait for anything, and the Council wouldn't let them blitz colonies within inner Council space, if there was even any room left. As for Cerberus... recall their anti-asari experiments, among others.

#79
Steelcan

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Xilizhra wrote...

The Alliance would lose. It'd be difficult, but they'd still lose. And the turians were not defeated as part of a war, they voluntarily withdrew.

Well, the Alliance has shown no inclination to wait for anything, and the Council wouldn't let them blitz colonies within inner Council space, if there was even any room left. As for Cerberus... recall their anti-asari experiments, among others.

1.  They were forcibly withdrawn by order of the Council after losing their forces and preparing for a full sale war.

2.  I don't recall anti-Asari experiments.  I recall experiments on humans, husks, rachni, and thorian's creepers.  

#80
AlanC9

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Steelcan wrote...
1.  They were forcibly withdrawn by order of the Council after losing their forces and preparing for a full sale war.


Which the Alliance would have lost.

#81
Steelcan

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AlanC9 wrote...

Steelcan wrote...
1.  They were forcibly withdrawn by order of the Council after losing their forces and preparing for a full sale war.


Which the Alliance would have lost.

. Probably, but they didnt.  America could have obliterated Vietnam off the face of the Earth, but we didnt.  That doesn't mean we won.

Modifié par Steelcan, 29 avril 2013 - 04:54 .


#82
Xilizhra

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1. They were forcibly withdrawn by order of the Council after losing their forces and preparing for a full sale war.

Recall that the turians are a third of the Council.

2. I don't recall anti-Asari experiments. I recall experiments on humans, husks, rachni, and thorian's creepers.

Read CDN.

#83
MassivelyEffective0730

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Shepard trial explaining, defending, and recapping past actions.
Better Dialogue, less autodialogue
Ability to be critical towards the alliance (Hackett and Anderson) and council and understanding towards Cerberus and TIM, even if you don't agree with their actions.
Ability to tell the Council and alliance that YOU are in charge and that while they organize the fleets and Crucible, YOU will be making the alliances, gathering the resources, and convincing the people. 
War Assets in action.
ME2 squadmates play a larger role (Temporary Squadmates, with at least one permanent Squadmate).
Miranda gets better content in base game. Show her trying to track Cerberus and don't just make go after Oriana all the time.
Show how bad Sanctuary is, and what the extent of Henry Lawson's madness is.
Better bosses or Kai Leng fights.
Less Cerberus, more Reapers.
Different ending concept with real outcomes (Ask me)
LI plays larger part in the story (what Shepard is fighting for, having issues, etc.)
No forced emotion on Shepard's part (dreams are fine. no more kid though.)
More of a bleak feeling initially that slowly builds to hope.
Keep the themes as Galactic Unity, Friendship, and Self-Determination.
Ability to be more neutral (not polarizing paragon or renegade.)
No forced MP.
Ending given is based on decisions and choices, not meaningless EMS (you don't pick an ending anymore. The ending is earned based on prior decisions and choices)
War Assets determine determine how well that ending will work.
Ability to better define what-or who-you're fighting for in the war.
LI/Squadmate confrontations.
Ability to leave the VS to die on Mars.
Squadmate deaths on Earth (Whoever goes with you on the beam run dies).
No Geth Pinocchio story. Take them back to ME2. They want to build their own future.
Ability to be critical towards Wrex and Eve about curing the genophage.
More exploration.
Less bleak and empty Priority: Earth
Mako's and Hammerheads
More side-missions.
Better defined ending aftermath: Actually show Shepard alive with LI if he lives.
Less "politics bad, military good" talk.
No more Allers.
Better romance content for Kelly.
More male romance options for FemShep.
Ability to have debates with crew about the alliance, the council, and Cerberus.
I liked the ability to try to reason with TIM. I wish I could say to the alliance that he was indoctrinated and that that is why he won't be helping us.

Modifié par MassivelyEffective0730, 29 avril 2013 - 05:00 .


#84
Steelcan

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Xilizhra wrote...

1. They were forcibly withdrawn by order of the Council after losing their forces and preparing for a full sale war.

Recall that the turians are a third of the Council.

2. I don't recall anti-Asari experiments. I recall experiments on humans, husks, rachni, and thorian's creepers.

Read CDN.


1.  And they were told to back off by other two thirds.

2.  Can you link?  CDN is a big thing to dig through.  

#85
AresKeith

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Isn't this thread about listing "Things you would have liked to see in ME3, but didn't"?

#86
Xilizhra

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AresKeith wrote...

Isn't this thread about listing "Things you would have liked to see in ME3, but didn't"?

True, I'll cease.

#87
Steelcan

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Xilizhra wrote...

AresKeith wrote...

Isn't this thread about listing "Things you would have liked to see in ME3, but didn't"?

True, I'll cease.

. I'll stop as well.

#88
KaiserShep

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I'm going to add believable plot armor to the list of things I would've wanted most. If Kai Leng is going to take the VI from me, he needs to do so in a way that's actually impossible to defeat. Donovan Hock had a better battle than this.

#89
P. Domi

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Although there are many things that have already been mentioned, my major beef, where I thought "there's something missing here that Bioware was always famous for" and it was more in-depth, meaningful dialogue with the characters in the Normandy. Remember how back in Kotor, ME 1 & ME 2, you would have unique, really interesting conversations with each squad member based on your actions, decisions, etc? We have some of those (Garrus', Liara's and EDI's are great, when they are available), but in a very limited way compared to earlier games. Some of the characters have almost no dialogue, like James Vega, Dr. Chakwas, Ashley and Alenko.

Ashley Williams/Kaidan Alenko were in a special operations group after ME 1, don't they have anything else to bring to the table? Their conversations (I had Ashley as LI) are short and really limited. I've seen the Alenko content on youtube and lacked more deep conversations, and these two are among the foundational characters of the saga.

-More N7-style missions, where you really have to earn your war assets in challenging combat, or infiltration ops: sabotaging reaper processing plants, rescuing persons of interest, as Hackett said "Strike them where they're weak". Scanning a planet in a Reaper controlled system and suddenly finding an Alliance cruiser, for example, or an important artifact felt a bit strange at times.

-There was much more that could have been in main quests. Palaven, for example. We are to assume that thanks to the Krogan help, they manage to reach a temporal stalemate which allows the turians to evacuate thousands from the planet. Well, show me, don't tell me. Thessia's plot was masterful in showing that despite all efforts, you won't win all battles in a war. The aftermath of this mission on the Normandy was tense, emotional (Liara, Javik, Joker)
I wish there had been more crew reactions and scenes like these at the end of each major mission. I wish Thessia, Sur'Kesh and Earth had been subdivided in a few missions like Tuchanka and Rannoch (impressive storytelling in both)

#90
spirosz

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ElSuperGecko wrote...

Auld Wulf wrote...

The developers not holding back, which means:

- Far more complicated gameplay (akin to Deus Ex).
- More heady, philosophical dialogue (akin to Deus Ex).
- Non-lethal weaponry as an option (akin to Deus Ex).
- More of their "To heck with the luddites!" attitude in their writing.

And so on.

ME3 came close to Deus Ex levels of intellectuality, but not close enough. They need to decide whom their audience is, more intellectual gamers like Deus Ex fans, or more low brow fans.


Unbelievable.

An Auld Wulf post that I mostly agree with.


I agree, but I don't like the wording of "more intellectual gamers like Deus Ex Fans" 

#91
OdanUrr

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spirosz wrote...

ElSuperGecko wrote...

Auld Wulf wrote...

The developers not holding back, which means:

- Far more complicated gameplay (akin to Deus Ex).
- More heady, philosophical dialogue (akin to Deus Ex).
- Non-lethal weaponry as an option (akin to Deus Ex).
- More of their "To heck with the luddites!" attitude in their writing.

And so on.

ME3 came close to Deus Ex levels of intellectuality, but not close enough. They need to decide whom their audience is, more intellectual gamers like Deus Ex fans, or more low brow fans.


Unbelievable.

An Auld Wulf post that I mostly agree with.


I agree, but I don't like the wording of "more intellectual gamers like Deus Ex Fans" 


I only played DXHR. Guess I'm part of that CoD crowd.:lol:

Modifié par OdanUrr, 29 avril 2013 - 10:58 .


#92
spirosz

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^Same, ha. I played a bit of the original, but only for a few hours when I was younger, I guess that makes me a ******.

#93
GreyLycanTrope

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I'd like to see just one thread where Wulfie doesn't use the phrase luddite. Just one.

Modifié par Greylycantrope, 30 avril 2013 - 01:06 .